* Add ability and passive tooltips to starter select screen
* Remove explicit casts to BattleScene
* Increase tooltip size, reverse y when necessary, and always show passive tooltip
* Add ability name to tooltip title and persist tooltips between Pokemon
* Use vi function mocks
* Fixed Delta Stream remaining active when last mon dies to indirect damage
* Rebasing changes
* Linting fix
* Combined if statements
* Changed params to optional
* Added unit test
* Apply suggestions from code review
* Fix test and remove `.js` from import
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Make `OPP_MOVESET_OVERRIDE` fully override the enemy's moveset
* Update tests with new override behavior
* Fix tests
* Fix another test
* Move overrides no longer required to be arrays
* Remove `SPLASH_ONLY` test utility variable
* Update moveset override helper functions
* Missed some tests
* Learn Move Phase rewrite
* Typedocs
* messages with confirm do not need an extra button press no more
* Added Documentation
* This does not work
* so sad
* Some updates
* Eslint issues + clean up
* Additions to handle learning during evolution + test fixes
* some more checks
* Update src/overrides.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/test/phases/learn-move-phase.test.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Added new function and updated tests
* Fixed bracketing and added parameter types
* Added Sketch to the conditional
* Added some fixes. Weird stuff going on.
* Whoops
* async implementation done
* Update src/phases/learn-move-phase.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Made showText=> summary a promise
* adapt learn-move-phase to `async-await`
* await add
---------
Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* fix#762 by using slotIndex to add to party
for now the new pokemon was ALWAYS just pushed to the party array. Now it's put into the slot that was also previously selected as the mon to release
* add docs for `Pokemon.addToParty()`
* add simple tests for addToParty
* update `isBetween` docs. Remove `.js` imports
* [DOCS] adding JSDocs to `arena.ts` (#3590)
* adding some docs
* Update src/field/pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* seems like battleStats changed to statStages
* Apply suggestions from code review
editing doc text
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update tsdocs, convert comment to tsdoc in `pokemon.ts`
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* [Bug] Fix scrappy (+ some immunity move and ability) in inverse battle (#4067)
* fix scrappy + etc. update inverse battle test code
* update test code following request from swain
* fix and optimize imports (#4061)
- remove any `.js` extension imports
- remove unncessary dynamic imports of `modifier.ts` file. The file was being imported statically & dynamically. Made it pure static
- increase vite chunk-size warning limit
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
* Fusion hotfix
* returned main
* Faint cry properly retrieved for non fused Pokemon with forms
* Revert "[DOCS] adding JSDocs to `arena.ts` (#3590)"
This reverts commit b73fd97760.
* Revert "[Bug] Fix scrappy (+ some immunity move and ability) in inverse battle (#4067)"
This reverts commit 31fcbf49f4.
* Revert "fix and optimize imports (#4061)"
This reverts commit d1bd6974e4.
* Fixed sprite key generation
---------
Co-authored-by: DustinLin <39450497+DustinLin@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Leo Kim <47556641+KimJeongSun@users.noreply.github.com>
Co-authored-by: frutescens <info@laptop>
- remove any `.js` extension imports
- remove unncessary dynamic imports of `modifier.ts` file. The file was being imported statically & dynamically. Made it pure static
- increase vite chunk-size warning limit
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
* Refactor Lapsing Modifiers, Lerp Hue of Count
* Fix Unit Tests
* Add Documentation to `hslToHex` Function
* Change Descriptions for New Behavior
* Add Documentation to Lapsing Modifiers
* Add Unit Tests for Lures
* Update Unit Tests for X Items and Lures
* Update Boilerplate Error Message
* Update Boilerplate Docs
* revert to normal forms when fainted
* Remove `.js` from import
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Translated bgm-name.json
Song titles from Bulbapedia and https://w.atwiki.jp/gamemusicbest100/
Kept mainline game abbrevs., changed PMD to ポケダン for clarity
Added translations for the original songs
* Update bgm-name.json
* Update bgm-name.json
* Update bgm-name.json
* fix username-finder issues & refactor `login-form-ui-handler`
- reduce redundancy
- add hover effect for interactable game objects
- add error handler for "No save files found!"
- Make user finder errors support i18n
* add `disableInteractive` to mockContainer
* Fix off-by-one error in some random number calls
* Fix mock RNG function used by tests
Also remove unnecessary extra RNG mock from Glaive Rush test
* Just some github UI manipulation don't mind me
* Update Glaive Rush test
* Remove unnecessary `Math.floor()`
* Remove resolved comment
* Add tsdocs to various functions
* Remove `src/rng.md` file
* Update tsdoc
* [Localisation] [JA] Begun translation on arena-flyout.json
* Added english names to bgm-name.json
* Translated common.json
* Added English dialogue-double-battle.json
To make translation easier
* Added English dialogue-final-boss.json
* Added english dialogue-misc.json
* Added English dialogue.json
* Translated fight-ui-handler.json
* Update filter-bar.json
Changed 飴 to アメ for consistency with its spelling in Pokemon GO
* Update game-stats-ui-handler.json
changed 孵化 to ふか
* Update growth.json
Added kanji
* Update menu-ui-handler.json
changed 孵化 to ふか
* Update modifier-type.json
Changed name of IV Scanner to match with other files, the rest of the item descriptions need to be changed to Kanji as well.
* Update modifier.json
* Changed move-trigger.json
Added kanji and new moves.
* Update party-ui-handler.json
Added kanji
* Update pokemon-info-container.json
Changed to Kanji
* Translated pokemon-summary.json
The metFragment formatting is taken from BW
* Update run-history.json
Corrected some misinterpretations.
Added correct original line of "Welcome to Hall of Fame!"
* Added english splash-messages.json
* Update move-trigger.json
* Update move-trigger.json
* Update move-trigger.json
* Update arena-flyout.json
* Update move-trigger.json
* Translated arena-flyout.json
* Update weather.json
* Update save-slot-select-ui-handler.json
changed wave to ラウンド
* Update game-stats-ui-handler.json
* Update challenges.json
* Update achv.json
Corrected some mistakes, misspelling
* Added some translations dialogue.json
Youngster translation done
Female rival dialogue done, needs check
* Update dialogue.json
* Update dialogue.json
* Update dialogue.json
* Update dialogue.json
* Update dialogue.json
* Use BattlerTag for move-disabling effects
* Fix RUN command causing freeze
* Improve documentation
* Clean up and document PokemonMove.isUsable
* Fix isMoveDisabled missing return
* Tags define the message shown when disabling interrupts a move
* Fix -1 duration on Disable effect
* Add tests for Disable
* En loc and fix message functions
* Fix Disable test
* Fix broken imports
* Fix test
* All disable tests passing
* Localize remaining strings
* Move cancellation logic out of lapse; use use TURN_END for lapse type
* Prevent disabling STRUGGLE
* Inline struggle check function
* Restore RechargingTag docs
* Move cancellation logic back to tag
Wanted to increase similarity to the existing code base to avoid that stupid hyper beam error but it's still happening here
* Fix hyper beam test
* Remove erroneous shit
* Fill movesets with SPLASH for disable test
* More robust condition for disable checking
* Remove DisabledTag lapse
* Simplify DisablingBattlerTag lapse
* Cancel disable-interrupted moves instead of failing them
* Avoid disabling virtual moves
* Consistent access modifiers across Disable tags
* Add abstract function for message when player tries to select the disabled move
* Fix syntax mistake
* Always disable last-used non-virtual move
* Overhaul tests + add tests
* Implement loadTag for DisabledTag
* Update translations
* Update translations
* Reimplement phase changes
* fix battlertag strings
* Fix disable test not running
* Update name of base class
* Rename "disabling" to "restriction"
* Fix sneaky string fuckup
* Fix test failure
* fix merge problems
* fix merge problems
* Update tests
* rerun RNG test
* Properly mock stats in test
* Document everything in battlertag
* More docs + typo fix
* Update tests
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Use default values in the `Battle` class
Turn a couple of comments into tsdoc comments
Replace a `!!` with `?? false`
* Replace `integer` with `number`
* Fix inconsistencies with ability triggers on variable-type moves
* Fix aura effects not accounting for the move user
* Fix Wonder Guard evaluating move type as if the defender used the move
* Some additional test coverage for move-type-changing effects
* Add `isTransferrable` property to `BattlerTag`s
* Update Baton Pass to check `isTransferrable` for `BattlerTag`s
* Don't mark Salt Cure as transferrable
* Add Destiny Bond, remove `GroundedTag` and `ExposedTag`
* Fix daily mode test
* Add test
* Rename `isTransferrable` to `isBatonPassable`
* cherry picked commits / manual copy
* better dex tracking for summary after regular egg hatching
* ui changes
* updated egg hatch bg, added candy tracker, icon anims for new shiny or new form unlock
* added i18 line, reset overrides
* touchup
* code cleanup, documentation and slight refactor
* sprite display fix
* load interrupts, simple sfx and no summary for small egg amounts
* Garbage Collection + Eslint/Docs approved.
* time logging and optimisation
* skip redundant load
* more time logs and fix pre-load issues
* more detailed loading logs
* changed loading to be on demand from cursor nav
* fix missing variant icon fallback
* removing redundant time logs and code touchup
* code cleanup
* Comments so developer doesn't get bugged about garbage collecton
* remove logs n stuff
* lang settings touchup and final touchup plus uploading blank egg summary bg
* fix nits, js imports, extra docs, magic numbers changed
* extra docs and spacing nits
* Update Github
---------
Co-authored-by: James Diefenbach <z5421232@ad.unsw.edu.au>
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: frutescens <info@laptop>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
* [Bug] Fix reloads causing RNG inconsistencies
* Minor revisions
* Allow reload helper to directly access getSessionSaveData()
* Changed Moody and Acupressure to use seeded RNG
* Fix broken unit test
* [Bug] Fix eggs having exploitable RNG
* Fix Wind Rider test having random chance to fail
* Revert egg's ID back to its own unseeded generation
* Remove change from wind rider test
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
* Create Getters, Setters, and Types
* Work on `pokemon.ts`
* Adjust Types, Refactor `White Herb` Modifier
* Migrate `TempBattleStat` Usage
* Refactor `PokemonBaseStatModifier` Slightly
* Remove `BattleStat`, Use "Stat Stages" & New Names
* Address Phase `integers`
* Finalize `BattleStat` Removal
* Address Minor Manual NITs
* Apply Own Review Suggestions
* Fix Syntax Error
* Add Docs
* Overhaul X Items
* Implement Guard and Power Split with Unit Tests
* Add Several Unit Tests and Fixes
* Implement Speed Swap with Unit Tests
* Fix Keys in Summary Menu
* Fix Starf Berry Raising EVA and ACC
* Fix Contrary & Simple, Verify with Unit Tests
* Implement Power & Guard Swap with Unit Tests
* Add Move Effect Message to Speed Swap
* Add Move Effect Message to Power & Guard Split
* Add Localization Entries
* Adjust Last X Item Unit Test
* Overhaul X Items Unit Tests
* Finish Missing Docs
* Revamp Crit-Based Unit Tests & Dire Hit
* Address Initial NITs
* Apply NIT Batch
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Fix Moody Test
* Address Multiple Messages for `ProtectStatAbAttr`
* Change `ignoreOverride` to `bypassSummonData`
* Adjust Italian Localization
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
* Fix Moody
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
* Added Donate Link to Community Page
Removed the cookies from the html and added a Donations link on the community page (with guidance from Walker)
* Added Translation Key
* show passive name even if it is locked or disabled
* update passive label with updated new icons
* fix icon remains bug, when go start button and filterbar
* fix for [Bug] Moves That a Pokemon Knows and are not in their List of Learnable TMs Display as "Not Able" Rather than Learned #3930
* convert switch case block to if/elif/else
* [Localisation] [JA] trainer-classes.json
Names taken from Poke Corpus and Bulbapedia.
Some double team names do not exist in the official games so I created some new fitting/localised/funny ones (e.g. (solo) サイキッカー -> (double) サイキッ家)
As we are using Scarlet/Violet Kanji usage conventions, I decided to write all class titles that were Hiragana only in BW/B2W2 with Kanji instead.
* Translate trainer-names.json
Should we localise the names of Finn and Ivy?
Two possible ideas:
Finn -> チトセ (Finn may come from the "Whale Fin" snake plant; Latin Name Sansevieria Masoniana. The Sansevieria family is known as チトセラン属 in Japanese. チトセ(千歳 millenium;long time) can be a reference to endless loop of Classic Mode)
Ivy -> タイチ (Ivy -> IV. IV in Japanese is 固体値 (こたいち). タイチ also sounds like 対置 (opposition)
* Update trainer-classes.json
* Translate trainer-titles.json
* fix: Enable female gender for all default starters and all existing saves
* Fixed Fresh Start so it doesn't restrict gender
---------
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
Co-authored-by: frutescens <info@laptop>
* I hope this is good enough
* renamed variable to better name
* Remove random newline
* When player is ready cool box
* Fixed cancel behavior
* standardized action/cancel behavior
* Added comments
---------
Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Double shiny odds
"anyone wanna double the base shiny odds for me" - damo, 2024
* Adjust Shiny Charm to compensate for increased base odds
* Remove magic number
* Update tsdoc and remove unneeded `console.log()`
* Clarify tsdoc
* Moves copied by Dancer should not consume PP
* Add test for Dancer (unfinished)
* Delete src/test/abilities/dancer.test.ts
This test is not finished lol
* Add test
* Translate tutorial.json via GitLocalize
* Translate challenges.json via GitLocalize
* Translate menu-ui-handler.json via GitLocalize
---------
Co-authored-by: José Ricardo <josefleury@discente.ufg.br>
* implement test for final boss encounter phase switch
* Update Eternatus tests & helper function
* fix endless_boss test following GameManager update
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Implement Tera Shell
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/data/ability.ts
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* Add comments and fixed damage condition to `applyPreDefend`
* Fix speed tie breaking things in tera shell test
* Change deprecated `startBattle` calls
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* Biome Adjustments 1
* MOUNTAIN OUT FROM ANCIENT RUINS
* snorlax gmax adjustment
* Localizers please calm down - Snorlax Ability + Passive change
* One more time let's give it a go biomes.ts
* fixed ]
* Update biomes.ts
* fixed spelling mistake
* Blah
* Thought about it more
* Removed excess comment
* Purposely tested everything by manually setting bypassLogin to false
---------
Co-authored-by: frutescens <info@laptop>
* Don't recalculate stats that already exist
* add test to cover hp update after evo (#4)
- add evolution phase to phase interceptor
- add mock for video game object
- add returning video mock on add.video()
* add test to make sure pkm are not healed on evolve
* Stop on `EndEvolutionPhase` to prevent game state leak in tests
* Fix imports
* Remove `.js` from import
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Add docs to mock class
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* fix skipSeenDialogue storing
seen dialogues were stores as actual string instead of their i18n-keys. This fixes it.
Reported on discord:
https://discord.com/channels/1125469663833370665/1176874654015684739/1278794542648131695
* fix falling back to english
* Victory-Rival Dialgoue
* Update src/phases/game-over-phase.ts
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* fix showDialogue for non i18n-key calls
showDialogue can be called with either text or an i18n key. This wasn't taken into account and caused some console spamming.
---------
Co-authored-by: frutescens <info@laptop>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* Adding code to allow use of a testing dialogue translation menu
* Updated to include autocomplete functionality
* Added multiple inputs
* Added locales for other languages as well as checks to make this only available on local/beta
* Updated a few things to try get the dialogue to work for full length of the window
* Fixed issue with message box not taking up full length of the screen (thanks Moka!) and some minor bugs
* Whoops, forgot to stage a file
* Updated locale files
* Fixed broken tests and docs
* Removed keys from json
* Reordered and reorganised some things
* Put admin enum at end to match handlers
* Removed old unneeded line of code
* Updated to include the ability to handle cases where i18 keys are null in the locales json
* Test changes to starter ui stuff for edge case stuff to fix
* Minor bug fixes
* [starter-ui] cleanup outdated fix
* use existing method to get the default form from the caught attributes
* clear the existing StarterPreferences of potential invalid values
* remember the last variant used even when disabling shiny form
* fix variant and shiny checks for edge case with variant flags but no shiny flag
* more fixes for invalid starter prefs and default settings
---------
Co-authored-by: Opaque02 <66582645+Opaque02@users.noreply.github.com>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
* Biome.END goes somewhere random
* this way island is included too
* no towns or plains
* Enums are dumb
---------
Co-authored-by: frutescens <info@laptop>
* i18n: prepare female DE achievments
and copy keys in base language: en
* adapt gender context for achv
* add a TODO about an odd `this` usage
* remove debugging leftover code
whops
* add `playerGender` to settings helper
* fix test runs
And revert some changes
* feat: Add hasAdminRole property to UserInfo interface and update initLoggedInUser and updateUserInfo functions
This commit adds the hasAdminRole property to the UserInfo interface in the account.ts file. The initLoggedInUser function is updated to set the hasAdminRole property to false by default. The updateUserInfo function is also updated to set the hasAdminRole property to false when bypassLogin is true. This change allows for better management of user roles and permissions.
Co-authored-by: frutescens <info@laptop>
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
* Updated UI for admin panel and menu
* Remove random blank line from merge
* Fix imports in `src/ui/ui.ts`
---------
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Inserts break to prevent fall through in checkFlag
* Adds break to IGNORE_PROTECT case for safety
* Revert "Adds break to IGNORE_PROTECT case for safety"
This reverts commit 2589faf69e.
* Adds break to IGNORE_PROTECT properly
* Translate ability.json via GitLocalize
* Translate arena-flyout.json via GitLocalize
* Translate dialogue-female.json via GitLocalize
* Translate modifier-type.json via GitLocalize
* Translate move.json via GitLocalize
* Translate settings.json via GitLocalize
* Translate tutorial.json via GitLocalize
---------
Co-authored-by: José Ricardo <josefleury@discente.ufg.br>
* Make sure trainers are using fully evolved Pokemon by gym 3
* Expand comment info
Co-authored-by: Mumble <kimjoanne@protonmail.com>
* Implement suggestions
* Update `getPokemonSpecies()` to throw an error if passed `undefined`
---------
Co-authored-by: Mumble <kimjoanne@protonmail.com>
* Re-Added localisation for Meloetta Pirouette
* "Refactored Japanese backlog (json migration)"
* Update pokemon-form.json IT
Mixed with Meloetta PR
* Fixed Meloetta changes sneaking in the JA PR
* Fixed Meloetta changes sneaking in the JA PR again
* Update src/locales/ja/menu-ui-handler.json
This is why translation PRs should not sit for 2 weeks
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
---------
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
* Added settings option to toggle UI sound effects
* Added text to other locales
* Localizations except es and it
* New language locales
* Added italian translation
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
* Refactored on top of PR #3527
* Rebased and updated setting name
* Added comments for the included sound effects
---------
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
* Make type/category read-only
* Fix protean/libero tests
* Refactor Pokemon type effectiveness calculation
* Merge getMoveEffectiveness and getAttackMoveEffectiveness
* Move priority-blocking ability check
* Fix incorrect early stopping implementation in MultiHitAttr
* Fix Aerilate, etc. affecting variable-type moves
* Thunder Wave now respects Attack type immunities
* Use final move types for pre-defend abilities
* Steal some things from flx's PR hehe
* Fix Thousand Arrows + "No effect" messages
* Fix status type effectiveness check
* Another status move effectiveness update + some docs
* changing status logic again...
* Fix unnecessary "No Effect" message for Volt Absorb, etc
* Add type effectiveness unit test
* Add Galvanize integration tests
* Add multi-hit test to galvanize tests
* Add power check to first Galvanize test
* Add missing doc line
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
* Resolve torranx's nits
* Apply suggestions from Kev's code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* More suggestions I missed
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Optimize effectiveness test and make others more stylish (#3)
* Resolve Kev's remaining nits and some test issues
---------
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta
Co-authored-by: frutescens
* resize achv box default width
* add language font size option. DE font size 80px
* resize challenge desc window width. fix cursor width. shrink font size of desc. set middle align start label
* [Balance] Gigantamax State/Form Rebalance (WIP)
* GMAX Ability for Orbeetle adjusted
* fixed typo on CHLOROPHYLL
* Adjusted stats so there was a less intense drop in some stats
* Added comments to GMAX Pikachu, Eevee, Meowth
* Updated ability for GMAX Kingler and Eevee
* Added Stellar typing to GMAX Eevee
* Fixed typing on GMAX Eevee and Snorlax
* GMax Garbodor- Toxic Debris > Corrosion
* Corrected Trubbish passive to not overlap with GMax Garbodor
* Update pokemonFixed Coalossal, Flapple, and Centiskorch BST, Alcremie Ability Change
* Changed Alcremie Passive in adjustment with Gmax ability
* Undid Eevee being Stellar
* Gmax Sandaconda Sand Stream -> Sand Spit
* Balance Sweep of changes by damo, less dropped stats and simpler spreads
* fixed 5 Appletun BST I missed
* fixed missing Hatterene BST
* Sets Lunar Blessing selfTarget healing to false
* Removes redundant lines
* Adds unit test for Lunar Blessing
* Adjusts unit tests to spy on function calls
* Enemy trainers will now show their title after defeat
* Basically titles are now always shown (like in the real games)
* Revert "Basically titles are now always shown (like in the real games)"
This reverts commit 6943860539.
* Changed how non-BGM are loaded into the game + moved into directories
* some leftovers
* Apply suggestions from code review
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Added setting for Field Volume + rewrote playSound() and updateSoundVolume() functions to reflect the new settings.
* Main -> Beta (#3635)
* Fixed issue with falsy issue within condition to get a stat for IV scanner
* add fix setting code to prevent form/variant bug when default form/variant setting is wrong.
in addition, that fix code include gender fix, so i revert old gender fix.
update wrong log message.
* [Hotfix] Fix Memory Mushroom not showing relearner moves (#3619)
* Fix Memory Mushroom not showing relearner moves
* Fix rollout test
* Rewrite player faint logic in FaintPhase (#3614)
* 867 runerigus sprite (#3629)
cropped static frames, fixed cropped sprite
set runerigus exp to use the shiny exp's animation
verified all hex colors are unchanged
- fixed ultra necrozma exp front variant swapped arrays.
- xatu female eye color fix
* [Bug] Preventing the MBH from being stolen in Endless (#3630)
* Endless MBH Fix
* add import
* Revert "add import"
This reverts commit 814a4059c2.
* Revert "Endless MBH Fix"
This reverts commit 8eb4481301.
* removed newline
---------
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: frutescens <info@laptop>
* [Bug] Fix type-hints for immunity (#3620)
* enable mock containers to be found by name
* enable mock text to be found by name
* add test coverage for type-hints
Only for "immunity" and "status moves"
* fix wrong message key of curse(ghost type) (#3631)
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
* [Hotfix] Steal-able Mini Black Hole Pt 2 (#3632)
* Still have no idea where Eternatus is given the MBH....
* typedocs
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Co-authored-by: frutescens <info@laptop>
* [Hotfix] Abilities that prevent ATK drops no longer stop other stat drops (#3624)
* Abilities that prevent ATK drops no longer stop other stat drops
* Apply suggestions from code review
Co-authored-by: Mumble <kimjoanne@protonmail.com>
* Add `isNullOrUndefined()` utility function
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* Grip Claw now shows the proper pokemon nickname (#3634)
Co-authored-by: frutescens <info@laptop>
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Co-authored-by: Opaque02 <66582645+Opaque02@users.noreply.github.com>
Co-authored-by: KimJeongSun <leo@atlaslabs.ai>
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: cam <lrlrliwoo@gmail.com>
Co-authored-by: Mumble <kimjoanne@protonmail.com>
Co-authored-by: frutescens <info@laptop>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
* [Bug] Preventing the MBH from being stolen in Endless (#3630)
* Endless MBH Fix
* add import
* Revert "add import"
This reverts commit 814a4059c2.
* Revert "Endless MBH Fix"
This reverts commit 8eb4481301.
* removed newline
---------
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: frutescens <info@laptop>
* [Hotfix] Steal-able Mini Black Hole Pt 2 (#3632)
* Still have no idea where Eternatus is given the MBH....
* typedocs
---------
Co-authored-by: frutescens <info@laptop>
* Deleted phases.ts (#3618)
* Updated sound terms
* Added space for localization
* Update src/locales/ko/settings.ts
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
* Update src/locales/zh_TW/settings.ts
Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>
* Update src/locales/pt_BR/settings.ts
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
* Update src/locales/zh_CN/settings.ts
Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>
* Update src/locales/de/settings.ts
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
* Update src/locales/ko/settings.ts
Co-authored-by: returntoice <dieandbecome@gmail.com>
* Update src/locales/fr/settings.ts
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
* Update src/locales/it/settings.ts
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
* Include sound effects that were loaded in as BGM.
* Removed stray placeholder localization
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Co-authored-by: Frutescens <info@laptop>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Opaque02 <66582645+Opaque02@users.noreply.github.com>
Co-authored-by: KimJeongSun <leo@atlaslabs.ai>
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: cam <lrlrliwoo@gmail.com>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: returntoice <dieandbecome@gmail.com>
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
* prevent being able to start with a hidden ability that's not unlocked for some Pokemon
* fix starter ui for pokemon with a single ability and only ability 2 unlocked
* [qol] add animated arrows in the Stats screen to show that the list is scrollable
* make legacy theme checks more explicit
* add some documentation + code cleanup
* Clicking Right from Lock Rarities moves to transfer or check team
* make cursor left movement more natural
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Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Improve scroll bar
Remaking these changes on the beta branch since you're supposed to do it for the PR checklist
* Fix potential divide by zero error
Thank you to KimJeongSun for bringing this up
Co-authored-by: Leo Kim <47556641+KimJeongSun@users.noreply.github.com>
* Fix parenthases order
Co-authored-by: Leo Kim <47556641+KimJeongSun@users.noreply.github.com>
---------
Co-authored-by: Leo Kim <47556641+KimJeongSun@users.noreply.github.com>
* fix damage calculations. add test code
* define toIntValue function to replace every repeatitive min floor function.
* revert unnecessary minimum boundary
* update function name `toIntValue` -> `toDmgValue`. update comments.
* add missing updates for changing function name
* Update src/utils.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* remove redundant comment
* update import code for test with phase
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Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Adds simulated tag support to all abilities
* Fix compiler errors in ability.ts
Most things are still on fire 😢
* Fix errors left over after merge
* Another pass through simulated ability call logic
* Fix leftover errors from merge resolution
* Another gh pages issue :pikamad:
* Simulated call fixes based on Kev's feedback
* RIP phases.ts
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Co-authored-by: Xavion3 <xavion333@gmail.com>
* add `hasTag` to arena
* fix flying type damage calculation for grounded states
Before the grounded state would make e.g. electric moves no more very-effective. This is invalid
Co-authored-by: Tristan D Gant <tgant2017@outlook.com>
* add tests for gravity v. ground v. electric
* Update src/test/arena/arena_gravity.test.ts
fix typo
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* use `arena` instead of this.scene.arena
* use `const arena = this.scene.arean` instead of destructoring
* Apply suggestions from code review
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
* fix es-lint
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Co-authored-by: Tristan D Gant <tgant2017@outlook.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
* Fix Jaw Lock not removing TRAPPED tag after enemy faints
* Create tests for Jaw Lock
* Fix overrides import
* Clean up implementation + tests
* minor style change to phases
* Update src/data/move.ts
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* Jaw Lock no longer overlaps its trapping effect
* Friendship ended with JAW_LOCK tag type
Now TRAPPED is my new best friend
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Co-authored-by: EmberCM <kooly213@hotmail.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>