Commit Graph

26 Commits

Author SHA1 Message Date
Jakub Hanko
d024b840bf
Another try to fix ESLint CI run 2024-05-24 17:03:22 +02:00
Matthew
f7a7b23dd1
Update README and package, re-add money formatter (#1286) 2024-05-23 12:29:18 -04:00
Greenlamp2
bac6c22973
ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224)
* eslint config + packages

* updated eslint config

* fix the issue eslint adding ;;;; at interfaces

* first round with eslint --fix .

* removed config for unused export

* Revert "first round with eslint --fix ."

This reverts commit 77a88e0895.

* removed config for camelCase

* for real this time, first round of eslint --fix .

* halfway to manual eslint fix

* eslint done

* added "how to setup" the hook to eslint --fix each new file before commit (if wanted)

* removed eslintrc config file duplicat

* fix human error + ignore build folder + merge overrides

* added curly brace style + eslint

* applied double quote linter rule

* added lefthook

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* github action to run eslint

* added node_modules to ignore eslint

* different action for typescript

* no need for different glob (default src)

* node 20

* node 20

* removed no longer needed install file

* remove hooks part from README

* eslint fixes

---------

Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
2024-05-23 11:03:10 -04:00
Dakurei
c44009738a Add auto detect user language
+ prLang used to override langague detected if necessary
2024-04-30 16:48:37 -04:00
Flashfyre
7115683274 Increment game version 2024-04-28 20:45:04 -04:00
Flashfyre
dcded952d5 Bump client version for forced update 2024-04-25 09:57:52 -04:00
Flashfyre
c76f8c5e7e Add tiered shiny variants 2024-04-18 22:52:26 -04:00
Flashfyre
6e59b4dd77 Prevent saving on an outdated client 2024-04-15 10:09:51 -04:00
James Lin
73c9625df1
Add i18next framework to enable further contributions (#96)
* prototype

* Update with comments and type safety
2024-04-11 23:47:03 -04:00
Matthew
dc9dc98c71 Adding Env files for Local Development Ease 2024-04-04 13:52:13 -04:00
Devin Korb
53def01b51
Add unit testing support with vitest (#18)
* update loose files and add vitest

* update test scripts

* more support for vitest

* more test support

* update vscode settings
2024-03-30 20:47:47 -04:00
Flashfyre
0b70effd02 Revert "Update Phaser to 3.80.0 beta 2"
This reverts commit 993ab264e7.
2024-02-18 23:01:44 -05:00
Flashfyre
993ab264e7 Update Phaser to 3.80.0 beta 2 2024-02-18 22:59:03 -05:00
Flashfyre
052564f902 Update final boss fight and restructure some files 2024-01-13 12:24:24 -05:00
Flashfyre
e107349a98 Add data save and load 2023-12-26 14:49:23 -05:00
Flashfyre
8ed7b77868 Add most gen 9 move animations 2023-12-21 20:58:00 -05:00
Flashfyre
e8b82d2d55 Soft implement gen 6-9 moves 2023-11-30 16:37:16 -05:00
Flashfyre
4d02432606 Add palette swaps for fusions 2023-11-23 23:52:13 -05:00
Flashfyre
55a61158cf Update Phaser version 2023-11-10 16:41:02 -05:00
Flashfyre
23a21af173 Update Vite and add sound for item rewards 2023-10-25 23:15:54 -04:00
Flashfyre
46c31f9595 Add scaling level cap and party switch option after load
Add scaling level cap and party switch option after load; update Phaser to newest beta version
2023-10-03 12:50:31 -04:00
Flashfyre
0cc87b4ba0 Add sprite shadows and update engine 2023-06-04 21:47:43 -04:00
Flashfyre
1cf81869d0 Add Pokemon Reborn move animations 2023-04-03 20:47:41 -04:00
Flashfyre
71cc5291d0 Add Typescript dev dependency 2023-03-31 23:06:52 -04:00
Flashfyre
0effdfa7fb Various updates and changes 2023-03-31 16:04:39 -04:00
Flashfyre
2f17903d30 Initial commit 2023-03-28 14:54:52 -04:00