* More work
* More work
* Should be finished
* Fixed an error in checking target
* Moved white herb effect to StatChangePhase, 50% chance of consumption
* Added graphics for White Herb
* Balance and documentation
* Add localization entry for White Herb apply msg
* Add new keys to other localization files
* German translations
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
* Update item sprite atlas
* Redo item atlas
* Remove whitespace in move.ts
* Moved decrement outside conditional
* Fix item atlas
---------
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
* [Fix][Sprite] Politoed Back Sprites
Retrieved first version from history.
Rearranged frames to make jump a little less floaty.
Set same anim length for all variations.
Json is identical for all variations.
Spritesheet frame position is identical for all variations.
Trimmed the frame of extra space
Reduced file size of spritesheets and JSON due to less unique frames needed.
* [Fix][Sprite] Politoed Back Sprites - Reformatted JSON to texturepacker standard
Reformatted json.
* update images for new UI
* add updated starter UI with filter code
* update starter-select test code
* update win filter condition to pass test
* remove unnecessary console log
* update test code to match current filter UI
* merge update
* apply bugfix & chrry-pick small issues fix which are handled beta branch
* resolve conflicts
* fix lint errors
* Fixed a bug where the target location for escaping using the left and right buttons on the starter button did not account for scrolling
* update filter bar label color change when activated
* fix lint error
* fix lint
* fix octolock.text.ts. it looks override import error. idk why it is happend in this PR. but it looks ok now
* add passive dropdown in unlocks filter
* fix lint
* fix double button sound bug. refactoring genSpecies -> allSpecies, starterContainers -> starterContainer which are remove unnecessary generation axis
* optimize updateStarterValueLabel function which is bottleneck of UI update latency
* apply translation of gen filter label. fix lint
* add # candies sort option
* merge beta
* resolve confilcts
* fix offset of starter and start cursor
* make compatible with starter UI
* add missing feature
* add images for legacy UI. adjust the position and size of the starterContainerWindow
* [Sprite] Mega Latis using opposite eyes
Taken from counterpart Lati
* [Sprite] Update Mega Latios eyes
* [Sprite] Update Mega Latias eyes
* [Sprite] Mega Latias duplicated palette value
Colour taken from non-exp Mega Latias
Fixed the broken sprites in the item atlas, and fixed the Baton Pass achievement to use the Baton item now (it was broken by the Leek being renamed). Also resized the Baton item image to 32*32, like all the other items.
* Text Changes to MonoGen Challenges
* Item Texture Files
* MonoGen Ribbons added
* Resolving merge conflict
* Updated texture files? I think
* Changed image names and added new localizations for syntax
* Removed unused ribbons
* [Feature] replace bug-report template with form (#2772)
* replace bug-report template with form
* update bug_report.yml
* add palceholders for data & session file
* Update item atlas
* Update item atlas again
This time, after merging main into the PR.
* [Sprite] Show Partner Eevee variants (#3097)
* [Sprite] Show Partner Eevee variants
Taken from non-partner Eevee
* [Sprite] Show Partner Eevee variants
Taken from non-partner Eevee
* [Sprite] Show Partner Eevee variants
* Merged with beta's new items
* Fixed typedoc issues
* Removing localizations
* Text Changes to MonoGen Challenges
* Item Texture Files
* MonoGen Ribbons added
* Resolving merge conflict
* Updated texture files? I think
* Changed image names and added new localizations for syntax
* Removed unused ribbons
* Update item atlas
* [Feature] replace bug-report template with form (#2772)
* replace bug-report template with form
* update bug_report.yml
* add palceholders for data & session file
* Update item atlas again
This time, after merging main into the PR.
* Merged with beta's new items
* Fixed typedoc issues
* Removing localizations
* Allow Necrozma forms to play their special music (#3054)
* Allow Necrozma forms to play their special music (#3054)
* MonoGen Ribbons added
* Text Changes to MonoGen Challenges
* Item Texture Files
* MonoGen Ribbons added
* Updated texture files? I think
* Changed image names and added new localizations for syntax
* Fixed typedoc issues
* Revert "Text Changes to MonoGen Challenges"
This reverts commit 3bf79acc6a.
* Text Changes to MonoGen Challenges
* Item Texture Files
* MonoGen Ribbons added
* Resolving merge conflict
* Updated texture files? I think
* Changed image names and added new localizations for syntax
* Removed unused ribbons
* Update item atlas
* [Feature] replace bug-report template with form (#2772)
* replace bug-report template with form
* update bug_report.yml
* add palceholders for data & session file
* Update item atlas again
This time, after merging main into the PR.
* Merged with beta's new items
* Fixed typedoc issues
* Removing localizations
* Text Changes to MonoGen Challenges
* Item Texture Files
* MonoGen Ribbons added
* Resolving merge conflict
* Updated texture files? I think
* Changed image names and added new localizations for syntax
* Removed unused ribbons
* Update item atlas
* Update item atlas again
This time, after merging main into the PR.
* Merged with beta's new items
* Fixed typedoc issues
* Removing localizations
* MonoGen Ribbons added
* Text Changes to MonoGen Challenges
* Item Texture Files
* MonoGen Ribbons added
* Updated texture files? I think
* Changed image names and added new localizations for syntax
* Fixed typedoc issues
* Revert "Text Changes to MonoGen Challenges"
This reverts commit 3bf79acc6a.
* Please fix this.
* Revert "[Feature] replace bug-report template with form (#2772)"
This reverts commit aa69b10777.
---------
Co-authored-by: Frutescens <info@laptop>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
Co-authored-by: chaosgrimmon <31082757+chaosgrimmon@users.noreply.github.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
* [Sprite] Show Partner Eevee variants
Taken from non-partner Eevee
* [Sprite] Show Partner Eevee variants
Taken from non-partner Eevee
* [Sprite] Show Partner Eevee variants
* Replacement of the BGM in the sea biome (by Andr06)
* Modification of BGM credits in README.md
* Replacement of the BGM name by the title chosen by its composer in all languages
* Update BGM loop point for biome 'SEA'
* [Sprite] Add static epic Mega Mewtwo Y
Colours taken from exp, as consistent/exp rare backs share palettes.
* [Sprite] Fix transparent pixels on Mega Mewtwo X
* [Sprite] Fix transparent pixels on Mega Mewtwo X
* [Sprite] Add static epic Mega Mewtwo Y
Now exists, and is a paletteswap
* Replacement of the BGM in the slum biome (by Andr06)
* Modification of BGM credits in README.md
* Replacement of the BGM name by the title chosen by its composer in all languages
* Update BGM loop point for biome 'SLUM'
* [Sprite] Remove normal Larvesta stray pixels
Taken from original commit
* [Sprite] Revert shiny Larvesta stray pixels
Taken from original commit
* [Sprite] Match variant Larvesta colours
Fixed a floating pixel in epic shiny Yungoos' icon. Caused by Mimikyu's epic shiny sprite being placed too high on the sprite sheet. Moved Mimikyu's sprite down and updated json to reflect the change.
* [Sprite] Shiny Meteor Minior not in shell
Taken from non-shiny sprite and animation.
* [Sprite] Back shiny Meteor Minior not in shell
Taken from non-shiny sprite and animation.
* [Sprite] Shiny exp Minior Cores wrong colours
* [Sprite] Shiny exp Minior Core backs wrong colours
* Adds TextStyle for bgm-bar ui
* Makes the ui bgm-bar truly dynamic + cleans up unused code
+ Removes all hard-coded characters from the string to allow for different typographical rules in different languages
* Applies the necessary modifications to locales following the deletion of the hard-coded character to form strings
* Use same style as above + reduce shadow offset
* Creates and loads a resource for the bgm-bar ui
+ Can be redesigned by someone with more talent if needed, since it won't affect the ability bar
* Using the new resource in bgm-bar ui
* Use of more space by default following deletion of the 'noteText' text zone
* [Sprite] Missing female Scyther front variant palettes
Taken from existing male counterpart.
* [Sprite] Missing female Scyther back variant palettes
Taken from existing male counterpart.
* [Sprite] Adding female Scyther variants
Instead of using the recommended LUFS of -23, use the LUFS of -14 used by Youtube
And locking in a maximum peak value of -1.0dB to avoid the saturation still present at -14 LUFS for some tracks
* Rename 982-three-segment_3.png to 982-temp_3.png
temp change to swap non-destructively
* Rename 982_3.png to 982-three-segment_3.png
* Rename 982-temp_3.png to 982_3.png
* [Sprite] Gives Disguised form explicit identifier
`null` defaults to `disguised`, as is desired.
* [Sprite] Renamed Disguised form has exp sprites
* [Sprite] Add Busted Mimikyu to masterlist
* Rename static non-shiny front 778.png to 778-disguised.png
* static non-shiny front
* exp non-shiny front
* static non-shiny back
* exp non-shiny front
* static non-shiny back
* static shiny front
* static shiny front
* non-shiny icon
* exp non-shiny back
* shiny icon
* static var front
* exp non-shiny back
* exp shiny front
* exp shiny front
* exp shiny back
* static shiny back
* exp var front
* static var back
* Delete public/images/pokemon/variant/exp/778_3.png
* Delete public/images/pokemon/variant/exp/778_3.json
* exp shiny back
* exp shiny back
* rare icon
* epic icon
* exp var back
* static var front BUSTED
* static var back BUSTED
* exp var front BUSTED
* exp var back BUSTED
* [Sprite] Static Mimikyu Busted sprite fix
Fixes eyeholes on torso
* [Sprite] Exp Mimikyu sprite fixes
Fixes eyeholes on torsos
* Trim static shiny front sprite size
Addresses issue #2683
* [Sprite] Match static shiny Disguised w non-shiny
Addresses issue #2683
* Test changes to change variant label color based on Tint
* Revert "Test changes to change variant label"
This reverts commit 0ad0f62930.
* minimal recovery changes
* Finalized recovery and implemented ShinyIcon
* add setY in MockSprite
* added back some unintentional removed code
* added shiny_icons
* Initial test for tier change
* implemented Shiny Icon full functionality
* slight setY change for non-Base starters
* Add Eviolite with Unit Tests
* Localize for de, es, fr, it, ko, zh_CN, zh_TW
* Adjust German Localization
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
* Adjust Italian Localization
* Change Multiplier Type
* Adjust Unit Test Import
* Change Constructor
* Make Unit Tests Localized
* Comment Out of Reward Pool
---------
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>