* extend: log in encounter phase for better debugging
* fix: `the storng stuff` test flakiness
The enemy pokemon could get contrary or other abilities that cause the expected values to be ... not as expected
* remove accidental it.each
tests were being executed 30-100 times. This is a debugging tool but was never supposed to make it to merge.
* [Bug] Fix reloads erasing weather on first wave of biome
* Minor revisions
* Minor revisions 2
* Update test
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Make `OPP_MOVESET_OVERRIDE` fully override the enemy's moveset
* Update tests with new override behavior
* Fix tests
* Fix another test
* Move overrides no longer required to be arrays
* Remove `SPLASH_ONLY` test utility variable
* Update moveset override helper functions
* Missed some tests
* [Bug] Fix reloads causing RNG inconsistencies
* Minor revisions
* Allow reload helper to directly access getSessionSaveData()
* Changed Moody and Acupressure to use seeded RNG
* Fix broken unit test