* Make `OPP_MOVESET_OVERRIDE` fully override the enemy's moveset
* Update tests with new override behavior
* Fix tests
* Fix another test
* Move overrides no longer required to be arrays
* Remove `SPLASH_ONLY` test utility variable
* Update moveset override helper functions
* Missed some tests
* add integration tests
* account for magic guard
* update test name
* remove test code
* fix magic guard interaction
* set 1 as min damage
* fix tests
* only apply magic guard attr if ally is active
* nit: remove new line
* update docs
* add the move attr