* Added "Skip Dialogues" option (if at least 1 classic win)
* Removed error sound and hide option instead when classic wins = 0
* Add skip dialogues option to Unlockables and show unlocked message on first classic win
* Only skips seen dialogues, removed dialogue option from unlockables, seen dialogues get saved to local storage
* oops
* dont show charSprite when skipping a dialogue, small fixes
* pokemonInfoContainer always on top of battle UI when shown
---------
Co-authored-by: Frederik Hobein <frederik.hobein@nterra.com>
* Balanced tokens
* Remove existing tokens, all 10 stack limit
* Linter complained
* Sorry Mr. Lint I’ll do better next time
* Removed redundant min
* Used a version system to update tokens
* The linter has peculiar tastes
* See if this works
* I'm at my limit omg wtf Sam
* Call me Swoobat the way I keep it Simple
* Clean up some log statements
* Adjust token weights to make up for removal of sleep and freeze
* Be so fr GitHub that’s not a real merge conflict
* Handle if the browser gives a long form of a language (like "de-DE") for cases where we only have the short form "de".
* Changed it so that now resolved Language is now used anywhere. This is basically what i orignally did manually but provided from i18next directly
* Updated champion teams
* Forgot Alder's legendary
* Give Alder Genesect
* Merge and update
* Update teams a bit more
* Red now leads with Pikachu, fixed Iris dialogue
* Add champ leads
* Add possibility to override whole user party
* Update species overriding
* Replace SPARTER_SPECIES_OVERRIDE with array
* Replace SPARTER_SPECIES_OVERRIDE with array
* Add possibility to override species forms
* Add possibility to override species forms
* Fix eslint styling
* Add possibility to override Abilities for party
* Override status, gender, moveset
* Add possibility to override shinies
* Fix CI
They do not have sprite differences currently, so they won't be able to be identified at a glance, but they do have the canon stat differences between "sizes".
In Korean, postpositional particles vary depending on whether the
preceding syllable ends in a consonant or a vowel. Currently there
is no ability differentiate between the two types of particles, so both
forms are being used at the same time.
To remedy this problem, I added the relevant i18next processor to
properly select and print the correct form of the particle.
* fixed translations and started dialogues
* ptBR translations
* fixes
* minor fix
* minor fixes 2
* firebreather
* minor translations
* minor translations
* Added "Skip Dialogues" option (if at least 1 classic win)
* Removed error sound and hide option instead when classic wins = 0
* Add skip dialogues option to Unlockables and show unlocked message on first classic win
* Only skips seen dialogues, removed dialogue option from unlockables, seen dialogues get saved to local storage
* oops
* dont show charSprite when skipping a dialogue, small fixes
---------
Co-authored-by: Frederik Hobein <frederik.hobein@nterra.com>
* [Bug] Female variant Rhyperior missing .json palette
Adds the missing variant back palette map. Taken from the male variant back.
* [Bug] Female variant Rhyperior missing .json palette
Adds the missing variant front palette map. Taken from the male variant.
* [Bug] Female variant Rhydon line missing .json palette
Lets the game know that variants, both front and back, for Rhydon, Rhyhorn, and Rhyperior exist.
* [Bug] Female variant Rhydon, Rhyperior missing .json palette
Adds the missing variant front palette maps. Taken from the male variants.
* [Bug] Female variant Rhydon, Rhyperior missing .json palette
Adds the missing variant back palette maps. Taken from the male variant backs.
* [Bug] Add variant Larvesta icons
The game wants them in pokemon_cons_5v.json, where they are currently not. All Solosis and Tympole_3 sprites placements adjusted for adequate spacing.
* [Bug] Add variant Larvesta icons
Adds the icons to the spritesheet, and moves around some other icons for optimal use of space and spacing.
* Voucher and Wide Lens item table Changes
- Wide Lens moved from Rogue -> Ultra Tier, same weight
- Voucher moved from Ultra -> Great Tier, same weight
- Voucher Plus moved from Master -> Rogue Tier, with weight starting at 9 -> 6 and decreasing with each reroll with 3 -> 2
- Voucher Premium added to Master (based on suggestion from Madmadness) with same weight as new Voucher Plus, and disabled in Endless / Endless Spliced
* Added Berry Count limiter
2 count for Lum, Leppa, Sitrus, Enigma
3 count for all else
* fix test 1
* fix test 2
I blame browser coding for this
* fix test 3
I BLAME BROWSER CODING
* Changed Berry Pouch to 30% > 33*%, max stack 90% > 100%
* fix test 4!!!!
oops
* english.
* german.
* spanish.
* french.
* italian
* portugese.
* simplified chinese.
* traditional chinese.
* Removed voucher changes, making separate PR for them to be discussed.
* Swapped switch statement to .includes statement
* Update modifier-type.ts
* thank you cheek pouch pr
* organizing, translations and achv localization
* localized for all languages
* minor fix
* minor fix 2
* minor fix 3
* Fixed Achivment Localization, Added german localization and fixes some issues with german localization at other parts
* fix pickup description
* Update French achv.ts
* French typo correction achv.ts
* eslint fixes
* added zhTW
* minor fix
* Achivment Bar is localized and gets bigger when using german
* Changed some things to make it not as Big
* The Achivment Bar now grows with the context
* Updated Achivment Names in german
* Update French achv.ts
* Vouchers now will show the correct descrption again
* minor fix
* minor fixes
* "sub" to "semi"
* minor fix
* fixes warning and organizes some files
* forgot about english
* korean translations
* test fix
---------
Co-authored-by: Jannik Tappert <tappertjannik@googlemail.com>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
* Fixing Liquid Ooze to turn move user and not one with the ability as well as converted strength sap to use same logic instead of making it a separate class
* Replaced "undefined" with "null"
* Updated based on feedback + fix file permissions
* Fixing file permission on battler-tags
* Adding localization for drain message
* Apparently this file is 755 unlike the others
* Removed ability for custom message in exchange for getting to pass Pokemon name
* Once again changing moves from 644 to 755 like it is in repo right now :)
* putting ability back to 755 (why are file permissions all over the place)
* toxic and flame orb odds tweak and localisation
* Update modifier-type.ts
German name, but English description
* Update modifier-type.ts
Spanish done, in this regard!
* Update src/locales/fr/modifier-type.ts
French translation, thanks @Dakurei
Co-authored-by: Dakurei <maxime.palanchini@gmail.com>
* Update src/locales/fr/modifier-type.ts
French translation, thanks @Dakurei
Co-authored-by: Dakurei <maxime.palanchini@gmail.com>
* Update modifier-type.ts
Missed eliminating the "."
* Update modifier-type.ts
* Update modifier-type.ts
"it" gets proper English description, waiting on an Italian localisation
* Update modifier-type.ts
fixed the english desc.
* Update src/locales/it/modifier-type.ts
it localisation
Co-authored-by: Dakurei <maxime.palanchini@gmail.com>
* Update src/locales/it/modifier-type.ts
GoaTed translator
Co-authored-by: Dakurei <maxime.palanchini@gmail.com>
* Update modifier-type.ts
English in pt
* Update modifier-type.ts
English everywhere zzz
* Update modifier-type.ts
Final English, ready for translation by whoever sees it fit!
* Update src/locales/pt_BR/modifier-type.ts
Fixed a mixup
Co-authored-by: Dakurei <maxime.palanchini@gmail.com>
* Update src/locales/pt_BR/modifier-type.ts
Fixed a mixup
Co-authored-by: Dakurei <maxime.palanchini@gmail.com>
* Update modifier-type.ts
Added DerTapp translations without the "Ein Item zum Tragen." part for consistency throughout the file and with the rest of the locales, and according to what was briefly discussed in the Discord last night.
* Update modifier-type.ts
Missed taking out the "." in the /de, to keep it consistent with all other descriptions
* Delete src/locales/ko/modifier-type.ts
Korean localisation is already done
* Add back ko modifier-type
---------
Co-authored-by: Dakurei <maxime.palanchini@gmail.com>
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
Co-authored-by: Temps Ray <temps.ray@gmail.com>
* squased merge rebind_menu
* azerty to qwerty
* add a check to preven a crash in firefox
* reset navigation menu on quit
* removed dual lock mekanism
* navigation display update icons on new bind
* added submit binding
* removed attribute no longer used
* change protected to abstract
* remove last bind protection since action and cancel are protected + renamed default controller to controller
* removed default alt qwerty keys in config
* fix some errors for doc
* fix tests
* fix some more errors for docs
* fix some more errors for docs final ?
* added alt bind for menu navigation + update icons on delete/home
* add type inference to getAttrs methods and refactor accordingly
* Tests/infer types for get attrs methods (#1)
* #1633: add spec/tests for coverage
* move ability/move tests into /src/tests and rename to *.test.ts to match common naming patterns
* use None in test cases to remove ambiguity
* revert back to before test cases were merged
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* [Bug] Fix rare shiny Cleffa using default icon
Rare shiny Cleffa's icon was showing up as the default colouration, or as shiny Lugia's icon.
This fixes that by adding it to the spritesheet pokemon_icons_2v and its .json, where the console log suggested it should belong.
* [Bug] Fix rare shiny Cleffa using default icon
Rare shiny Cleffa's icon was showing up as the default colouration, or as shiny Lugia's icon.
This fixes that by adding it to the spritesheet pokemon_icons_2v and its .json, where the console log suggested it should belong.