Commit Graph

2055 Commits

Author SHA1 Message Date
Alvin Zou
0beb3a0f89
Show number of Pokeballs in inventory when selecting a pokeball in the reward phase (#573)
* Show number of Pokeballs in inventory when selecting a pokeball in the reward phase

* Address comments
2024-05-06 21:43:01 -05:00
Benjamin Odom
f18ff5b6cc
Update Learnsets for Gen3 to Indigo Disk (#571)
* Updated Learnset of Gen1 to Indigo Disc

Not many changes here for how much time it takes to comb through, but here it is.

Only notable change is Power-Up Punch got removed this gen so it had to be removed from Hitmonchan's learnset. Are we okay with this change? If so, this is good to go for Gen 1.

* Updated Learnset of Gen2 to Indigo Disc

Notable changes:

Porygon 2 loses Magic Coat with no replacement.

Ho-oh loses Burn Up but gains Overheat.

The rest seems better or neutral.

* Update Learnsets for Gen3 to Indigo Disk

A good chunk of these changes is just reordering the moves to match bulbapedia so that it's easier to see what changed in the future. Otherwise, it's really just replacing moves that don't exist anymore.

Also, Zangoose got a ton of new moves that work with a move relearner, but not by level-up. Weird, but good if you like Zangoose.

* Fix Duplicates
2024-05-06 19:54:02 -05:00
Reldnahc
84f6f06ca4 add override to force double battles.
add override for passive abilities.
2024-05-06 19:11:34 -04:00
Bruzzi
582330df33 Update italian translation 2024-05-06 15:01:18 -04:00
Dakurei
4c39bf64c5 Fix overflowing fr locale 2024-05-06 15:01:00 -04:00
Matthew
674b2257be
I18n import cleanup (#562)
* config import change

* all other configs
2024-05-06 14:25:17 -04:00
Lugiad
009d538ac5
Update French starter-select-ui-handler.ts (#559) 2024-05-06 13:54:32 -04:00
ArceUseless
bde7620ac0
New spanish translations and literals for all langs (#552)
* Spanish translations for intro messages and some menus. Added Empty (save file) to lang files

* Spanish translations + new literals in all langs

* Spanish translations, new literals for all langs (starter-select-ui-handler)

* Two translations

* Resolving accidental overwrite in french menu.ts

* New starter-select-ui-handler lang files for all langs

---------

Co-authored-by: rnicar <rj.nieto.car@gmail.com>
2024-05-06 12:02:45 -04:00
Tempoanon
78ae7c9f0a
Minor TM learn fixes and make glacial lance non contact (#553)
* Make curse target

* Minor TM learn set changes and make glacial lance non contact
2024-05-06 12:00:51 -04:00
Viet Nguyen
f22c25d376
add unit test for util function padInt (#175)
Co-authored-by: Viet Nguyen <vietnguyen@Viets-MacBook-Air.local>
2024-05-07 01:30:23 +10:00
lucfd
80b6001c77
Implemented Revelation Dance (#166)
* implemented Revelation Dance

* fixed steam engine activating on all water moves

* implemented typeless

* stellar handling for revelation dance

* removed testing lines

* changed to UNKNOWN implementation

* removed UNKNOWN RGB

* removed print debug + unnecessary logic

* simplified test condition further
2024-05-06 10:24:37 -05:00
Lugiad
e3c1d08b37 Update French battle.ts + typo 2024-05-06 09:37:55 -04:00
Matthew Ross
f92b563baa Hunger switch shouldn't trigger if terastallized 2024-05-06 08:49:26 -04:00
gericocross
29b80dbed8
Fixed Grafaiai animation (#547)
* Longer descriptions don't stuck shorter ones anymore

* Fixed Grafaiai animation
2024-05-06 08:44:05 -04:00
Madmadness65
a45da8a382 Quick egg move fixes 2024-05-06 00:31:28 -05:00
Jeremy B
bc8cb51dc1
Add Scrappy ability handling (#473)
* partially implement scrappy

* add minds eye handling also

* remove unimplemented from minds eye

---------

Co-authored-by: jbastyr <jpbastyr@gmail.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
2024-05-06 00:27:56 -05:00
Matthew Ross
6016243caf Lum berry should cure status and confusion if possible 2024-05-06 00:27:39 -04:00
Benjamin Odom
2b4dc9a4f0
Fixes Struggle Softlock (#531)
* Fixes Struggle Softlock

Fixed an issue where moves marked as (N) would prevent you from being able to Struggle.

Also fixes messaging so that a message shows when you are out of PP, Disabled, or trying to use an unimplemented move consistently.

* Update phases.ts
2024-05-06 00:02:52 -04:00
phynor
c41546b680
updated move.ts german translation (#519)
* updated move.ts german translation

* fixed encoding on Pokémon
2024-05-05 21:44:55 -04:00
Madmadness65
700b79e0c3 Update egg moves
The latest in egg move changes. As usual, if there are any complaints, direct them toward the egg move discussion thread on the Discord.
2024-05-05 19:29:54 -05:00
LaukkaE
67ee104178
Fix Protosynthesis and Quark Drive (#289)
* Fix Protosynthesis and Quark Drive

* add partial tags
2024-05-06 10:26:11 +10:00
Greenlamp
4a49ff848a allow 2 button to be pressed at the same time 2024-05-05 19:34:21 -04:00
Temps Ray
77b6ad47d0 Make curse target 2024-05-05 18:40:21 -04:00
Greenlamp2
82b0606311
Fix - stop repeating key when focus is lost (#514)
* disable all key pressed when trying to open a modal

* in fact, checking the if the focus is lost is a better solution
2024-05-05 18:40:05 -04:00
Flashfyre
005caeb1ab Change cookie expiration to 90 days 2024-05-05 18:13:19 -04:00
Benjamin Odom
e6fd331931 Fix HalfSacrificialAttr
Mind Blown targets all users and was triggering recoil every time it hit. Changed so that it only applies once after all targets take damage by adding a new MoveEffectTrigger, POST_TARGET. This also fixes an issue where dying to recoil stopped the rest of the damage from hitting the remaining targets.

This change also applies fixes for Steel Beam since they are have the same effect but is single target.

Also added missing messages for Damp and Recoil. All messaging is in line with Pokémon Showdown.
2024-05-05 17:46:15 -04:00
Tempoanon
9b72dfbd71
Implement curse (#510)
* Implement curse

* self targeting is always true if not ghost type
2024-05-05 17:45:20 -04:00
Flashfyre
6a3ca62490 Add separate sub-legendary stats 2024-05-05 17:11:29 -04:00
Madi Simpson
f7f235cdec move: handle some aspects of custom fail text a bit better 2024-05-05 14:28:06 -04:00
lucfd
4aad37a758
Implement Take Heart Sleep Talk edge case (#508)
* removed take heart condition, added sleep talk edge case

* removed freeze heal

* removed testing stuff
2024-05-05 13:04:19 -05:00
LaukkaE
697f2a3a42 fix-takeHeart 2024-05-05 13:36:52 -04:00
Madi Simpson
b6603e2c6c move: fix issue with self switch moves causing softlocks 2024-05-05 12:22:03 -04:00
EggMuncherSupreme
fa2d257144
Changed Bouncy Bubble to heal 100% of damage dealt and implemented Take Heart (#326)
* Changed Bouncy Bubble to heal 100% of damage dealt, as according to Gen 8

* Fully implemented Take Heart
2024-05-05 11:01:39 -05:00
Madmadness65
d5cd243967 Re-export Furfrou trim sprites
Apparently all the non-shiny sprites had artifacts on them. This has been corrected.
2024-05-05 10:51:41 -05:00
Madi Simpson
8e606139fa
moves: (mostly) fix parting shot stack bug (#495) 2024-05-05 11:50:46 -04:00
Greenlamp
408b189966 1st attempt with a fix for black screen 2024-05-05 11:43:38 -04:00
Madi Simpson
fa01f32475 ability: sturdy ability tag no longer pops up with 1 max hp 2024-05-05 11:40:54 -04:00
Armin
5c6e161eda Issue-483: Fix contact effects after death 2024-05-05 11:06:26 -04:00
Flashfyre
437cb87df9 Add separate achievements for sub-legendaries and rename pseudoLegendary field 2024-05-05 11:05:22 -04:00
Madi Simpson
80ee440109
Implement Guard Dog, attribute for abilities to give Intimidate immunity (#448)
* abilities: implement guard dog, abilities that give intimidate immunity

* abilities: implement rattled's second effect, remove refs to mold breaker

* abilities: fix rattled not giving the attack drop still

* abilities: make ability bars pop in to some success

* abilities: implement suction cups since it has the same effect

* moves: add custom fail text, fix animation issues with Guard Dog/Roar

* abilities: manually show intimidate ability bar to prevent weirdness
2024-05-05 10:52:27 -04:00
Lugiad
f5bf35f8de
Removing forms names in Italian pokemon.ts (#486)
* Removing forms names in Italian pokemon.ts

Forms names aren't supposed to be specified in the name of the Pokémon

* Removing forms names in Italian pokemon.ts
2024-05-05 10:47:16 -04:00
Alessandro Bruzzese
fea73081e5
Trasleted move.ts in italian (#490)
* Added Italian translations for ability.ts and other element

* traslated move.ts
2024-05-05 10:46:56 -04:00
Benjamin Odom
faf1c0bce6 Small Typo when Learning a TM
Fixes a small typo when learning a tm. The incorrect escape character was being used and no escape character was being used for Spanish.
2024-05-05 10:45:47 -04:00
Greenlamp
3ee9c39975 disable the gamepad support when the option is on OFF 2024-05-05 10:45:18 -04:00
Madi Simpson
e4b8bffdec stat change phase: only display comma before and if there are 3 or more stats 2024-05-05 10:45:00 -04:00
Akuma-Reiki
b076dec346
Add Candy Progress UI to Starter Selecgt (#479)
Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-05-05 10:35:14 -04:00
Greenlamp2
d98f7733d4
Rework - Inputs management to include all gamepad mapping V2 (#429)
* rework of the input handling, including different gamepad and keyboard

* rework of the input handling, including different gamepad and keyboard

* first version of a too complex inputHandler based on phaser3-merged-input

* removed useless control management and kept it simple for our use case, investigating to put out button_XX()

* renamed inputHandler to inputController

* aggregate directions and some action into a same method + fix menu return value

* added back repeated input feature on keeping down a key

* cleanup + return type

* fix submit/action doing two things simultaneously, still same behaviour as before

* extracted UI inputs out of battle-scene

* tab -> spaces

* tab -> spaces what about now github ?

* tab -> spaces final (maybe)

* tried to fix the plugin loading issue on prod

* remove Plugins things as it's too uncertain how it works on prod

* seems old code source is indented with tab

* cleanup

* cleanup

* cleanup

* putting in an enum file the enum buttons

* fix repeating stats button + change message in event when the key is repeating

* added return type for ui-inputs

* added return type for inputs-controller

* adapted the code to integrate changes of bennybroseph
2024-05-05 10:30:00 -04:00
Benjamin Odom
3ed7649ce5
Remove Debug Code (#480)
Remove code intended only for debugging.
2024-05-05 18:45:54 +10:00
Ivan Perez
3a218eb92b
Fixed a bug where a yawned target in a semi-vulnerable state would be stuck in that state (#396) 2024-05-05 00:35:47 -05:00
Reldnahc
7cdf07c050
have arena tags check their sides. (#447)
* have arena traps check their sides.

* make sure we check the right tags layers
2024-05-05 00:27:46 -05:00