Commit Graph

4190 Commits

Author SHA1 Message Date
Leo Kim fe69bd2b55
add missing translation for korean (#4295) 2024-09-17 10:50:51 -07:00
Dakurei 1fb5389765
Auto center the window vertically (#2686)
+ When the game is played in landscape format
    or in portrait format when it's not a touchscreen
2024-09-17 17:55:50 +01:00
cam 18dc9d216c
[Bug][Move] Clanging Scales animation on incorrect sprite (#4290)
Set focus to 1 on move's target sprite for every frame.
2024-09-17 15:58:49 +01:00
AJ Fontaine 3ed2c74f38
[Enhancement] Add Met Wave to Pokemon Data (#4271)
Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: Chapybara-jp <charlie.beer@hotmail.com>
2024-09-16 15:44:03 -07:00
PigeonBar 009fd3fc5c
[Bug] Fix reloads erasing weather on first wave of biome (#4078)
* [Bug] Fix reloads erasing weather on first wave of biome

* Minor revisions

* Minor revisions 2

* Update test

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-16 15:30:42 -04:00
MokaStitcher 128df1b6d2
[QoL] [ui] Make tutorials darken background (#4283)
* [ui] add prompt icon to the message boxes that don't have it

* [ui] add background overlay during tutorials

* add missing doc

* Improve documentation based on suggestions

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-16 15:19:34 -04:00
Jannik Tappert 4605ed4c4f
[Localization] Localized status condition icon (#4286)
* Status Condition Icons now can be localized. Already added german

* More
2024-09-16 15:18:57 -04:00
podar 0dabf87815
Being explicit in vite configuration for relative paths (#4264) 2024-09-16 21:08:50 +02:00
Blitzy d5cce666d3
Remove Dragon Ascent Requirement (#4284) 2024-09-16 20:03:13 +01:00
Tomás Marques 2221afca81
[QoL] Slight Resize and Reallocate to IV graph in new game screen (#1928)
* Resize and Reallocate to IV graph in new game

* decrease moveset container size

* fix to font shadow

* fix to shadows

* Remove unused variable

* Revert IV text back to original size

* fix eslint error check post merge

* Update src/ui/stats-container.ts

Reformat statLabel line.

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: tomasrggm <tomasrggm@gmail.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-16 11:44:11 -07:00
Tempoanon 72439ffff7
[Move][Beta] Add back grounded condition to ground shaky moves and grassy terrain (#4276) 2024-09-16 10:58:28 -04:00
MokaStitcher 7ea608fb8a
[Bug] Fix Dire Hit & System Data Conversion Failure (#4282)
Co-authored-by: xsn34kzx <xsn34kzx@gmail.com>
2024-09-16 10:56:55 +01:00
Lugiad 6c2880dc30
[Localization] Missing French entries (#4270)
* Update battle.json

* Update move-trigger.json

* Update party-ui-handler.json

* Update tutorial.json

* Update tutorial.json

* Update trainer-names.json

* Update menu.json
2024-09-15 22:01:44 -04:00
sodam 6c43e97001
[Bug] fixed ME event ```trash to treasure``` wrong descriptions of the choices (#4273)
* modified script  (by ImperialSympathizer)

* removed wrong word(healing)

* removed wrong word
2024-09-15 22:01:07 -04:00
chaosgrimmon 880a46b659
[Sprite] Fix Lycanroc Midday (#4274)
* [Sprite] Midday Lycanroc back

* [Sprite] Midday Lycanroc shiny front

* [Sprite] Midday Lycanroc shiny back
2024-09-15 22:00:47 -04:00
Tempoanon 8046b99b75
[Refactor] Refactor code for Grassy Terrain halving the power of Earthquake, Magnitude, and Bulldoze (#4263)
* EQ, magnitude, and bulldoze do half damage in grassy terrain

* Fix more styling issues in grassy glide

* lol unit tests

* Add test :pikastare:

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-15 13:06:22 -04:00
damocleas ddf97fd8f6
[Balance] Pokerus Starter Count 3 -> 5, made pokerus count a constant as to only require one line change (#4268)
* Update pokemon-species.ts Pokerus starters 3 -> 5

* Update starter-select-ui-handler.ts

* Updated pokemon-species.ts, changes from frutescens to make Pokerus # a constant that imports into starter select ui

* Update starter-select-ui-handler.ts to continue the other changes

* Update src/data/pokemon-species.ts

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-15 09:55:17 +02:00
Madmadness65 e32d1612d9 Resize Sun & Moon Flute item sprites
They will no longer appear weirdly offset on the reward selection screen.
2024-09-14 21:09:19 -05:00
Madmadness65 cc5b46d5c1 Compile item atlas
Adds the new item sprites from #2732
2024-09-14 20:46:20 -05:00
AJ Fontaine 540a1c3e21
[Balance] Rework some evolutions (#2732)
* Changes some evolutions

* more work

* Give Onix Iron Defense at 30

* Sirfetch'd and Gholdengo, pause any evolutions

* Fix pause evolution text

* adjust wild evolution delay

* Add localization keys, clean up evo pausing

* Clean up evo delays

* Adjust friendship evos, Leader's Crest sprite by chaosgrimmon

* Fix Nugget crash

* Fixed Gimmighoul fr

* Move Charcadet armors to common

* Locale migration, Lilligant shiny stone

* Cleanup

* Fix language migration error

* Change Cosmog line evo method

* Undo Ursaluna being night only

* Evo items roll during evo pause on Eevee

* Make all time based evos use dusk and dawn times

* Fix paused and unpaused evolution texts being reversed

* Fixed evolution delays

* Moved up Mimic in Mime Jr's moveset

* Remove Cosmoem time conditions, add Gimmighoul tracker

* Remove tracker after Gimmighoul evo

* Change Scyther Steel Wing back to 30, mark custom
2024-09-15 02:32:43 +01:00
PrabbyDD 3a683c0663
[Bug] Fix for "Moves Can Miss Against Protect, Baneful Bunker, King's Shield" (#4262)
* added various tests for protect based moves, reset protect test file bc no easy way to test specifically with protect, and changes in move-effect to fix the issue

* adding another non contact move test for baneful bunker

* Update src/test/moves/obstruct.test.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* Update src/test/moves/baneful_bunker.test.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* Update src/test/moves/baneful_bunker.test.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* Update src/test/moves/baneful_bunker.test.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* better descriptions for baneful bunker test

---------

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-09-14 20:11:54 -04:00
innerthunder 79fa80cfd8
[Bug][Beta] Fix error in message sequencing on critical hits (#4259) 2024-09-14 19:14:37 -04:00
innerthunder d8dbc471af
[Bug][Beta] Fix Pokemon info flyout being offset on switchout after double battle (#4260) 2024-09-14 19:13:32 -04:00
Jannik Tappert aecdcd34f5
[BUG] Fix a couple of bugs regarding MEs and their localization (#4261)
* Fixed SURF and FLY not beeing localized in "lost at sea"
Fixed Mysterious Challenger Title not beeing correct
Fixed Winstrate Names not beeing localized

* Revert the winstrate fix. It breaks other trainer battles for some reason...

* A new way of giving the winstrates localized names (and for the future all named trainers that dont use a "initFor" method)

* Updated test (with ok from ImperialSympathizer)

* Made the expected value simpler

* FLY and SURF can be localized much simpler
2024-09-14 19:12:55 -04:00
DanStevensonx 9f8e9de967
Update menu.json (#4258)
Added a line-break to the server connection error in Spanish
2024-09-14 19:12:05 -04:00
flx-sta 763c1922fb
[Bug] Fix exp gains speed not applying properly (#4243)
* update battle-info.ts

* add: ExpGainsSpeed enum

* address PR comments

* add test coverage (exp gains speed)

---------

Co-authored-by: Mr.WaterT <water.t.works@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-14 12:35:46 -04:00
innerthunder bdc7c95c1c
[Misc][AI] Fix KO filter not accounting for move conditions (#4245)
* Only filter KO moves that won't fail

* Add Last Resort enemy command test
2024-09-14 12:35:36 -04:00
Lugiad 39a1963941
[Localization] French Translations tiny settings batch (#4250)
* Update settings.json

* Update move.json
2024-09-14 12:33:41 -04:00
innerthunder a7b3344c6d
Fix missing key in "No Effect" message (#4244) 2024-09-14 05:21:31 -07:00
Opaque02 783b9d85ee
[Bug] Golden punch bug fix (#4246)
* Fixes damage within pokemon.ts for golden punch, since it has changed from a IntegerHolder (main) to a number (beta). This updates it to pass through the damage as an integer holder instead of a number

* Updated integer holder to number holder as per PR comment
2024-09-14 10:56:28 +02:00
innerthunder 77f0fe6e4b
[Enhancement][EnemyAI] Add support for simulated damage calculations and "Search for KO" move filtering (#3975)
* Create getAttackDamage function

* Add ignoreAbility params to getBattleStat

* Rewrite Pokemon.apply

* renamed damage variables

* Add `ignoreSourceAbility` arg to `getAttackDamage`

* Enemy AI now searches for KO moves

* Add probabilistic test for KO search

* Add tests to `damage_calculation`

* "killMoves" --> "koMoves"

* Clean up `randomMultiplier`

* Clean up damage calculation test

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix stabMultiplier using base type for Tera bonus

* Restore simulation capabilities for Unaware

* move sourceTeraType closer to where it's used

* Add base damage test

* Exclude counter moves from KO search

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-13 22:54:22 -07:00
damocleas 9d3681cf31
[Balance] Gigantamax Form Adjustments (Charizard, Eevee, Duraludon) and 999.9 Weight for all, + undo Voucher Event on beta (#4241)
* Undo egg skip event

* Readded vouchers to original weights

* Gmax Adjustments - Charizard Berserk, Stats for Eevee and Duraludon

* Set weight of 999.9kg for all Gigantamax forms

---------

Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
2024-09-13 20:52:12 -07:00
innerthunder 8164ec596e
[Balance] Remove `isMax` conditions from move and ability effects (#4200)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
2024-09-13 20:48:57 -07:00
NightKev e6cffc6a93
Disable broken tests for now (#4242) 2024-09-13 20:48:25 -07:00
innerthunder eea12a62f6
[Bug][Beta] Fix bugs from Substitute implementation (#4226)
* Fix animation issues with Substitute

* Fix Spirit Shackle, etc. incorrectly being removed by Substitute

* Fix sub tag unit tests
2024-09-13 22:15:12 -04:00
PrabbyDD 63feb88eea
[Test] Update roost tests, related to #4164 (#4230)
* updating roost tests to be more consistent

* updating roost tests to be more consistent

* updating roost tests to be more consistent
2024-09-13 22:14:10 -04:00
Mumble c76827156c
[P3 Bug] Run Result 'Victory!' Text not displaying correctly in Legacy UI Mode (#4223)
* idk what happened to legacy-summary:x

* Let's change it up.

---------

Co-authored-by: frutescens <info@laptop>
2024-09-13 22:13:47 -04:00
ImperialSympathizer acb2b66be4
[Feature] Add Mystery Encounters to the game (#3938)
* add .github/workflows/mystery-event.yml

* update mystery-event.yml

* mystery encounters: resolve review comments:

Lost at Sea:
-fix typo in handlePokemonGuidingYouPhase function

Mysterious Chest:
- remove obsolete commented code

mystery-encounter.ts
- remove unused `onDone` field from MysteryEncounterBuilder

* fix typo in CanLearnMoveRequirementOptions

* remove redundance from Pokemon.isAllowedInBattle()

* chore: jsdoc formatting

* fix lost-at-sea tests

* add fallback for biomeMysteryEncounters if empty

* lost-at-sea-encounter: fix and extend tests

* move "battle:fainted" into `koPlayerPokemon`

* add retries to quick-draw tests

* fix lost-at-sea-encounter tests

* clean up battle animation logic

* Update and rename mystery-event.yml to mystery-events.yml

* Update mystery-events.yml

* Fix typo

* Update mystery-events.yml

Fix debug runs

* clean up unit tests and utils

* attach github issues to all encounter jsdocs

* start dialogue refactor

* update sleeping snorlax encounter

* migrate encounters dialogue to new format

* cleanup and add jsdocs

* finish fiery fallout encounter

* fix unit test breaks

* add skeleton tests to fiery fallout

* commit latest test changes

* finish unit tests for fiery fallout

* bug fix for empty modifier shop

* stash working changes

* stash changes

* Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/test/utils/overridesHelper.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/test/utils/overridesHelper.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/test/utils/overridesHelper.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/test/utils/overridesHelper.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/data/battle-anims.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* nit updates and cleanup

* Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* add jsdocs and more cleanup

* add more jsdoc

* add the strong stuff encounter

* add the strong stuff encounter and more unit tests

* cleanup container length checks in ME ui

* add retries to tests

* add retries to tests

* fix trainer wave disable override

* add shuckle juice modifier

* add dialogue bug fixes

* add dialogue bug fixes

* add pokemon salesman encounter and affects pokedex UI display

* add unit tests for pokemon salesman

* temp stash

* add offer you can't refuse

* add unit tests for offer you can't refuse encounter

* remove unnecessary prompt handlers

* add tests for disabled encounter options

* add delibird-y encounter

* add delibird-y encounter

* add absolute avarice encounter

* finish absolute avarice encounter

* add unit tests and enhancements for item overrides in tests

* fix unit test

* cleanup absolute avarice PR

* small bug fixes with latest sync from main

* update visuals loading for safari and stat trainer visuals

* update visuals loading for safari and stat trainer visuals

* update a trainer's test encounter and add unit tests

* add Trash to Treasure encounter

* clean up trash to treasure encounter

* clean up trash to treasure encounter

* add berries abound encounter

* start clowning around encounter

* first implementation pass at clowning around

* add unit tests for clowning around

* add unit tests for clowning around

* clean up ME unit tests

* clean up unit tests

* update unit tests

* add part timer and dancing lessons encounters

* add unit tests for Dancing Lessons and Part-Timer

* reordered biome list and adjusted redirection for project and labels

* Add Weird Dream encounter and slight reworks to Berries Abound/Fight or Flight

* adjusting yml to match new labels

* fix yml whoopsie

* Expanded 'Weird Dream' banlist and fixed a bug with the BST bump range

* adds Winstrate Challenge mystery encounter

* small cleanup for winstrates

* add unit tests for Winstrate Challenge

* fix pokemon not returning after winstrate battle

* commit latest beta merge updates

* fix ME null checks and unit tests with beta update

* fix ME null checks and unit tests with beta update

* MEs to pokerogue beta branch

* test dialogue changes

* test patch fix

* test patch fix

* test patch fix

* adds teleporting hijinks encounter

* add unit tests for Teleporting Hijinks

* small change to teleporting hijinks dialogue

* migrate ME translations to json

* add retries to berries-abound.Option1: should reward the player with X berries based on wave

* add missing ME dialogue back in

* revert template changes

* add ME unique trainer dialogue to both dialogue jsons

* fix hanging comma in json

* fix broken imports

* resolve lint issues

* fix flaky test

* balance tweaks to a few MEs, updates to bug superfan

* add unit tests for Bug-Type Superfan and clean up dialogue

* Adds Fun and Games mystery encounter

* add unit tests for Fun and Games encounter

* update jsdoc

* small ME balance changes

* small ME balance changes

* Adds Uncommon Breed ME and misc. ME bug fixes

* Update getFinalSessionData() to collect Mystery Encounter data

* adds GTS encounter

* various ME bug fixes and balance changes

* latest ME bug fixes

* clean up GTS Encounter and add unit tests

* small cleanup to MEs branch

* add BGM music names for ME music

* bug fixes and balance changes for MEs

* ME data schema updates

* balance changes and bug fixes to MEs

* balance changes and bug fixes to MEs

* update tests for MEs

* add jsdoc to party exp function

* dialogue updates and test fixes for MEs

* dialogue updates and test fixes for MEs

* PR suggestions and fixees

* stash PR feedback and bugfixes

* fix all tests for MEs and cleanup

* PR feedback

* update flaky ME test

* update tests, bug fix MEs, and sprite assets

* remove unintentional console log

* re-enable stubbed function for Phaser text styling

* handle undefined introVisuals properly

* PR feedback from NightKev

* disable Uncommon Breed tests

* locales updates and bug fixes for safari zone

* more PR feedback and update field trip with Rarer Candy

* fix unit test

* Change how reroll button gets disabled in Modifier Shop Phase

* update continue button text logic

* Update src/ui/modifier-select-ui-handler.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* fix money formatting and some nits

* more nits

* more nits

* update ME tsdocs with links

* update ME tsdocs with links

---------

Co-authored-by: Felix Staud <felix.staud@headwire.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
Co-authored-by: InnocentGameDev <asdargmng@gmail.com>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
2024-09-14 03:05:58 +01:00
seanrmon a085d3d416
[Bug] Fix for unpausing evolutions for secondary Pokémon in a fusion (#4007)
* [Bug] Cannot unpause evolutions for secondary Pokémon in fusion

* [Bug] Fusion Pokémon now inherit "Pause Evolutions" from both Pokémon

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-09-13 13:03:11 -04:00
Sion Kang 4dfcc96746
ci: Bump actions version (#2341)
* ci: Bump actions version

* Update .github/workflows/eslint.yml

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update .github/workflows/eslint.yml

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-09-13 17:52:52 +01:00
innerthunder 70295280da
[Move] Implement Substitute (#2559)
* Implement Substitute

Squashed commit from working branch

* Fix integration test imports

* Use Override Helper utils + Fix Baton Pass test

* Update src/test/moves/substitute.test.ts

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>

* Fix test imports + nits

* Document RemoveAllSubstitutesAttr

* Fix some strict-null issues

* more strict-null fixes

* Fix baton pass test

* Reorganized Substitute translation keys

* Added checks for substitute in contact logic

* Clean up Unseen Fist contact logic

* Remove misleading comment in Download attr

* RIP phases.ts

* Fix imports post-phase migration

* Rewrite `move.canIgnoreSubstitute` to `move.hitsSubstitute`

* Also fixed interactions with Shell Trap and Beak Blast

* Removed some leftover `canIgnoreSubstitute`s

* fix issues after beta merge

* Status move effectiveness now accounts for substitute

* More edge case tests (Counter test failing)

* Fix Counter + Trap edge cases + add Fail messagesd

* Fix leftover nit

* Resolve leftover test issues

* Fix Sub offset carrying over to Trainer fights

* Hide substitute sprite during catch attempts

* Make substitutes baton-passable again

* Remove placeholder locale keys and SPLASH_ONLY

* Fix imports and other nits

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* ESLint

* Fix imports

* Fix incorrect `resetSprite` timing

* Fix substitute disappearing on hit (maybe?)

* More animation fixes (mostly for Roar)

---------

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-13 12:46:22 -04:00
Tempoanon 526f9ae2bc
[Balance] Tweak evil boss teams, fix aesthetic details (#4214)
* oops

* Swap phero and nihi, fix typo

* Actually make the change
2024-09-13 12:44:42 -04:00
Amani H. 1cf075adc9
[Bug] Fix Guard Swap and Power Swap swapping all stats (#4213)
* [Bug] Fix `SwapStatStagesAttr` Oversight

* Remove SPLASH_ONLY Leftover
2024-09-13 12:31:25 -04:00
Lugiad dd61950cb1
[Localization] Tiny FR adjustments (#4212)
* Update tutorial.json

* Update challenges.json
2024-09-13 12:31:00 -04:00
MokaStitcher 48c2bdf1d8
[Bug] fix starter select crash when a variant preference is incorrect (#4209) 2024-09-13 09:29:35 -04:00
NightKev 8409f39b8d
[Misc] Allow Meloetta's starting form to be selected (#4192)
* Allow Meloetta's starting form to be selected

* Meloetta won't change forms during a monotype challenge

Also removes reversion to Aria form when arena resets
2024-09-13 03:49:28 -07:00
NightKev 5f9bd21a51
[Test] Speed up tests and make enemy item override remove existing items (#4203)
* Make enemy held items override remove randomly generated items

Remove cries from tests

* Override callback delays to 1ms
2024-09-13 01:09:12 -04:00
chaosgrimmon 5f918ca001
[Sprite] Remove repeated animation frames (#4205)
* [Sprite] Remove fronts repeated frame data

* [Sprite] Remove shiny fronts repeated frame data

* [Sprite] Remove shiny fem fronts repeated frame data

* [Sprite] Remove fem fronts repeated frame data

* [Sprite] Remove backs repeated frame data

* [Sprite] Remove more backs repeated frame data

* [Sprite] Remove fem backs repeated frame data

* [Sprite] Remove shiny backs repeated frame data

* [Sprite] Remove more shiny backs repeated frame data

* [Sprite] Remove shiny fem backs repeated frame data

* [Sprite] Remove exp backs repeated frame data

* [Sprite] Remove shiny exp backs repeated frame data

* [Sprite] Remove exp fronts repeated frame data

* [Sprite] Remove shiny exp fronts repeated frame data

* [Sprite] Togedemaru exp shiny typo

* [Sprite] Togedemaru exp typo
2024-09-13 01:08:38 -04:00
NightKev 9026214f05
[Move] Mark Sky Drop as partial due to missing effects (#4204) 2024-09-13 01:07:43 -04:00
PrabbyDD f80c073def
[Bug] Fix for Roost Grounds the User Rather than Removing Flying Typing#3984 (#4164)
* double checking tests on a new made branch for bug 3984

* roost test update

* added roost test file

* Roost test update

* removed random stackdump

* cleaned up message for roost

* fixed test file for linter

* cleaning up code and fixing some desync test issues

* Cleaned up more code and added case for double shock

* fixing some messages and putting burn up and double shock in same class

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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-12 15:27:47 -04:00