* [Sprite] Shiny Meteor Minior not in shell
Taken from non-shiny sprite and animation.
* [Sprite] Back shiny Meteor Minior not in shell
Taken from non-shiny sprite and animation.
* [Sprite] Shiny exp Minior Cores wrong colours
* [Sprite] Shiny exp Minior Core backs wrong colours
* [Sprite] Missing female Scyther front variant palettes
Taken from existing male counterpart.
* [Sprite] Missing female Scyther back variant palettes
Taken from existing male counterpart.
* [Sprite] Adding female Scyther variants
* Rename 982-three-segment_3.png to 982-temp_3.png
temp change to swap non-destructively
* Rename 982_3.png to 982-three-segment_3.png
* Rename 982-temp_3.png to 982_3.png
* [Sprite] Gives Disguised form explicit identifier
`null` defaults to `disguised`, as is desired.
* [Sprite] Renamed Disguised form has exp sprites
* [Sprite] Add Busted Mimikyu to masterlist
* Rename static non-shiny front 778.png to 778-disguised.png
* static non-shiny front
* exp non-shiny front
* static non-shiny back
* exp non-shiny front
* static non-shiny back
* static shiny front
* static shiny front
* non-shiny icon
* exp non-shiny back
* shiny icon
* static var front
* exp non-shiny back
* exp shiny front
* exp shiny front
* exp shiny back
* static shiny back
* exp var front
* static var back
* Delete public/images/pokemon/variant/exp/778_3.png
* Delete public/images/pokemon/variant/exp/778_3.json
* exp shiny back
* exp shiny back
* rare icon
* epic icon
* exp var back
* static var front BUSTED
* static var back BUSTED
* exp var front BUSTED
* exp var back BUSTED
* [Sprite] Static Mimikyu Busted sprite fix
Fixes eyeholes on torso
* [Sprite] Exp Mimikyu sprite fixes
Fixes eyeholes on torsos
* Trim static shiny front sprite size
Addresses issue #2683
* [Sprite] Match static shiny Disguised w non-shiny
Addresses issue #2683
* [Bug] Epic Drifblim using Drifloon sprite
* [Bug] Give Vivillon-Meadow appropriate Animation Frames
Taken from 666-fancy_2.json
* [Bug] Give Vivillon-Meadow appropriate Animation Frames
Taken from 666-fancy_2.json
This also necessitated giving them unique front & back sprites too, even if they are currently just duplicates of the normal forms. This change will help players identify when they are using/have encountered a Partner Pikachu or Eevee.
* [Bug] Female variant Rhyperior missing .json palette
Adds the missing variant back palette map. Taken from the male variant back.
* [Bug] Female variant Rhyperior missing .json palette
Adds the missing variant front palette map. Taken from the male variant.
* [Bug] Female variant Rhydon line missing .json palette
Lets the game know that variants, both front and back, for Rhydon, Rhyhorn, and Rhyperior exist.
* [Bug] Female variant Rhydon, Rhyperior missing .json palette
Adds the missing variant front palette maps. Taken from the male variants.
* [Bug] Female variant Rhydon, Rhyperior missing .json palette
Adds the missing variant back palette maps. Taken from the male variant backs.
A user reported [here](https://discord.com/channels/1125469663833370665/1238339524778790922/1244817919985061978) that "Shiny grafaiai keeps fading in and out of existence".
The presumed culprit is frame 17 being set to have a width and height of 3 pixels.
To fix this, the code from the non-shiny .json was used instead, which used dimensions of 66x55, somewhat more reasonable for the targeted slice of spritesheet.
Not tested, with due concern given to the abysmal odds of specifically encountering a shiny Grafaiai.
... but the change shouldn't break anything, I hope?
This adds Partner Eevee and Partner Pikachu, as well as all Cosplay Pikachu variants. Also included are some minor trainer-related formatting clean ups.
• Partner Pikachu and Eevee have their boosted base stats from the Let's Go games, but are otherwise identical in function and appearance to their regular variants.
• Cosplay Pikachus have their special moves as "evolution" moves and can be relearned if desired.
• Unlike the canon games, Partner Pikachu and Eevee are able to evolve like normal.
...But not all evolution sweets. This way, you can get all the differently colored Alcremies without there being like ~60 different forms.
There currently is an unintended side-effect with Gigantamaxing, where the Alcremie flavor will always switch to Vanilla Cream when reverting to normal, but aside from that, it works fine.