* Initial challenge framework
* Add type localisation
* Change how challenges are tracked
Also fixes the difficulty total text
* MVP
Renames challenge types, temporarily hides difficulty, and implements challenge saving.
* Attempt to fix one legal pokemon in a double battle
* Make monotype ignore type changing effects
* Make isOfType correctly detect normal types
* Try to fix double battles again
* Make challenge function more like classic
* Add helper function for fainted or not allowed
* Add framework for fresh start challenge and improve comments
* Try to fix evolution issues
* Make form changing items only usable from rewards screen
* Update localisation
* Additional localisation change
* Add achievements for completing challenges
* Fix initialisation bug with challenge achievements
* Add support for gamemode specific fixed battles
Also make monogen challenges face the e4 of their generation
* Add better support for mobile in challenges
* Localise illegal evolution/form change message
* Update achievement names
* Make alternate forms count for monogen
* Update monotype achievement icons
* Add more comments
* Improve comments
* Fix mid battle form changes
* Reorder mode list
* Remove currently unused localisation entry
* Add type overrides for monotype challenges
Meloetta always counts for psychic and castform always counts for normal
* Change how form changes are handled
Now attempts a switch at the start of each turn instead of immediately
* Add start button to challenge select screen
* Make starter select back out to challenge screen if using challenges
* Fix daily runs
* Update tests to new game mode logic
* eslint config + packages
* updated eslint config
* fix the issue eslint adding ;;;; at interfaces
* first round with eslint --fix .
* removed config for unused export
* Revert "first round with eslint --fix ."
This reverts commit 77a88e0895.
* removed config for camelCase
* for real this time, first round of eslint --fix .
* halfway to manual eslint fix
* eslint done
* added "how to setup" the hook to eslint --fix each new file before commit (if wanted)
* removed eslintrc config file duplicat
* fix human error + ignore build folder + merge overrides
* added curly brace style + eslint
* applied double quote linter rule
* added lefthook
* test precommit
* test precommit
* test precommit
* test precommit
* test precommit
* test precommit
* test precommit
* github action to run eslint
* added node_modules to ignore eslint
* different action for typescript
* no need for different glob (default src)
* node 20
* node 20
* removed no longer needed install file
* remove hooks part from README
* eslint fixes
---------
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
* rework of the input handling, including different gamepad and keyboard
* rework of the input handling, including different gamepad and keyboard
* first version of a too complex inputHandler based on phaser3-merged-input
* removed useless control management and kept it simple for our use case, investigating to put out button_XX()
* renamed inputHandler to inputController
* aggregate directions and some action into a same method + fix menu return value
* added back repeated input feature on keeping down a key
* cleanup + return type
* fix submit/action doing two things simultaneously, still same behaviour as before
* extracted UI inputs out of battle-scene
* tab -> spaces
* tab -> spaces what about now github ?
* tab -> spaces final (maybe)
* tried to fix the plugin loading issue on prod
* remove Plugins things as it's too uncertain how it works on prod
* seems old code source is indented with tab
* cleanup
* cleanup
* cleanup
* putting in an enum file the enum buttons
* fix repeating stats button + change message in event when the key is repeating
* added return type for ui-inputs
* added return type for inputs-controller
* adapted the code to integrate changes of bennybroseph
* rework of the input handling, including different gamepad and keyboard
* rework of the input handling, including different gamepad and keyboard
* first version of a too complex inputHandler based on phaser3-merged-input
* removed useless control management and kept it simple for our use case, investigating to put out button_XX()
* renamed inputHandler to inputController
* aggregate directions and some action into a same method + fix menu return value
* added back repeated input feature on keeping down a key
* cleanup + return type
* fix submit/action doing two things simultaneously, still same behaviour as before
* extracted UI inputs out of battle-scene
* tab -> spaces
* tab -> spaces what about now github ?