Commit Graph

453 Commits

Author SHA1 Message Date
Matthew Olker
8c596c6f33 update zh font to unicode to fit both 2024-06-10 23:21:19 -04:00
Greenlamp2
8af02ff2dc
deleted palete unused in masterlist to fix tests (#2065) 2024-06-11 03:36:21 +02:00
Matthew
5248160112
add zh localization font (#2066) 2024-06-10 21:36:09 -04:00
Madmadness65
32d222c9cd
Implement Arceus Plates and Silvally Memories (#1195)
* Implement Arceus Plates and Silvally Memories

* German localization for items

* Run linter on changes, add items to zh_TW localization

* linter cleanup

* Finish localization for other languages

Names for items sourced from Bulbapedia. Names for the items in Portuguese could not be reliably sourced, so they were as directly translated as possible.

* Add custom Blank Memory item

Currently does nothing, but the idea is that it would be used if the all-in-one form change item idea is followed through.

* Update item atlas

* Use move.type instead of type.value

The type effectiveness now works again.

* Update comments

* Fix type changing affecting only Silvally

* Condense switch cases down to a single line

As per Brain Frog's suggestion.
2024-06-10 09:58:34 -04:00
Tempoanon
f6ad30b58f
[Feature] Add evil teams assets (#1577)
* Fix tinted caught icon false positive

* Remove unused import

* Rename and optimize

* Block comment

* Draft of evil team grunt pokemon pools

* Add graphics and music

* Add grunt spawn logic

* Add Giovanni

* Add team leader graphics

Giovanni and Ghetsis already have sprites, so they do not need added.

* Add teams for other evil team bosses

* Fix some typos and change hp bars to 2/2/2

* Fix sprites and add random team boss

* Add forced grunt encounter and update dialogue

* Update locales

* also lint en trainers

* More merge conflicts

* Deleted some duplicate images

* Correctly renamed the grunt files

* Forgot about team rocket

* New Magma Sprites

* Adjusted the trimming. Now they dont have as huge of a shadow bbelow them

* Fix grunt sprites

* Add real dialogue

* German Localization of the Dialogue

* Changes

* Tweak waves grunts spawn on

* Fix some typos in dialogue

* Y is canon

* Disable evil team spawns

* Fix another merge conflict

---------

Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
Co-authored-by: Jannik Tappert <tappertjannik@googlemail.com>
2024-06-09 19:02:29 -04:00
Matthew
ce3a9c9c87
artist request base shiny revert (#1980) 2024-06-09 12:28:56 +10:00
Madmadness65
67a0ae49b3
Add new Gym Leader, Elite Four, and Champion music (#1971) 2024-06-08 20:51:37 -05:00
Madmadness65
bf5b6e3f6b
[Enhancement] Add more legendary battle music; add music preference setting (#1753)
* Add more legendary battle music; add music preference setting

* Replace BDSP tracks

"Souless", they say. Naysayers, I say.

* Update for settings menu refactor

* Remove unnecessary Reshiram/Zekrom music calls

The default legendary battle music is the Reshiram & Zekrom battle theme anyways, so removing these lines make it functionally identical.

* Update for settings menu refactor AGAIN
2024-06-07 21:52:14 -05:00
Madmadness65
a224f5e822 Add Partner Pikachu & Eevee party icons
This also necessitated giving them unique front & back sprites too, even if they are currently just duplicates of the normal forms. This change will help players identify when they are using/have encountered a Partner Pikachu or Eevee.
2024-06-07 13:58:48 -05:00
MadridPawmot
f3de114d2b
[enhancement] Added Sailor trainer class (#1411)
* Add files via upload

* Update trainer-type.ts

* Update biomes.ts

* Update trainer-config.ts

* Update trainer-names.ts

* Update trainer-names.ts

* Update trainers.ts

* Update trainers.ts

* Added German translation

Thanks to CodeTappert

* Update trainers.ts

* Update trainers.ts

* Update trainers.ts

* Update trainers.ts

* Update trainers.ts

* Update trainers.ts

* Update trainers.ts to resolve conflicts

* Fixed syntax error

* Update biomes.ts

* Re-added possible biomes for the Sailor trainer class

* Added data for dialogue lines for the sailor class

* Added dialogue from FRLG

* Added locale

* Added locale

* Added locale

* Update trainers.ts

* Added locale

* Added locale

* Added Korean translation

* Added locale

* Added Portuguese translation

* Added locale

* Added locale

* Added Mandarin Chinese translation

* Added Cantonese Chinese translation

* Added images

* Recentered sprite

* Added Spanish translation for the dialogue

* Delete duplicate

* Delete duplicate

* Updated dialogue with requested changes

* Update Spanish translation to reflect the changes

* Update dialogue.ts

* Update dialogue.ts

* Update dialogue.ts

* Update dialogue.ts

* Update dialogue.ts

* Update dialogue.ts

* Update dialogue.ts
2024-06-06 11:55:32 -05:00
Adrian T
8d6a0bb0a1
[Ability] Implement Ice Face (#1755)
* implement ice face ability

* remove showing ability bar

* fixes

* add documentations

* move code out of phases.ts

* add hardcoded eiscue check, localization

* add KO locale

* remove unnecessary constructor

* use && instead of || to specify ice form on eiscue
2024-06-06 11:49:50 -04:00
MrWaterT
ba66f2c916
[Bug] Remove text on summary bg (#1709) 2024-06-06 11:31:31 -04:00
Benjamin Odom
5e52be676f
[QoL] Add Time of Day Widget to Arena Flyout (#1846)
* Time of Day Sample

* Add Proper Time of Day Tracking

* Add Settings
2024-06-05 22:57:55 -05:00
chaosgrimmon
7da8bdfdb6
[Bug] Epic Drifblim using Drifloon sprite (#1788) 2024-06-04 09:26:03 -04:00
Benjamin Odom
98cff12fd1
[QoL] Add Arena Info Flyout for Weather, Terrain, etc. (#1734)
* Initial Commit

* Add Time of Day Icons and Remove Fight UI Dependancy

* Rename to Match

* Update battle-scene.ts

* Add Settings

* Add Comments
2024-06-03 21:18:09 -05:00
MrWaterT
b9575d3ffc
[Localization] Korean Font update (#1678)
* Update PokePT_Wansung.ttf

https://github.com/MrWaterT/PokePT_Wansung v2.1

* Update PokePT_Wansung.ttf with é

https://github.com/MrWaterT/PokePT_Wansung v2.2
2024-06-03 21:59:23 -04:00
chaosgrimmon
eddc6d73bf
[Bug] Fix undesired opaque pixels (#1719) 2024-06-02 09:41:05 -05:00
chaosgrimmon
59b1e58507
[Bug] Female variant Rhyhorn line missing .json palette [#1681] (#1718)
* [Bug] Female variant Rhyperior missing .json palette

Adds the missing variant back palette map. Taken from the male variant back.

* [Bug] Female variant Rhyperior missing .json palette

Adds the missing variant front palette map. Taken from the male variant.

* [Bug] Female variant Rhydon line missing .json palette 

Lets the game know that variants, both front and back, for Rhydon, Rhyhorn, and Rhyperior exist.

* [Bug] Female variant Rhydon, Rhyperior missing .json palette 

Adds the missing variant front palette maps. Taken from the male variants.

* [Bug] Female variant Rhydon, Rhyperior missing .json palette 

Adds the missing variant back palette maps. Taken from the male variant backs.
2024-06-02 09:40:37 -05:00
chaosgrimmon
289b42441f
[Bug] Add variant Larvesta icons (#1717)
* [Bug] Add variant Larvesta icons

The game wants them in pokemon_cons_5v.json, where they are currently not. All Solosis and Tympole_3 sprites placements adjusted for adequate spacing.

* [Bug] Add variant Larvesta icons 

Adds the icons to the spritesheet, and moves around some other icons for optimal use of space and spacing.
2024-06-02 09:39:01 -05:00
Greenlamp2
060b1b2ccc
Menu - Controls Rebind - Gamepad & Keyboard (Cleaner git log) (#1666)
* squased merge rebind_menu

* azerty to qwerty

* add a check to preven a crash in firefox

* reset navigation menu on quit

* removed dual lock mekanism

* navigation display update icons on new bind

* added submit binding

* removed attribute no longer used

* change protected to abstract

* remove last bind protection since action and cancel are protected + renamed default controller to controller

* removed default alt qwerty keys in config

* fix some errors for doc

* fix tests

* fix some more errors for docs

* fix some more errors for docs final ?

* added alt bind for menu navigation + update icons on delete/home
2024-06-01 13:56:32 +01:00
chaosgrimmon
218cf025a3
[Bug] Fix rare shiny Cleffa using default icon (#1642)
* [Bug] Fix rare shiny Cleffa using default icon

Rare shiny Cleffa's icon was showing up as the default colouration, or as shiny Lugia's icon.
This fixes that by adding it to the spritesheet pokemon_icons_2v and its .json, where the console log suggested it should belong.

* [Bug] Fix rare shiny Cleffa using default icon

Rare shiny Cleffa's icon was showing up as the default colouration, or as shiny Lugia's icon.
This fixes that by adding it to the spritesheet pokemon_icons_2v and its .json, where the console log suggested it should belong.
2024-05-31 17:15:41 -05:00
Amani H
e0bc1d8781
[Item] Add Toxic Orb and Flame Orb (#1574)
* Add Toxic Orb and Flame Orb

* Change Weighting Logic & Functions

* Adjust Party Filter during Weighting

* Add Dynamic Weight Ceilings

* Refactor for Performance/Cleanliness

* Adjust Party Filter to Check Status Applicability

* Cover Same & Different Status Cases

* Adjust Full Heal & Restore Weighting

* Cover Unwanted Status Case

* Fix Wrong Status Effect on Reload
2024-05-31 14:31:11 -05:00
MadridPawmot
63a416a65b
[enhancement] Added Firebreather trainer class (#1409)
* Add files via upload

* Update trainer-type.ts

* Update biomes.ts

* Update trainer-config.ts

* Update trainer-names.ts

* Add Spanish localization

* Update trainers.ts

* Update trainers.ts

* Update trainers.ts

* Update trainers.ts

* Update trainers.ts

* Update trainers.ts

* Finished adding placeholder strings for each language

* Updated German translation

Thanks to CodeTappert

* Updated trainer.ts to resolve conflicts

* Update trainers.ts to resolve conflicts

* Update trainers.ts

* Fixed syntax error

* Update dialogue.ts

* Re-added dialogue back

* Added firebreather name string to Korean locale

* Added dialogue string to locale

* Added dialogue string to locale

* Update dialogue.ts

* Added dialogue string to locale

* Added dialogue string to locale

* Added dialogue string to locale

* Added dialogue string to locale

* Added dialogue string to locale

* Added requested changes

* Added requested changes

* Added requested changes

* Update dialogue.ts

* Update dialogue.ts

* Update dialogue.ts

* Update dialogue.ts

* Update dialogue.ts

* Finished adding requested changes to locales

* Added requested changes
2024-05-31 14:05:04 -05:00
Madmadness65
fc61489d59 Hero Palafin, 10% PC Zygarde cries corrected for real this time
Also made sure Zacian and Zamazenta don't crash this time.
2024-05-31 11:14:55 -05:00
Lugiad
5182937040
[Localization] Add Korea type icons (#1649)
* Add files via upload

* Update utils.ts
2024-05-31 10:34:26 -04:00
Dakurei
7b65c51931
Revert 2 last commits (#1646) 2024-05-31 13:29:54 +01:00
Madmadness65
dfb089a2b9 Fix Hero Palafin and 10% PC Zygarde using wrong cries
Also marked Palafin as able to change forms, but this shouldn't affect it's functionality.
2024-05-31 02:06:40 -05:00
Gianluca Fuoco
2fd87a3cad
[Bug] Add Giga Impact Opp BG img (#1584)
* fix: add missing image by rotating giga impact image 180 degrees

* fix: move over impact in image
2024-05-30 16:48:06 -04:00
Benjamin Odom
9b5c1cdadb
Adds a Small Flyout Panel to the Battle Info Object (#1377)
* Initial Commit

* Update pbinfo_enemy_boss_stats.png

* Move to Separate Key

* Add Separate Mobile Control for Flyout

* Add Setting to Enable/Disable

* Add to the Tutorial

* Change to BUTTON.V
2024-05-29 20:29:59 -04:00
MrWaterT
8e157edce9
Add Korean Locale (#737)
* Add korean locale without translation

* Translate ability,move,pokemon to Korean

* Translate miscellaneous to Korean

* Add Accuracy in the fight ui to Korean

* Apply nature,growth rate lang files to Korean

* Add missed file import to Korean config.ts

* Add font and its license for Korean then Apply it

pokemon-dppt from FontStruction and its license

* Translate any other lang file to Korean

* Cleanup Korean locale files

Indentation for pokemon and starter-select-ui-handler
Make config shoft

* Update Korean translation for the latest commits

ToggleSize dependency e4d3f73d,
 + Align togglesize locale text
Frisk description 6d73500a
Starter select UI 34a4f869, 74ee3329
Add ability triggers locale file 1c56efc8
Zippy Zap description 4e279224

* Implement locale font loading

Revert multiple font usage from style fe7fe845
Dynamic font loading on language changed

* Translate new localization parts to Korean

Return to title become save and quit
  menu-ui-handler.ts ac2e7812
Generation text added
  starter-select-ui-handler.ts afcffab9
Missing translations for learning move
  battles.ts:countdownPoof, learnMoveAnd 44c0d29c
Weather & evolution texts translated
  config.ts, weather.ts, menu.ts b8dff030
Added modifier type file for item translate
  config.ts, modifier-type.ts b5ae8330, b82b8c31
Egg gatcha machine is now Korean
  config.ts, egg.ts 975d1ed5
Add splash message literals to locales
  config.ts, splash-messages.ts 8dce9fa2
Trainers are also localized
  config.ts, trainers.ts b06190c4, 7f003d46, 364b19df
Double battle trainers appeared
  battle.ts:trainerAppearedDouble f1e97f3b

* Small patches to Korean translations

Include generation consistency (learnMovePrompt, eggHatching),
        wrong space (learnMoveReplaceQuestion),
        missing word (learnMoveNotLearned),
        match to modifier-type.ts (ivScannerUseQuestion),
        and match to english and else (bossAppeared)

* Apply edits to Korean translation

Re-order config.ts 3f571a36
Fix splash message attribute to fixed config 429e6635

* Corrections and new text for Korean translations

Trainer misstypo correction 0cd305d7
  trainer.ts
BerryType localization 25014208
  config.ts, berry.ts
IV scanner updated 96af567c
  config.ts, battle-message-ui-handler.ts
Melt stat and type into info 3cc9c93
  config.ts, modifier-type.ts pokemon-stat.ts -> pokemon-info.ts

* Update Korean locale up to date

Larry and Lance are now unique 93dee06e
Trainer names errors about 'poké' 49adedbc, 13f2cafe
Wrong text edit for maylene
  trainers.ts
Egg voucher translation 7216990d
  config.ts, voucher.ts
Cleanup starter select ui handler ca1ae4b5, b95a59c0
  starter-select-ui-handler.ts
Correct text overflow
  tutorial.ts

* Modify loadFont to fit in nonExplicitSupportedLngs

'ko-KR' or 'ko' is loaded browser by browser, in any case font will be loaded.

* Update Korean translations


* Apply updated text

Berry pouch 8b4aa872
  modifier-type.ts
Acrobatics 0d614526
  move.ts
failedToLoadSaveData 32fadf8c
  menu.ts
HoneyGather caeb22c2
  ability.ts


* Apply added Text

Plates and Memories f914b8fe
  modifier-type.ts
trainerSendOut, moneyWon, partyFull 79af1152
  battle.ts
gym_leader_double, champion_double, Double Names aaa95ebe
elite_four_female, champion_female ac2f7755
  trainers.ts


* Apply new locale category implement

Biomes de1c2b2b
  config.ts, biome.ts
Trainer dialogue ac2f7755, d23d8356
  config.ts, dialogue.ts
Statistics 6d2b8ef2
  config.ts, game-stats-ui-handler
Info Container fb26b6d5
  config.ts, pokemon-info-container.ts

* Recover coding style

include 2-space-indentation

* Add Korean Font

No more license text file

* Add missing config to Korean

* Fix ESLint failure on Korean

* Fix ESLint failure on Korean 2

* Update to Main Localization Changes

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-29 18:05:14 -05:00
Lugiad
92db0db2b7
Updated pkmnems font (#1485) 2024-05-28 22:51:05 -05:00
chaosgrimmon
899a2bf96e
Match Shiny Grafaiai animation frames with Non-Shiny counterparts (#1477)
A user reported [here](https://discord.com/channels/1125469663833370665/1238339524778790922/1244817919985061978) that "Shiny grafaiai keeps fading in and out of existence".

The presumed culprit is frame 17 being set to have a width and height of 3 pixels.
To fix this, the code from the non-shiny .json was used instead, which used dimensions of 66x55, somewhat more reasonable for the targeted slice of spritesheet.

Not tested, with due concern given to the abysmal odds of specifically encountering a shiny Grafaiai.
... but the change shouldn't break anything, I hope?
2024-05-28 17:48:56 -04:00
José Ricardo Fleury Oliveira
d4faefe567
updated types in portuguese (#1458) 2024-05-27 17:22:58 -05:00
Matthew Olker
5be2a6a4e7 Variant Update 2024-05-27 13:47:15 -04:00
Jannik Tappert
88f725e15a
zhTW Type Images are now correctly loaded. (#1436) 2024-05-27 09:23:05 -05:00
Jannik Tappert
35cb04fae1
Added the type icon localization (#1407)
* Added the type icon localization

* Updated french types image

* Revert the change to the "Type" Label. This wasnt meant to be in this pr
2024-05-27 03:39:18 -05:00
Madmadness65
6f4c087f7a Add Pikachu and Eevee technical forms
This adds Partner Eevee and Partner Pikachu, as well as all Cosplay Pikachu variants. Also included are some minor trainer-related formatting clean ups.

• Partner Pikachu and Eevee have their boosted base stats from the Let's Go games, but are otherwise identical in function and appearance to their regular variants.
• Cosplay Pikachus have their special moves as "evolution" moves and can be relearned if desired.
• Unlike the canon games, Partner Pikachu and Eevee are able to evolve like normal.
2024-05-26 16:15:37 -05:00
Jannik Tappert
5f82449120
Tate Animation was 5 times slower as the one from Liza. So i just shr… (#1381)
* Tate Animation was 5 times slower as the one from Liza. So i just shrunk down the file for it to have only every fifth frame

* Tates Animation is now smoother and more in sync with liza
2024-05-26 06:20:16 -05:00
Matthew Olker
44f4f14956 Update Artist Sprite Fixes 2024-05-25 23:08:36 -04:00
Greenlamp2
b170478119
fix conflict without rebase (#1186) 2024-05-25 21:36:09 -04:00
Matthew Olker
a30fc9b82d Update variant palettes and masterlist 2024-05-19 18:39:21 -04:00
Matthew Olker
77e9d81e5f Fix Eternatus Eternamax Variant Animations 2024-05-19 14:02:05 -04:00
Benjamin Odom
0914fd14e2
Revert "Generated .json for variant sprites. (#1116)" (#1124)
This reverts commit 8b559532b0.
2024-05-19 07:00:23 -05:00
Justin Gourlay
8b559532b0
Generated .json for variant sprites. (#1116) 2024-05-19 06:44:45 -05:00
rnicar245
6fa7412465
summary_moves_effect adjustment (#1097)
* summary-ui-handler stat text centered + summary_stats.png change

* summary_moves_effect adjustment

---------

Co-authored-by: ArceUseless <arceuse1999@gmail.com>
2024-05-18 11:11:31 -05:00
Madmadness65
bc43cebb81 Fix Charcadet line's shiny variant sprites 2024-05-18 01:05:15 -05:00
Madmadness65
eff467155a Add new shiny variants
A new set of touched up Pokémon sprites and custom shiny variants. If there are any missing or broken sprites, please let the artists know.
2024-05-18 00:37:16 -05:00
Madmadness65
4a65160130 Replace main menu music
The menu music has been replaced to respect edifette's wishes.
2024-05-17 22:16:34 -05:00
rnicar245
56acd16456
summary-ui-handler stat text centered + summary_stats.png change (#1041) 2024-05-17 21:06:07 -05:00
Flashfyre
7561521020 Add endings for classic mode 2024-05-16 21:41:38 -04:00
Frederico Santos
4a29532b5e
Rename trainer files to use "school_kid" instead of "student" (#962) 2024-05-16 05:17:50 -05:00
Flashfyre
5f3fd17fdd Add Quick Claw item 2024-05-15 09:42:45 -04:00
Madmadness65
856757fd56 Add custom Jungle biome music by Lmz 2024-05-13 23:46:28 -05:00
Matthew Olker
47c9eb547d fix Rare Shiny Groudon back sprite 2024-05-13 15:29:50 -04:00
Benjamin Odom
9ee5fec41d
Added Passives to the Summary Screen (#703)
* Added passives to the Summary Screen

Adds the ability to view passives on the Summary screen. Just like in the starter select, you can only see the passive once it is unlocked.

There is a small pixel button prompt which helps indicate you are able to press the button to view the passive. This buttons shows an A when gamepad support is enabled and a Z otherwise.

* Update summary-ui-handler.ts

* Updated for Legacy Support
2024-05-12 23:38:28 -04:00
Flashfyre
60f86c85ce Fix Glimmora atlases 2024-05-11 09:26:57 -04:00
Flashfyre
28c75e4377 Add missed EXP variant sprites 2024-05-11 01:49:34 -04:00
Flashfyre
168869d322 Update EXP sprites list 2024-05-11 01:01:15 -04:00
Flashfyre
994da9813b Add new variant sprites 2024-05-11 00:00:39 -04:00
Flashfyre
9cfc09f673 Restructure game over logic to save before clear 2024-05-10 18:12:33 -04:00
Flashfyre
d7d2320844 Fix Mega Latias animated sprites 2024-05-10 12:19:18 -04:00
Flashfyre
97b50707a0 Fix icon configuration always including gen 9 2024-05-10 00:24:21 -04:00
Flashfyre
89ab909719 Move Eternal Floette icon to gen 6 2024-05-09 23:53:15 -04:00
Flashfyre
190fd771c5 Remove extensions from gen 9 icons 2024-05-09 23:46:14 -04:00
Flashfyre
72107aa615 Implement various sprite fixes and restructure icons 2024-05-09 23:28:08 -04:00
Flashfyre
dc9026f583 Add missing and updated biome art 2024-05-09 19:05:19 -04:00
Benjamin Odom
4509e08dc6
Renamed the Python Script File (#657)
Accidentally left out the 'c' in 'comments'
2024-05-08 15:50:31 -05:00
Benjamin Odom
ce3d12d58e
Added hyperlinks to Moves, Abilities, and Species enums (#586)
* Added hyperlinks to Moves enum

Yes, I'm aware of what this looks like in the file itself, but it enables a nice neat little hyperlink shown below to the bulbapedia page when you hover over a move. I feel like the added convenience is worth making the file harder to read considering nobody is ever going to touch that file anyway. I plan on adding a python script to finish the rest of them, but didn't want to actually sink time into this if we absolutely despise it.

* Added Python Script

Created a python script to add comments with a url to abilities.ts, moves.ts, and species.ts using regex
2024-05-07 23:18:19 -05:00
Flashfyre
b9ce5cfaaa Mints permanently unlock natures 2024-05-07 00:58:36 -04:00
alpaca
36cde21ce3
Adds ribbon in starter screen if mon has beat classic mode (#370)
* adds the ribbon asset, hooking it up

* works if override. need to add field on server side I imagine

* moves count to starterData, increments on win

* formatting

* increment works properly

* recursively check for prevolution

* cleaned up to use getRootSpeciesId()

* changes ribbon to gold medal version

* adds Akuma's ribbon achievements

* ribbons increment correctly

* missed ui handler update

* reorder achievements

* ribbon correct, vouchers not. currently investigating

* increments properly, but voucher reward phase not appearing

* some cleanup

* works great, need to better reflect who is getting ribbon in message and cry

* plays level fanfare, tabling cry for now

* reran items.bat

* Minor fixes

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-05-07 00:44:41 -04:00
gericocross
29b80dbed8
Fixed Grafaiai animation (#547)
* Longer descriptions don't stuck shorter ones anymore

* Fixed Grafaiai animation
2024-05-06 08:44:05 -04:00
Madmadness65
d5cd243967 Re-export Furfrou trim sprites
Apparently all the non-shiny sprites had artifacts on them. This has been corrected.
2024-05-05 10:51:41 -05:00
Madmadness65
5440c0b40c Add B2W2 Legendary Titan Theme
This is a small part of a larger addition of music, added before the rest due to it being a B2W2 track.
2024-05-04 22:48:23 -05:00
Flashfyre
5d82a1538c Add various missing variant sprites and icons 2024-05-04 23:33:45 -04:00
Benjamin Odom
daa6e3b3a8
Prevent Fusion Status Errors +Fix Double Battle Issue (#472)
* Reapply "Prevent Fusing Status Errors (#465)"

This reverts commit 18a1c152c0.

* Update phases.ts
2024-05-04 22:16:59 -05:00
Madmadness65
18a1c152c0 Revert "Prevent Fusing Status Errors (#465)"
This reverts commit 68eca464f7.
2024-05-04 20:50:48 -05:00
Benjamin Odom
68eca464f7
Prevent Fusing Status Errors (#465) 2024-05-04 20:37:31 -05:00
Madmadness65
1792b98608 Implement Genesect's forms & Techno Blast
Genesect's Drive forms does not change it's typing, only Techno Blast's type.
2024-05-04 19:45:07 -05:00
Akuma-Reiki
92fb8b715e
Added Candy Progress UI (#463)
* Added Candy Progress UI

* GetRootSpecies rather than colors of current Species
2024-05-04 18:29:48 -04:00
dpMelian
c58a2fdee3 feat: replace steel type sprite with new version for consistency 2024-05-04 09:49:21 -04:00
Flashfyre
2eec545c49 Fix stat number keys in legacy battle stats view 2024-05-03 17:54:56 -04:00
Flashfyre
71705dd6d4 Add candy popup sound 2024-05-03 15:03:11 -04:00
Flashfyre
322838cfb5 Move service-worker to public folder 2024-05-02 11:37:06 -04:00
Benjamin Odom
c9152cda3f
Fix Mobile PWA not showing in true Fullscreen (#394)
* Fixed Rounding Error For TargetHalfHpDamageAttr

Moves that deal half of a target's HP were not able to deal damage if the target had 1 HP. Used Math.max to ensure 1 is the lowest this value ever evaluates to.

* Fix Mobile PWA not showing in true Fullscreen

adding "fullscreen" to the display attribute wasn't enough, but adding it to the start_url attribute was. This does not appear to affect PC (which is good since it shouldn't).

* Allow any orientation for mobile PWA

remove the orientation restriction since it doesn't prevent fullscreen PWA from displaying properly.
2024-05-02 01:17:32 -04:00
Flashfyre
2f8000885e Fix coloring error in rogue achievement bar 2024-05-01 19:29:04 -04:00
Flashfyre
86b0596a60 Add rogue achievement and voucher tier 2024-05-01 19:28:07 -04:00
Thomas David
c8583d6c69 Update manifest.webmanifest 2024-05-01 12:49:21 -04:00
Flashfyre
6fd5709b13 Reapply stat change feature with fixes 2024-04-30 23:02:16 -04:00
Flashfyre
8a54e862fc Revert "Add togglable stat change display"
This reverts commit 718585062b.
2024-04-30 22:14:24 -04:00
Flashfyre
718585062b Add togglable stat change display 2024-04-30 22:06:54 -04:00
Madmadness65
c5cc4445c4 Fix Furfrou trims missing shiny graphics 2024-04-30 13:39:16 -05:00
Madmadness65
bd30dca47d Partially implement Battle Bond (Gen 8) & Power Construct abilities
Both abilities are still not fully functional yet (Battle Bond does not interact with Water Shuriken yet, Power Construct does not interact with 10% Power Construct Zygarde, and both forms do not revert after a battle yet), but this is a step to having them both completed.
Battle Bond Froakie line and Power Construct 50% Zygardes (as well as Aura Break 10% Zygardes) can now randomly appear in the wild.
Expect Battle Bond to potentially change to its Gen 9 version at some point in the future, rendering Ash-Greninja inaccessible.
2024-04-29 19:50:29 -05:00
Madmadness65
b173000008 Implement Alcremie flavors
...But not all evolution sweets. This way, you can get all the differently colored Alcremies without there being like ~60 different forms.
There currently is an unintended side-effect with Gigantamaxing, where the Alcremie flavor will always switch to Vanilla Cream when reverting to normal, but aside from that, it works fine.
2024-04-29 01:42:02 -05:00
Madmadness65
b72b4cffed Implement Furfrou forms
They can be randomly encountered like many other multiple form Pokémon. Like canon, they do not have any statistical changes, just cosmetic.
2024-04-28 21:58:55 -05:00
Flashfyre
51408a0c9d Add missing animated Toxapex variant sprites 2024-04-27 01:13:03 -04:00
Madmadness65
3a1393c828 Replace Archaludon and Hydrapple's graphics 2024-04-26 22:00:28 -05:00
Flashfyre
8cff0780d3 Add missed variant sprites 2024-04-26 14:13:29 -04:00
Flashfyre
7031ae797f Update shiny variants 2024-04-26 13:33:08 -04:00
Flashfyre
f38b1dc0d7 Add animated E-Max Eternatus sprite by RetroNC 2024-04-26 12:24:54 -04:00
Flashfyre
5e7356636e Update shiny luck mechanics and count both fusion components 2024-04-26 11:31:39 -04:00