AppleOfTheDark
b9a068e3b7
Implement Shed Skin (and Hydration!) ( #84 )
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* Implement Shed Skin (and Hydration!)
Implemented Shed Skin, with a 1/3 chance to remove a non-volatile status condition if inflicted with it at the end of each turn. While doing this I noticed Hydration is the same effect but in Rain/Heavy Rain, so I implemented that too.
* Update to ability.ts based on changes.
Formatting errors should be largely fixed, and we've switched from Math.rand to Utils.
* Update src/data/ability.ts
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Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-11 00:16:09 -04:00
Madmadness65
b2beb8e0c8
Chespin now has Tackle at level 1
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Minor change to give the only starter without a normal attack one. Chesnaught *does* have it at level 1 oddly enough.
2024-04-10 21:59:08 -05:00
Jason Halvorson
a337e9499a
Fix Diancie's gender
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Diancie is genderless, so I've removed it's gender
2024-04-10 22:41:53 -04:00
Xavion3
4f1fa4e192
Fix random category
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Also fix the variable name
2024-04-10 22:41:16 -04:00
Xavion3
4f63b83bd9
Add support for variable category moves
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Also lets shell side arm poison
2024-04-10 22:41:16 -04:00
ARSOD-Z
7c8aed50cd
trainer dialogue ( #81 )
2024-04-10 22:39:42 -04:00
Stophles
f418fe294a
Rapid Spin now removes traps/seeds, added (P) back on
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Rapid Spin now removes the tags for trapping moves and seeds rather than having them lapse. Re-added the (P) to the move since clearing arena hazards hasn't been implemented yet.
2024-04-10 20:37:11 -04:00
Flashfyre
bd556e3c68
Fix Fillet Away
2024-04-10 17:31:39 -04:00
Flashfyre
f45b21afde
Revert "Fillet Away"
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This reverts commit 97144077f2
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2024-04-10 17:23:31 -04:00
Kieru Snowbell
97144077f2
Fillet Away
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I wanted to use it, so I coded it.
2024-04-10 17:21:07 -04:00
Flashfyre
350aa30a35
Fix issue with status effect move AI
2024-04-10 15:39:36 -04:00
LaukkaE
3a2f364b41
Fix protect having a chance to fail twice in a row
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Account for other types of protecting moves
2024-04-10 15:01:38 -04:00
Flashfyre
151b751300
Fix crash when stealing an enemy item not in player pool
2024-04-10 14:31:29 -04:00
Flashfyre
a9040edc84
Drastically reduce chance of natural fog
2024-04-10 12:56:31 -04:00
Flashfyre
012158e7ff
Improve enemy move selection AI
2024-04-10 12:49:23 -04:00
LaukkaE
973eefee1d
Add electric terrain electric type boost
2024-04-10 09:12:27 -04:00
LaukkaE
2a5cfbf758
Psyblade & Rising voltage affected by Electric Terrain
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fix
2024-04-10 09:12:27 -04:00
Xavion3
6078154a87
Add support for weather ball
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Support both type changing and power boosting
2024-04-10 08:46:48 -04:00
kd8lvt
3e5a0d5c9c
Implement Aftermath ( #71 )
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* Implement Aftermath
* Clean up unused imports & Consistency
* Minor changes
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Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-09 18:05:15 -04:00
Flashfyre
e672ead184
Indicate starters that exceed cost on starter select and show values for locked starters
2024-04-09 16:58:56 -04:00
Flashfyre
b892a8b40e
Add option to disable move animations
2024-04-09 15:06:47 -04:00
LaukkaE
c9eff345cf
Implement Aura Wheel and Raging Bull types ( #69 )
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* Implement Aura Wheel and Raging Bull types
* Account for fusion
2024-04-09 14:02:41 -04:00
Flashfyre
b48dd1c7fc
Fix some trap tag messages
2024-04-09 12:42:18 -04:00
LaukkaE
2623313970
Toxic accuracy skip, fix thousand waves
2024-04-09 11:48:04 -04:00
Flashfyre
a2e57bf1f7
Add unsaved changes to Super Fang benefit score
2024-04-09 11:25:15 -04:00
Flashfyre
5ee95bcd17
Add Super Fang target benefit score
2024-04-09 11:04:09 -04:00
Madmadness65
78dc98eb56
Add former HMs as TMs
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This adds Cut, Strength, Flash, Rock Smash, Rock Climb, and Defog as new potential TMs.
Also adds Spiky-eared Pichu into the game for implementation at a later time.
2024-04-09 02:16:12 -05:00
Flashfyre
d226f4f564
Add a new splash message
2024-04-09 01:43:12 -04:00
Flashfyre
611d78718d
Fix additional line break bug
2024-04-08 21:10:53 -04:00
Flashfyre
665eece2ac
Slightly nerf early-mid to late-mid rival battles
2024-04-08 18:05:42 -04:00
Flashfyre
52f0f5a149
Fix status move immunity not working (ie. Thunder Wave)
2024-04-08 16:02:12 -04:00
Flashfyre
5844f2d742
Fix poison immunity abilities not working with toxic
2024-04-08 13:21:06 -04:00
Flashfyre
4a528aebcc
Fix one hit KO moves not working properly
2024-04-08 12:52:37 -04:00
Flashfyre
5617aa9772
Re-implement counter changes and Metal Burst with missing property added
2024-04-08 12:13:34 -04:00
Flashfyre
db24880064
Revert "Implemented Metal Burst, fixed comeuppance logic, changed CounterDamage attribute"
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This reverts commit e24c79d541
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2024-04-08 12:08:47 -04:00
Potattiummm
e24c79d541
Implemented Metal Burst, fixed comeuppance logic, changed CounterDamage attribute
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Changed Counterdamage attribute to include a multiplier for metal burst and comeuppance. Changed logic for Comeuppance that caused it to always fail, no matter if a physical or special move hit it. Implemented Metal Burst.
2024-04-08 12:06:34 -04:00
LaukkaE
34cb70afa5
Implement Triage and Gale Wings
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add move.ts
2024-04-08 10:16:50 -04:00
Flashfyre
fdcefbd5c1
Fix weather and terrain abilities not applying in endless mode on biome switch
2024-04-08 09:31:30 -04:00
Flashfyre
efb957cd4b
Fix crash with generating fused species name
2024-04-08 08:33:22 -04:00
Madmadness65
f16f4576fe
Temporarily mark Rotom as unable to change forms
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This was affecting its ability to appear as forms in the wild and should now be fixed. Nymble's initial value change was an overcorrection and has been lowered from 4 to 3.
2024-04-08 02:01:45 -05:00
musicman928
b7368afa9e
Add type change abilities
2024-04-07 22:27:07 -07:00
Flashfyre
4531ef1ff2
Fix minor issue with fusion name generation
2024-04-07 22:56:22 -04:00
Flashfyre
87aae2ff1c
Nerf enemy evolution levels and first gym leader
2024-04-07 21:56:38 -04:00
Flashfyre
89de4b511b
Fix mixed gender names for female guitarist
2024-04-07 19:50:15 -04:00
LaukkaE
fb9f5dad11
Properly implement Soul-Heart, Fix Opponent Stage boosts on faints ( #53 )
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* Properly implement Soul-Heart, Fix Opponent Stage boosts on faints
add phases.ts
remove unused import
spacing
fix
* simplify alivePlayField
2024-04-07 17:20:24 -04:00
Madmadness65
c9de57185e
Implement Sand Spit ability; Increase Nymble's starter cost
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The ability Sand Spit is now functional.
Unrelatedly, Nymble has now been doubled in starter cost from 2 to 4 (it's just too good to be too low).
2024-04-07 14:01:48 -05:00
Potattiummm
0597d04784
Added Ice Scales
2024-04-07 19:36:56 +01:00
Flashfyre
fae5b642f6
Improve fusion names with a space present
2024-04-07 00:28:37 -04:00
Madmadness65
90f6005603
Update Gen 3 egg moves
2024-04-06 23:00:53 -05:00
Madmadness65
0cb008adb0
Implement Gooey and Tangling Hair abilities
2024-04-06 22:18:12 -05:00