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grunt-doubles
60 Commits
Author | SHA1 | Message | Date | |
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chaosgrimmon
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f7223103e0
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[Sprite/Misc] Arceus_Fairy cleanup (#4444)
* Delete public/images/pokemon/shiny/493_fairy.png * Delete public/images/pokemon/shiny/493_fairy.json |
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pom-eranian
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0500e34f87
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[Sprite][Color][Anim] Various Pokemon Sprite Fixes (#4346)
* 451 - Skorupi [Animation Fix] - @rival_kieran - Fixed chopped up legs in Front Base, Front Shiny, Back Base and Back Shiny. - Fixed in all animations a single choppy/weird animation loop that cut off and gave the animation itself a weird janky feeling. Removed it entirely. - Fixed .json files accordingly. All files should be indexed, too. * 582 Vanillite [Position Fix] - @rival_kieran - Moves Front Base and Front Shiny to the center of the stage via adding padding to the right side of the sprite (currently the total width is 96 pixels wide, biggest allowed) and by centering the frames. - Both should work and Vanillite doesn't have variants yet. * 696 697 Tyrunt Tyrantrum [Colorfixes] - @ rival_kieran - Fixed Front Shiny exp for Tyrunt (used to have the base color in 5/6 of the frames of its exp on the tailspike, it should load properly now without flicker). - !! IMPORTANT !! Back Shiny exp for Tyrunt is currently unused because there's a worse copy of it in the /variant/exp/back folder (and I've checked and this is the one the masterlist calls for) it'd be best to revert it as the one in /variant/exp/back has extra colors due to two weird pixels + there's no real need as Tyrunt doesn't have a Base Replace - Epic variant has been tweaked for all sprites to un-custom the eye (as it had been edited to have a slit eye instead of the ring it should have in Tyrantrum and a slightly modified ring in Tyrunt) and slightly tweak the claws (in Tyrunt, the arm claws had an extra unneeded color as border that caused issues, in Tyrantrum they weren't split properly for a change the Epic introduced). (This affects: Static Front, Static Back, Front exp, Back exp) - Base sprites have been edited so all variants can load from shader/.json file. .json file has been put in its respective folder and should work. - All spritesheets should be indexed and clean. * 774 Minior ordered palettes on static sprites * 774 minior ordered palette on exp front * 774 Minior ordered palette exp back * 774 Minior ordered palettes on shiny back * 774 Minior ordered palettes on shiny exp front & back * 774 Minior standard json for all front & back exp all front colors have identical json values all back colors have identical json values * 493 Arceus fairy * ordered palette for default silvally palette is identical between front, back, exp front and exp back. * standarized palettes for all silvally base images all palettes have the same order al images of the same type have the exact same palette indexed rgb files * 773-water matched all palettes indexed all images * 773-bug matched all palettes indexed all images * 773-psychic matched all palettes indexed all images * 773-dark matched all palettes indexed all images * 773-fire matched all palettes indexed all images * 773-grass matched all palettes indexed all images * 773-rock matched all palettes indexed all images * 773-dragon matched all palettes indexed all images * 773-ghost matched all palettes indexed all images * 773-ground matched all palettes indexed all images * 773-electric matched all palettes indexed all images * 773-fairy matched all palettes indexed all images * 773-flying matched all palettes indexed all images * 773-poison matched all palettes indexed all images * 773-steel matched all palettes indexed all images * 773-ice matched all palettes indexed all images * forgot 2 flying files * 773-fighting matched all palettes indexed all images * 454 Toxicroak (Base + Shiny Fix) @ vari Adjusted base sprites to get rid of floating mouth corner. Sprites have been saved in indexed format. * 453 454 Croagunk Toxicroak gender variants @ vari Recolored the new base sprites in the Variant colors. Affected sprites: All Toxicroak front sprites added a gender difference - Rare male and epic female changed colors compared to the previous version. Affected sprites: Male rare sprites, female epic sprites. * 4144 articuno galar json palettes * 4146 galarian moltres palette json * 4145 galarian zapdos palette json * variant masterlist: set galar birds to use json palette * [Sprite] 60 62 Poliwag Poliwrath - cleaned up stray pixels * 280 281 282 Ralts Kirlia Gardevoir fixed clipped horn on kirlia front and back standard palettes ignore mega gardevoir and gallade for now. * 773 Silvally - created all variant palette files * Removed variant image and anim json files deleted "*_2" & "*_3" as they are no longer needed. added palette file for normal-type exp front |
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Madmadness65
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f2a042c3f0
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[Enhancement] Add Team Star as potential evil team (#4019)
* Add Team Star (WIP) Still missing dialogue for all new trainer types, team compositions will need refining, and Starmobile graphics still do not exist yet. * Add dialogue for all Team Star trainers Dialogue put together courtesy of @Blitz425 * Add additional Macro Grunt dialogue lines As suggested to be included by @Blitz425 * Add dialogue entries in dialogue.ts Forgot them with my last commit, whoops * Add back Team Star trainer types Latest merge of beta into this PR deleted them for some reason * Update Team Star boss team compositions Bunch up Eeveelutions more in first fight, move random Rotom form to first fight. Remove Espeon, Umbreon, and Rotom from second fight, add legendary beasts and paradox beasts in their place, remove Zacian chance from second fight. Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com> * fix missing semicolon * Guarantee Sylveon is always Terastallized * Guarantee Starmobiles on admin's teams Also resizing the Starmobiles by 1.5 like Gigantamax Pokémon (it is still just regular Revavroom visually for now). * Adjust trainer pools for Grunts and Admins * Add new custom sprites for Starmobiles This adds front and shiny front sprites made by Kieran. Party icons and back sprites are still placeholders for now. * Minor pool adjustments Eevee moved to Uncommon on grunts, Varoom replaced with Hisui Qwilfish for Atticus, and Heracross replaced with Pawmi for Eri. * Remove Leon's Zamazenta, rename Team Star Boss As to not have overlap between the champion and Star boss teams. Also doubled the weights of the Starmobile forms. * Force movesets for Starmobiles Also fix accidentally giving Mela a Venusaur instead of a Revavroom. (it was just a testing thing, I swear) * Correct movesets Didn't realize copied movesets were desired, ech --------- Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com> |
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chaosgrimmon
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5f918ca001
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[Sprite] Remove repeated animation frames (#4205)
* [Sprite] Remove fronts repeated frame data * [Sprite] Remove shiny fronts repeated frame data * [Sprite] Remove shiny fem fronts repeated frame data * [Sprite] Remove fem fronts repeated frame data * [Sprite] Remove backs repeated frame data * [Sprite] Remove more backs repeated frame data * [Sprite] Remove fem backs repeated frame data * [Sprite] Remove shiny backs repeated frame data * [Sprite] Remove more shiny backs repeated frame data * [Sprite] Remove shiny fem backs repeated frame data * [Sprite] Remove exp backs repeated frame data * [Sprite] Remove shiny exp backs repeated frame data * [Sprite] Remove exp fronts repeated frame data * [Sprite] Remove shiny exp fronts repeated frame data * [Sprite] Togedemaru exp shiny typo * [Sprite] Togedemaru exp typo |
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cam
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2f0a53ba46
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[Sprite] Added default head spots to spinda (#4188)
Spritesheets front & front shiny |
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chaosgrimmon
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634bfb7900
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[Sprite] Pelipper variant cleanup (#3969)
* [Sprite] Sprite fix Pelipper front * [Sprite] Map epic Pelipper front * Delete public/images/pokemon/variant/279_1.png * Delete public/images/pokemon/variant/279_2.png * Delete public/images/pokemon/variant/279_3.png * Delete public/images/pokemon/variant/279_1.json * Delete public/images/pokemon/variant/279_2.json * Delete public/images/pokemon/variant/279_3.json * [Sprite] Use epic Pelipper palette * [Sprite] Index base shiny Pelipper front |
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NightKev
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098811c006
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Main -> Beta (#3635)
* Fixed issue with falsy issue within condition to get a stat for IV scanner * add fix setting code to prevent form/variant bug when default form/variant setting is wrong. in addition, that fix code include gender fix, so i revert old gender fix. update wrong log message. * [Hotfix] Fix Memory Mushroom not showing relearner moves (#3619) * Fix Memory Mushroom not showing relearner moves * Fix rollout test * Rewrite player faint logic in FaintPhase (#3614) * 867 runerigus sprite (#3629) cropped static frames, fixed cropped sprite set runerigus exp to use the shiny exp's animation verified all hex colors are unchanged - fixed ultra necrozma exp front variant swapped arrays. - xatu female eye color fix * [Bug] Preventing the MBH from being stolen in Endless (#3630) * Endless MBH Fix * add import * Revert "add import" This reverts commit |
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cam
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5f6cb6ce00
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[Sprite] Floette animation fix - Xatu female variant fix (#3610)
* 177-178 icons, variant icons * 178 icons * [HotFix][Sprite] Xatu female variants added * [HotFix][Sprite] Floette json: update to match images * Xatu variant- reverted _masterlist reverted _masterlist.json added anim files for both female variants * [fix] Xatu female: show variants, added back sprite anim Edited _masterlist on correct keys added anim json for back sprites |
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Matthew
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29b441facb
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August 2024 Variant Update (#3470) | ||
Frederico Santos
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e98ef1c757
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Beta Merge 27/07 (#3141)
* feat: Add Google and Discord login functionality feat: Add link to Discord in menu UI feat: Add Discord and Google login functionality Add container around discord and google icons refactor: Update environment variable names for Discord and Google client IDs feat: Add "Or use" translation for login options in multiple languages feat: Update menu UI translations for multiple languages Code review fixes refactor: Update Discord and Google client IDs in environment variables * refactor: Add missing properties to initLoggedInUser function * Update src/locales/de/menu-ui-handler.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * make i18n debugging an optional env setting this also reduces output noise in tests * set development default also to "0" * fix inaccurate docs for TypeImmunityAbAttr (#2957) * chore: Add beta branch to GitHub Actions tests workflow * chore: Add beta branch to GitHub Actions linter and gh-pages workflow * Update src/locales/ko/menu-ui-handler.ts Co-authored-by: lnuvy <lnuvy.code@gmail.com> * Update src/locales/ko/menu.ts Co-authored-by: lnuvy <lnuvy.code@gmail.com> * Localization(pt): translated bgm-name.ts (#2955) * Localization(pt): translated bgm-name.ts * fix * update VITE_I18N_DEBUG in .env files * chore: Update environment variables for beta and production environments * chore: Add beta branch to GitHub Actions deploy workflow * Hardcoded Pokemon should have proper names (#2941) * Refactor challenges and add fresh start (#2963) * [Balance] Update many TM learnsets (#2879) * Update TMs for more Indigo Disk changes * Fix typo, more Stored Power * Refactor challenges and add fresh start (#2964) * Refactor challenges and add fresh start * Add achievement for fresh start challenge * [Bug] Fix off-by-one error in damage calc (#2970) * Fix random damage roll to be 85-100% instead of 85-99% * Update battle.test.ts to reflect the fix * [Bug] Grounded on Terrain fixes (#2969) * [Help] [Move/Bug] Patches Psychic Terrain applicability edge cases Was cancelling moves even if targeted mons weren't on the terrain. * [Bug `]Pokemon.isGrounded` does not exist Replaced with `Pokemon.isGrounded()`, which does. * [Bug] Psychic Terrain priority move cancel ignoring ungrounded * [Bug] Semi-invulnerable should not be grounded * Update game-stats-ui-handler.ts (italian) (#2965) * [Bugfix] Fix a bug during bgm-bar initialization (#2822) * Prevent sizing error * Make reboot not necessary for show BGM * Makes the BGM Bar active by default + It had originally been decided that this would not be active by default because it was to be displayed outside the pause menu, but since its behavior has changed between this decision and its integration, the default deactivation is no longer necessary * [Mirror][Localization] Translate game victory sentences #2254 (#2906) * Translate forgotten sentences on phases * Translate to de forgotten sentences on phases * Translate to es forgotten sentences on phases * Translate to fr forgotten sentences on phases * Translate to it forgotten sentences on phases * Translate to ko forgotten sentences on phases * Translate to pt br forgotten sentences on phases * Translate to zh cn forgotten sentences on phases * Translate to zh tw forgotten sentences on phases * remove duplicate message * remove duplicate message * Update src/locales/pt_BR/battle.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update src/locales/de/battle.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update src/locales/de/battle.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update battle.ts [Localization(it)] * Update src/locales/zh_CN/battle.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> --------- Co-authored-by: Alexis <alexis.faizeau@animedigitalnetwork.fr> Co-authored-by: 송지원 <jiwsong@gmarket.com> Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * [Mirror][Localization] Translate summary #2336 (#2907) * Translate pokemon summary * Translate pokemon summary to fr * Translate pokemon summary to de * Translate pokemon summary to es * Translate pokemon summary to it * Translate pokemon summary to ko * Translate pokemon summary to pt br * Translate pokemon summary to zh cn * Translate pokemon summary to zh tw * Fix import * Update partially for en and ko * Update interface name for en * Merge trainerLabel&Text and calculate typeLabel width * Update src/locales/es/pokemon-summary.ts Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com> * Apply translations key to all languages with interface TranslationEtries * Update ko/translationKey of status * Update ko/translationKey of pokemonInfo * Update de/translationKeys of memostring and metFragment * Update de/translationKeys of memostring and metFragment 2 * Update src/locales/ko/pokemon-summary.ts Co-authored-by: Enoch <enoch.jwsong@gmail.com> * Update src/locales/ko/pokemon-summary.ts Co-authored-by: returntoice <dieandbecome@gmail.com> * Update src/locales/pt_BR/pokemon-summary.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update src/locales/ko/pokemon-summary.ts * Update src/locales/pt_BR/pokemon-summary.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update pokemon-summary.ts [Localization(it)] * remove unused code * Update src/locales/zh_CN/pokemon-summary.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/zh_CN/pokemon-summary.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/zh_CN/pokemon-summary.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/es/pokemon-summary.ts Co-authored-by: Arxxer <javiptn7@gmail.com> * Update src/locales/es/pokemon-summary.ts Co-authored-by: Arxxer <javiptn7@gmail.com> --------- Co-authored-by: Alexis <alexis.faizeau@animedigitalnetwork.fr> Co-authored-by: Mr.WaterT <water.t.works@gmail.com> Co-authored-by: Alexis Faizeau <faizeau.alexis@gmail.com> Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com> Co-authored-by: returntoice <dieandbecome@gmail.com> Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> Co-authored-by: 송지원 <jiwsong@gmarket.com> Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> Co-authored-by: Arxxer <javiptn7@gmail.com> * [Localization] Localization arena flyout (Active Battle Effects) (#2932) * localizing Active Battle Effects (working) * Localize Active Battle Effects * Change return value * Modify arena terrain desc * Update src/locales/zh_CN/arena-flyout.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/de/arena-flyout.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update src/locales/fr/arena-flyout.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update arena-flyout.ts (IT) * Update src/locales/pt_BR/arena-flyout.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update src/locales/es/arena-flyout.ts Co-authored-by: Arxxer <javiptn7@gmail.com> * Change util function name --------- Co-authored-by: 송지원 <jiwsong@gmarket.com> Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> Co-authored-by: Arxxer <javiptn7@gmail.com> * This should prevent gym leaders appear as doubles (marnie & piers) when they arent fixed battles (#2904) * The stat messages can now be plural (#2600) * The stat messages are now plural * "And" can now be localized * Revert Override * Update src/locales/fr/battle.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/fr/battle.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/fr/battle.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/zh_CN/battle.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/ko/battle.ts Co-authored-by: Enoch <enoch.jwsong@gmail.com> * Update src/locales/ko/battle.ts Co-authored-by: Enoch <enoch.jwsong@gmail.com> * Update src/locales/es/battle.ts Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com> * Update src/locales/es/battle.ts Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com> * Update src/locales/de/battle.ts * Update src/locales/pt_BR/battle.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update src/locales/pt_BR/battle.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update src/data/battle-stat.ts * Update src/locales/zh_CN/battle.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Changed the way the multiple is handeled to use the i18n way * Missed one file * Apply suggestions from code review * Apply suggestions from code review * Changed the tests so they work now with the i18n hting * Fixed some other tests (chinese still makes problems... * Fix tests for chinese * Tests * Update src/test/battle-stat.spec.ts * Update src/locales/zh_CN/battle.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Apply suggestions from code review --------- Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> Co-authored-by: Enoch <enoch.jwsong@gmail.com> Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com> Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * [Enhancement][QoL] Add option to adjust shop overlay opacity (#2622) * add option to adjust shop overlay opacity * add localization * fix bug * Update src/locales/fr/settings.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/zh_CN/settings.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/fr/settings.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * update default value * update setting values * re-add value 10 * Update src/locales/pt_BR/settings.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update src/locales/ko/settings.ts Co-authored-by: Enoch <enoch.jwsong@gmail.com> * Update src/locales/es/settings.ts Co-authored-by: InnocentGameDev <asdargmng@gmail.com> * Update settings.ts --------- Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> Co-authored-by: Enoch <enoch.jwsong@gmail.com> Co-authored-by: InnocentGameDev <asdargmng@gmail.com> Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> * [Bug] Fix battler tags lapsing at incorrect times (#2944) * Fix battler tags lapsing at incorrect times * Document FlinchedTag * Update French pokemon-summary.ts (#2976) * [Test] Prevent tests from running if overrides are different from the default values (#2110) * mock default overrides in test setup * change beforeEach to beforeALl * move some more enums into the enums directory * replace modules that import i18n into overrides with modules that don't * add pre tests and update vitest configs, scripts * replace tabs with spaces * fix vitest server port overlap warning * add missing overrides and clean up workspace config * change test name * include spec files in main test suite * [QoL] Highlight targets of multitarget moves instead of immediate execution (#2863) * show targets for move targeting multiple pokemon * dont allow selecting target if multiple * fix targeting * cleanup * more cleanup * only highlight targets is move is not status * fix tests failing * fix tests * change "immediately" to "auto" * nevermind just remove auto * remove status move condition * [Refactor] rewrite applyAbAttrsInternal to use an iterator. (#1832) * initial rewrite of applyAbAttrsInternal * clean up applyAbAttrsInternal * remove the await because it wraps non Promises in a promise * add TODO comment about promises * fix broken costar test, hopefully * Update typescript and typedoc (#2988) * update typescript and typedoc to latest versions * forgot to add the package-lock * add fixes for breaking type gen * update workflow (#2989) * [Qol/Balance] Dynamax cannon tweak (#2540) * Dynamax Cannon fix * Update src/locales/fr/move.ts Added fr translation. Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/fr/move.ts Adding an important missing precision in French description Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/de/move.ts German locale commit. Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update src/locales/zh_CN/move.ts Chinese locale commit, checked by a native speaker Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/ko/move.ts Korean locale added Co-authored-by: returntoice <dieandbecome@gmail.com> * fixed trailing space in Chinese locale * added es locale * Different Dynamax Cannon fix. This one is the one * Dynamax Cannon fix localisations * Update src/locales/fr/move.ts Added fr locale Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/de/move.ts German translation ^^ Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update src/locales/pt_BR/move.ts pt-BR translation Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update src/locales/de/move.ts Eslint fix, good catch @Enoch Co-authored-by: Enoch <enoch.jwsong@gmail.com> * Update src/locales/ko/move.ts Korean locale ^^ Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com> * Update src/locales/zh_CN/move.ts zh_CN locale Co-authored-by: RimKnight <rimknight852@gmail.com> * Update src/locales/zh_TW/move.ts zh_TW locale Co-authored-by: RimKnight <rimknight852@gmail.com> * Update move.ts linting mistake due to how my comment was written * Update move.ts linting mistake due to how my comment was written * Update move.ts [Localization(it)] * WIP test * WIP test part 2 * [Test] Add Unit Tests for Dynamax Cannon * removed some unnecessary cases in the test to reduce testing overhead * Update src/locales/ko/move.ts Updated kr locale Co-authored-by: Enoch <enoch.jwsong@gmail.com> * [Test] Adjust Unit Tests for Dynamax Cannon --------- Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> Co-authored-by: returntoice <dieandbecome@gmail.com> Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> Co-authored-by: Enoch <enoch.jwsong@gmail.com> Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com> Co-authored-by: RimKnight <rimknight852@gmail.com> Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> Co-authored-by: xsn34kzx <xsn34kzx@gmail.com> * [Test] Fix/Extend Unit Test for Hard Press (#2992) * [Test] Update tests to enable no-crits override (#2971) * Update tests to enable no-crits override * Rename variable maxHP to initialHP * [Localization]Localized move-trigger text (#2913) * [Localization]Localized move-trigger text * [Localization]Localized zh-cn move-trigger text * [Localization]fix typo * [Localization]fix typo * Update src/locales/pt_BR/move-trigger.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * [Localization]add pokemonName to move-trigger.ts * [Localization]add pokemonName to move-trigger.ts * Update zh_TW move-trigger.ts * Update zh_CN move-trigger.ts * Update move.ts * Update src/locales/ko/move-trigger.ts Co-authored-by: Enoch <enoch.jwsong@gmail.com> * Update src/locales/ko/move-trigger.ts Co-authored-by: Enoch <enoch.jwsong@gmail.com> * Update move-trigger.ts * Update src/locales/de/move-trigger.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * [Localization]add affix to target pokemon names * Update src/locales/fr/move-trigger.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * localized type --------- Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> Co-authored-by: Enoch <enoch.jwsong@gmail.com> Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * [Bug] Fix description of rare candy to have proper amount of level (#2903) * [Bug] Fix description of rare candy to have proper amount of level * Update en locales * Add locales * Add locales * Update src/locales/de/modifier-type.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update src/locales/de/modifier-type.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update src/locales/fr/modifier-type.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/fr/modifier-type.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/ko/modifier-type.ts Co-authored-by: Enoch <enoch.jwsong@gmail.com> * Update src/locales/ko/modifier-type.ts Co-authored-by: Enoch <enoch.jwsong@gmail.com> * Update src/locales/zh_CN/modifier-type.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/zh_CN/modifier-type.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/pt_BR/modifier-type.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update src/locales/pt_BR/modifier-type.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update modifier-type.ts (IT) * Update src/locales/es/modifier-type.ts Co-authored-by: Arxxer <javiptn7@gmail.com> * Update src/locales/es/modifier-type.ts Co-authored-by: Arxxer <javiptn7@gmail.com> --------- Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> Co-authored-by: Enoch <enoch.jwsong@gmail.com> Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> Co-authored-by: Arxxer <javiptn7@gmail.com> * move status effect enum into separate file (#2998) * add .env.test (#2997) block i18n debug output by default * [QoL] Create default overrides class and export that with custom overrides (#2999) * Create default overrides class and export that with custom overrides * add comment to mock import and replace typecast with type narrowing * change modifier override type to pick keys from modifierTypes * [Feature][FUN] add breedersInSpace splash message (#2631) * add spaceBreeder splash message * fix typo (whops) * Add pt_BR translation Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * replace text & key with breedersInSpace * add french tanslation Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * remove obsolete array split in splash-messages.ts * Update src/locales/pt_BR/splash-messages.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update src/locales/es/splash-messages.ts Co-authored-by: Asdar <asdargmng@gmail.com> * Update splash-messages.ts (Italian) * Update src/locales/zh_CN/splash-messages.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/ko/splash-messages.ts Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com> --------- Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> Co-authored-by: Asdar <asdargmng@gmail.com> Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com> * [Enhancement] Pokemon generation number tooltip (#2642) * Create tooltip to show Pokemon generation * Add option to toggle generation tooltip * Use roman numeral for generation tooltip * Revert "Add option to toggle generation tooltip" This reverts commit |
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chaosgrimmon
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67d5d70a7b
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[Sprite] Shiny Minior Fixes (#2876)
* [Sprite] Shiny Meteor Minior not in shell Taken from non-shiny sprite and animation. * [Sprite] Back shiny Meteor Minior not in shell Taken from non-shiny sprite and animation. * [Sprite] Shiny exp Minior Cores wrong colours * [Sprite] Shiny exp Minior Core backs wrong colours |
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chaosgrimmon
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4c34858e89
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[Sprite] Fix Espeon's tail partially missing (#2795)
* [Sprite] Fixes Espeon tail Taken from initial commit, pre-Texture Packer compression * [Sprite] Fixes (replaced) shiny Espeon tail Taken from initial commit, pre-Texture Packer compression * [Sprite] Fix variant Espeon tails |
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chaosgrimmon
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bc94858c40
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[Sprite] Fixes Busted Mimikyu variants and icons; Fixes #2683 (#2690)
* [Sprite] Gives Disguised form explicit identifier `null` defaults to `disguised`, as is desired. * [Sprite] Renamed Disguised form has exp sprites * [Sprite] Add Busted Mimikyu to masterlist * Rename static non-shiny front 778.png to 778-disguised.png * static non-shiny front * exp non-shiny front * static non-shiny back * exp non-shiny front * static non-shiny back * static shiny front * static shiny front * non-shiny icon * exp non-shiny back * shiny icon * static var front * exp non-shiny back * exp shiny front * exp shiny front * exp shiny back * static shiny back * exp var front * static var back * Delete public/images/pokemon/variant/exp/778_3.png * Delete public/images/pokemon/variant/exp/778_3.json * exp shiny back * exp shiny back * rare icon * epic icon * exp var back * static var front BUSTED * static var back BUSTED * exp var front BUSTED * exp var back BUSTED * [Sprite] Static Mimikyu Busted sprite fix Fixes eyeholes on torso * [Sprite] Exp Mimikyu sprite fixes Fixes eyeholes on torsos * Trim static shiny front sprite size Addresses issue #2683 * [Sprite] Match static shiny Disguised w non-shiny Addresses issue #2683 |
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chaosgrimmon
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d32119f921
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[Sprite] Reposition Glameow Animation Frames (#2502)
* [Sprite] Glameow Front Taken from |
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Matthew Olker
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02d5654be4 | Pride Update | ||
Madmadness65
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a224f5e822 |
Add Partner Pikachu & Eevee party icons
This also necessitated giving them unique front & back sprites too, even if they are currently just duplicates of the normal forms. This change will help players identify when they are using/have encountered a Partner Pikachu or Eevee. |
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Madmadness65
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6f4c087f7a |
Add Pikachu and Eevee technical forms
This adds Partner Eevee and Partner Pikachu, as well as all Cosplay Pikachu variants. Also included are some minor trainer-related formatting clean ups. • Partner Pikachu and Eevee have their boosted base stats from the Let's Go games, but are otherwise identical in function and appearance to their regular variants. • Cosplay Pikachus have their special moves as "evolution" moves and can be relearned if desired. • Unlike the canon games, Partner Pikachu and Eevee are able to evolve like normal. |
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Matthew Olker
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44f4f14956 | Update Artist Sprite Fixes | ||
Madmadness65
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eff467155a |
Add new shiny variants
A new set of touched up Pokémon sprites and custom shiny variants. If there are any missing or broken sprites, please let the artists know. |
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Flashfyre
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72107aa615 | Implement various sprite fixes and restructure icons | ||
Madmadness65
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c5cc4445c4 | Fix Furfrou trims missing shiny graphics | ||
Madmadness65
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b173000008 |
Implement Alcremie flavors
...But not all evolution sweets. This way, you can get all the differently colored Alcremies without there being like ~60 different forms. There currently is an unintended side-effect with Gigantamaxing, where the Alcremie flavor will always switch to Vanilla Cream when reverting to normal, but aside from that, it works fine. |
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Madmadness65
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b72b4cffed |
Implement Furfrou forms
They can be randomly encountered like many other multiple form Pokémon. Like canon, they do not have any statistical changes, just cosmetic. |
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Madmadness65
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3a1393c828 | Replace Archaludon and Hydrapple's graphics | ||
Flashfyre
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f38b1dc0d7 | Add animated E-Max Eternatus sprite by RetroNC | ||
NxKarim
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f99afa228f | Combusken, Grovyle | ||
Flashfyre
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0ef6a6c72c | Update variant sprites | ||
Flashfyre
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216139df5b | Re-apply status token shuffling with recursion fix | ||
Madmadness65
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8a31468dda |
Add new Stellar Terapagos graphics
Despite this, Stellar Terapagos still cannot be obtained legitimately yet. |
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Flashfyre
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2c38849aa1 | Compress battle animation sheets | ||
Flashfyre
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c339d19e79 | Compress all Pokemon sprites | ||
Madmadness65
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78dc98eb56 |
Add former HMs as TMs
This adds Cut, Strength, Flash, Rock Smash, Rock Climb, and Defog as new potential TMs. Also adds Spiky-eared Pichu into the game for implementation at a later time. |
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Flashfyre
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5fd50eae40 | Add missing Shiny Gallade sprite | ||
Madmadness65
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4773c1a2a5 |
Fix DLC Paradox Pokémon using regular sprites
They now properly have shiny sprites. |
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Madmadness65
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0bd941d6a1 |
Implement more stat-boosting abilities
This implements Chilling Neigh, Grim Neigh, and both As One abilities. Also separates the Embody Aspect ability into four for later when it's implemented, and adds the graphics for Ogerpon's Terastallized forms. |
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Madmadness65
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9350b380b2 |
Fix graphic issue with Paldean Wooper
Paldean Wooper was marked as having gender differences even though it has none (unlike regular Wooper). The duplicate graphics for it have been removed. |
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Madmadness65
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a5d80cfcee | Fix Deoxys-Normal's sprites being misnamed | ||
Flashfyre
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d72dd93212 | Add experimental animated sprites | ||
Madmadness65
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5ec199a428 | Fix Paldean Wooper missing female variant sprites | ||
Madmadness65
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2da283c600
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First draft of usable G-Max forms (#14)
* First draft of usable G-Max forms They are not fully usable yet, and still needs more work to reach that point. * Fix Gigantamax on Pokémon with forms Co-Authored-By: Samuel H <3542488+Flashfyre@users.noreply.github.com> --------- Co-authored-by: Samuel H <3542488+Flashfyre@users.noreply.github.com> |
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Madmadness65
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a8d3ccf620 |
Separate Eternal Floette and Bloodmoon Ursaluna
This makes Eternal Flower Floette and Bloodmoon Ursaluna functionally unique Pokémon now, allowing them to be properly obtained and used as starters. |
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Madmadness65
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69860d3dd8 |
Fix Poltchageist line's graphics breaking
The forms added for Poltchageist and Sinistcha in the previous commit required their graphics be renamed. I overlooked that at first, whoops. |
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Madmadness65
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6cff22a9fc |
Implement generation 9 Pokémon & trainers
Generation 9 Pokémon sprites provided by the Generation 9 Resource Pack on Relic Castle, custom trainer sprites provided by Smogon. |
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Madmadness65
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35c15545d8 |
Implement a few more cross-gen Pokémon
Gen 8 icons will need recompiled to include Bloodmoon Ursaluna, and Gen 9 icons for Clodsire, Dudunsparce-three, Paldean Tauros, and Paldean Wooper. |
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Madmadness65
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f968d4c5ae |
Indigo Disk Paradox Pokémon
Mostly implements Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. They still require shiny sprites and cries, and have placeholders for now. Galarian Mr. Mime also removed as a starter (evolve Mime Jr. instead). |
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Flashfyre
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2568ac3524 | Add paradox Pokemon for the end biome | ||
Madmadness65
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a774fa69d5 |
Indigo Disk cross-evos now usable
Hydrapple and Archaludon are now able to be used. Dipplin also, as it was missing all it's graphics previously. Dragon Cheer is also in the TM pool now to accommodate this change. |
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Flashfyre
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33b2bd8450 | Add sprites and icons for gen 8 and evolutions of past generations | ||
Flashfyre
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7047448382 | Add scrolling ability text | ||
Flashfyre
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c3244cfdc3 | Fix Furfrou sprite names |