* Adds Expert Breeder Mystery Encounter to the game
* add achievement for Breeders in Space and remove redundant tests
* rename to Expert Pokemon Breeder
* remove unintentional test code
* remove unintentional test code
* test fix with breeder rename
---------
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
* add .github/workflows/mystery-event.yml
* update mystery-event.yml
* mystery encounters: resolve review comments:
Lost at Sea:
-fix typo in handlePokemonGuidingYouPhase function
Mysterious Chest:
- remove obsolete commented code
mystery-encounter.ts
- remove unused `onDone` field from MysteryEncounterBuilder
* fix typo in CanLearnMoveRequirementOptions
* remove redundance from Pokemon.isAllowedInBattle()
* chore: jsdoc formatting
* fix lost-at-sea tests
* add fallback for biomeMysteryEncounters if empty
* lost-at-sea-encounter: fix and extend tests
* move "battle:fainted" into `koPlayerPokemon`
* add retries to quick-draw tests
* fix lost-at-sea-encounter tests
* clean up battle animation logic
* Update and rename mystery-event.yml to mystery-events.yml
* Update mystery-events.yml
* Fix typo
* Update mystery-events.yml
Fix debug runs
* clean up unit tests and utils
* attach github issues to all encounter jsdocs
* start dialogue refactor
* update sleeping snorlax encounter
* migrate encounters dialogue to new format
* cleanup and add jsdocs
* finish fiery fallout encounter
* fix unit test breaks
* add skeleton tests to fiery fallout
* commit latest test changes
* finish unit tests for fiery fallout
* bug fix for empty modifier shop
* stash working changes
* stash changes
* Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/test/utils/overridesHelper.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/test/utils/overridesHelper.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/test/utils/overridesHelper.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/test/utils/overridesHelper.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/data/battle-anims.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* nit updates and cleanup
* Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* add jsdocs and more cleanup
* add more jsdoc
* add the strong stuff encounter
* add the strong stuff encounter and more unit tests
* cleanup container length checks in ME ui
* add retries to tests
* add retries to tests
* fix trainer wave disable override
* add shuckle juice modifier
* add dialogue bug fixes
* add dialogue bug fixes
* add pokemon salesman encounter and affects pokedex UI display
* add unit tests for pokemon salesman
* temp stash
* add offer you can't refuse
* add unit tests for offer you can't refuse encounter
* remove unnecessary prompt handlers
* add tests for disabled encounter options
* add delibird-y encounter
* add delibird-y encounter
* add absolute avarice encounter
* finish absolute avarice encounter
* add unit tests and enhancements for item overrides in tests
* fix unit test
* cleanup absolute avarice PR
* small bug fixes with latest sync from main
* update visuals loading for safari and stat trainer visuals
* update visuals loading for safari and stat trainer visuals
* update a trainer's test encounter and add unit tests
* add Trash to Treasure encounter
* clean up trash to treasure encounter
* clean up trash to treasure encounter
* add berries abound encounter
* start clowning around encounter
* first implementation pass at clowning around
* add unit tests for clowning around
* add unit tests for clowning around
* clean up ME unit tests
* clean up unit tests
* update unit tests
* add part timer and dancing lessons encounters
* add unit tests for Dancing Lessons and Part-Timer
* reordered biome list and adjusted redirection for project and labels
* Add Weird Dream encounter and slight reworks to Berries Abound/Fight or Flight
* adjusting yml to match new labels
* fix yml whoopsie
* Expanded 'Weird Dream' banlist and fixed a bug with the BST bump range
* adds Winstrate Challenge mystery encounter
* small cleanup for winstrates
* add unit tests for Winstrate Challenge
* fix pokemon not returning after winstrate battle
* commit latest beta merge updates
* fix ME null checks and unit tests with beta update
* fix ME null checks and unit tests with beta update
* MEs to pokerogue beta branch
* test dialogue changes
* test patch fix
* test patch fix
* test patch fix
* adds teleporting hijinks encounter
* add unit tests for Teleporting Hijinks
* small change to teleporting hijinks dialogue
* migrate ME translations to json
* add retries to berries-abound.Option1: should reward the player with X berries based on wave
* add missing ME dialogue back in
* revert template changes
* add ME unique trainer dialogue to both dialogue jsons
* fix hanging comma in json
* fix broken imports
* resolve lint issues
* fix flaky test
* balance tweaks to a few MEs, updates to bug superfan
* add unit tests for Bug-Type Superfan and clean up dialogue
* Adds Fun and Games mystery encounter
* add unit tests for Fun and Games encounter
* update jsdoc
* small ME balance changes
* small ME balance changes
* Adds Uncommon Breed ME and misc. ME bug fixes
* Update getFinalSessionData() to collect Mystery Encounter data
* adds GTS encounter
* various ME bug fixes and balance changes
* latest ME bug fixes
* clean up GTS Encounter and add unit tests
* small cleanup to MEs branch
* add BGM music names for ME music
* bug fixes and balance changes for MEs
* ME data schema updates
* balance changes and bug fixes to MEs
* balance changes and bug fixes to MEs
* update tests for MEs
* add jsdoc to party exp function
* dialogue updates and test fixes for MEs
* dialogue updates and test fixes for MEs
* PR suggestions and fixees
* stash PR feedback and bugfixes
* fix all tests for MEs and cleanup
* PR feedback
* update flaky ME test
* update tests, bug fix MEs, and sprite assets
* remove unintentional console log
* re-enable stubbed function for Phaser text styling
* handle undefined introVisuals properly
* PR feedback from NightKev
* disable Uncommon Breed tests
* locales updates and bug fixes for safari zone
* more PR feedback and update field trip with Rarer Candy
* fix unit test
* Change how reroll button gets disabled in Modifier Shop Phase
* update continue button text logic
* Update src/ui/modifier-select-ui-handler.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* fix money formatting and some nits
* more nits
* more nits
* update ME tsdocs with links
* update ME tsdocs with links
---------
Co-authored-by: Felix Staud <felix.staud@headwire.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
Co-authored-by: InnocentGameDev <asdargmng@gmail.com>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
* Hardcoded Pokemon should have proper names
* Add evil admin placeholder images
* Add admin names to locale files
* Add evil team admin dialogue
* current things.
* rename
* team galactic wants to be special
* Revert debug changes
* Added Trainer Names and Titles
* [Hotfix] Fix interactions of some moves not changing types (#3183)
* [Hotfix] Fix wild spawns not having their HA (#3190)
* Add evil admin placeholder images
* Add admin names to locale files
* Add evil team admin dialogue
* Added new sprites
* Make simple admin trainer pools
* Add Korean localization
* Revert this
* [Feature] Named Evil Team Admins
* Dateien removed
* Revert override
* French only needs one pair of evil team bosses :)
* Some things Temp Mentioned in the PR
* Removed NoDuplicates again...Because it only works on the speciality pool....
Also reordered the second admin wave. So we guarantee it is never the same one
* German dialogue
* Offset
* Jördis just better
* Credit for the artists (see https://www.deviantart.com/icejkai/art/Magma-Admin-Courtney-Trainer-Sprite-544510574)
* Order
* Added tsdoc and named it more clear
* Fixed formatting and made it a void function
* Changed offset to number and updated tsdoch
* Improve readability
* Removed extra lines
* Fix this
* Revert override
* colress gets his own pool because @blitzy wants it (and i agree)
* Added Rood (some plasma sage guy)
* has voucher is not false by default. So only it will be set true for evil team leaders, gym leaders, elite 4 and champions
* Apply suggestions from code review
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: returntoice <dieandbecome@gmail.com>
* Added the localization also to japanese
* Update src/locales/ko/trainers.ts
Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>
* CA
* Removed Colress
* Colress Last Stand
---------
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: returntoice <dieandbecome@gmail.com>
Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>
* [Hotfix] Fix interactions of some moves not changing types (#3183)
* [Hotfix] Fix wild spawns not having their HA (#3190)
* Add evil admin placeholder images
* Add admin names to locale files
* Add evil team admin dialogue
* Added new sprites
* Make simple admin trainer pools
* Add Korean localization
* Increase evil boss money multiplier from 2.25 to 2.5
---------
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fix tinted caught icon false positive
* Remove unused import
* Rename and optimize
* Block comment
* Draft of evil team grunt pokemon pools
* Add graphics and music
* Add grunt spawn logic
* Add Giovanni
* Add team leader graphics
Giovanni and Ghetsis already have sprites, so they do not need added.
* Add teams for other evil team bosses
* Fix some typos and change hp bars to 2/2/2
* Fix sprites and add random team boss
* Add forced grunt encounter and update dialogue
* Update locales
* also lint en trainers
* More merge conflicts
* Deleted some duplicate images
* Correctly renamed the grunt files
* Forgot about team rocket
* New Magma Sprites
* Adjusted the trimming. Now they dont have as huge of a shadow bbelow them
* Fix grunt sprites
* Add real dialogue
* German Localization of the Dialogue
* Changes
* Tweak waves grunts spawn on
* Fix some typos in dialogue
* Y is canon
* Disable evil team spawns
* Fix another merge conflict
---------
Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
Co-authored-by: Jannik Tappert <tappertjannik@googlemail.com>
* Tate Animation was 5 times slower as the one from Liza. So i just shrunk down the file for it to have only every fifth frame
* Tates Animation is now smoother and more in sync with liza
Implement trainer battles; add dialogue functionality; add random session seed for predictable random results; remove capitalization from text; add full party heal after every 10 waves