Commit Graph

2370 Commits

Author SHA1 Message Date
Xavion3
970e335fab
Remove endless 5850 crash bug (#1463) 2024-05-28 11:01:13 +10:00
Tempoanon
f64e9e4a0d
Update Phione and Manaphy levelup learnset (#1462) 2024-05-27 19:50:27 -05:00
Daeloth
f957994fe4
Tweaked SSS luck value color (#1457)
Changed the gradient colors in the SSS luck value to something with a little more life
2024-05-27 20:14:16 -04:00
Lugiad
fb26b6d501
pokemon-info-container Locales (#1413)
* Update i18n.ts

* Update pokemon-info-container.ts

* Update config.ts

* Update config.ts

* Update config.ts

* Update config.ts

* Update config.ts

* Update config.ts

* Update config.ts

* Update config.ts

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Update pokemon-info-container.ts
2024-05-27 17:28:53 -05:00
MadridPawmot
ec82ecd46d
Spanish translations (#1441)
* Update ability-trigger.ts

* Translated trainers
2024-05-27 17:24:41 -05:00
Lugiad
b0b4f0740f
Typo FR dialogue.ts (#1443) 2024-05-27 17:23:53 -05:00
Matthew Olker
5be2a6a4e7 Variant Update 2024-05-27 13:47:15 -04:00
Jannik Tappert
f24795d3fc
Changed How is local is checked and how serverURL is build to prevent… (#1122)
* Changed How is local is checked and how serverURL is build to prevent errros in offline mode

* Added window.location.hostname === ''; back as a check

* Removed any line breaks in the isLocal Condition

* 3rd time is the charme

* Update utils.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-27 10:20:25 -05:00
Jannik Tappert
8a6f87cfea
When the language is changed the game will complety reload (same as F5). (#1438)
Also now only the current language type image is loaded. If it doesnt exist for a language it will load the english one as a fallback

Tested with all lanugages
2024-05-27 10:12:29 -05:00
Lugiad
6059f0ee33
Typo FR dialogue.ts (#1433)
* Typo FR dialogue.ts

* Update dialogue.ts

* Update dialogue.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-27 09:26:52 -05:00
Jannik Tappert
88f725e15a
zhTW Type Images are now correctly loaded. (#1436) 2024-05-27 09:23:05 -05:00
Jannik Tappert
d23d835687
Fixed that the parasol lady for some reason wanted to start her dialogue with victory dialogue 2 instead of 1 (#1437) 2024-05-27 09:21:38 -05:00
Lugiad
b768362090
Typo FR dialogue.ts (#1432)
* Typo dialogue.ts

* Update dialogue.ts

* Update dialogue.ts
2024-05-27 07:52:34 -05:00
Elliott Simmonds
2edec7f95b
Partially implemented Steely Spirit (#1430) 2024-05-27 07:19:17 -05:00
Lugiad
fc9186e0af
Update French trainers.ts (#1429) 2024-05-27 07:07:00 -05:00
Dakurei
6d2b8ef2d1
Cleanup game-stats-ui-handler (from PR #1095) (#1106)
* Update i18n.ts

* Update config.ts

* Update game-stats-ui-handler.ts

* Add files via upload

* Cleanup code

  + Modification of the interface to manage labels dynamically (without this, the language change was not reflected until the page was completely refreshed)

* Apply ESLint after rebase on upstream/main

* Remove useless initStatsKeys

* Adds german localization

  + Changes font size in german only (because otherwise it overflows :D)

* Adds an additional method of formatting large numbers to make it a little more pleasant to read

  + The other was a little too barbaric in what it truncated, but is still useful in certain cases
  + Use abbreviations from 10^0 to 10^33

* Use of the new 'formatFancyLargeNumber' method to display money owned in combat and the highest sum of money obtained in statistics

---------

Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
2024-05-27 12:58:20 +01:00
40chyan
da5370cbd5
Update trainers.ts (#1428) 2024-05-27 06:43:59 -05:00
Jannik Tappert
7ea8e48a4e
Readded import for i18next to trainer-config.ts (#1427) 2024-05-27 06:38:22 -05:00
Lugiad
a0fdb8c07b
Update for French trainers.ts (#1426) 2024-05-27 06:31:15 -05:00
Lugiad
a1d57fc888
First batch of French translations for dialogue.ts (#1425) 2024-05-27 06:30:18 -05:00
Jannik Tappert
ac2f7755c2
Add the option to localize the Dialogue (#1254)
* Started Dialogue Loc. This is very much WIP

* Done with the trainer dialogue except the rival(s). And the special dialogue...

* Added Rival Dialogue

* Added final boss and ending dialogue

* Added Dialogue to all languages (just copied the english file). And updates the config.ts

* Added chinese splash

* Lint

* Added the new dialogue for the galar elite 4

* The dobule dialogue is now also localizable (also added dialogue localization files at all to chinese TW

* Added german dialouge for the named doubles

* Added Endboss translation for german

* Added rival dialogue in german (and yes i checked that every of them fits)

* Dialogue for trainer classes (As good as possible since the english text at some parts doesnt make a lot of sense)

* Start Gym Leaders

* Finished Kanto Gym Leaders
(Added missing dialogue to all other languages)

* Hoenn Gym Leaders

* Some more

* The Rest

* Marshal was missing something

* Partial French translation to dialogue.ts

* Added gender specific titles for elite 4, gym leaders and champs

* Readded import that was removed by a merge

* The dialogue can now be localized based on the players gender (male or female). unset uses the male dialogue. Can be easily adopted when we add non binary options later

---------

Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
2024-05-27 06:14:37 -05:00
ReneGV
bfe018ef65
Implement Comatose (#1423)
* Implement Comatose

* Lint

* Remove todo comment

* Remove partial
2024-05-27 06:01:03 -05:00
hayuna
4c443e7760
Add flag for immediate hatching eggs (#1424)
* Add flag for immediate hatching eggs

* Change time to hatch based on flag in Overrides
2024-05-27 05:49:49 -05:00
Jannik Tappert
35cb04fae1
Added the type icon localization (#1407)
* Added the type icon localization

* Updated french types image

* Revert the change to the "Type" Label. This wasnt meant to be in this pr
2024-05-27 03:39:18 -05:00
Matthew Olker
300aa1163a fix geticonatlaskey and geticonid for pokemon with forms 2024-05-27 00:03:15 -04:00
snnh
233911c462
Fix Chinese translation (#1417)
* Fix Chinese translation

* Fix Chinese translation

* Fix Chinese translation
2024-05-26 19:44:19 -05:00
Xavion3
72c7e9c194
Prevent duplicate evolutions crashing the game (#1416) 2024-05-27 00:14:38 +01:00
Madmadness65
6418632bd3 Fix Eevee evolution condition
Partner Eevee evolved the same way too, and I forgot to fix it, whoops.
2024-05-26 17:05:45 -05:00
Madmadness65
23301cc180 Fix Pikachu evolution condition 2024-05-26 16:51:22 -05:00
Amani H
16b17fc9f3
Change GitHub Link (#1408) 2024-05-26 16:18:28 -05:00
Madmadness65
6f4c087f7a Add Pikachu and Eevee technical forms
This adds Partner Eevee and Partner Pikachu, as well as all Cosplay Pikachu variants. Also included are some minor trainer-related formatting clean ups.

• Partner Pikachu and Eevee have their boosted base stats from the Let's Go games, but are otherwise identical in function and appearance to their regular variants.
• Cosplay Pikachus have their special moves as "evolution" moves and can be relearned if desired.
• Unlike the canon games, Partner Pikachu and Eevee are able to evolve like normal.
2024-05-26 16:15:37 -05:00
José Ricardo Fleury Oliveira
b239179c46
added translations (#1402) 2024-05-26 12:37:25 -05:00
Smewkie
42e0545918
Update trainer-config.ts (#1403)
Simply changing Marshal to have 2 evolved pokemon on his list rather than their unevolved forms, just in case there's another hiccup like with Iris having an Aron on her champion team.
2024-05-26 12:36:44 -05:00
Greenlamp2
3120917368
Overrides - Gender, Xp multiplier and arena tint (day & night) overrides (#1201)
* added override gender and arena tint (day & night)

* cleaner diff

* reset override

* fix gender override default value

* removed useless return variable

* also null for opponent

* add override tint, gender, xp multiplier

* remove condition duplicated + set overrides initial value to null

* added comments

* eslint

* Update overrides.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-26 11:17:41 -05:00
Jannik Tappert
bc773f07e3
Added a check for if it is a double battle. Otherwise a named trainer that has a potential double would show the "female" (partner) sprite if the solo battle was of female variant. (#1383) 2024-05-26 15:48:28 +01:00
Lugiad
96491039fb
Update French biome.ts (#1386) 2024-05-26 04:07:44 -05:00
Upos1997
6e286257d3
Implemented Plus and Minus (#1155)
* Implemented Plus and Minus

* Merge branch 'pagefaultgames:main' into main
2024-05-26 04:03:27 -05:00
Madmadness65
8b920f2e60 Mark Magearna's forms as selectable starters 2024-05-26 02:06:48 -05:00
SnowCharm
a2996cdd66
add zh_CN biome.ts (#1389) 2024-05-26 00:33:14 -05:00
Nicholas Galauxy
9aa22d6150
Bugfix: In-Battle Formes are incorrectly selectable (#1388)
* Fix incorrectly unselectable starter formes

* Fix linter issue that got merged upstream

* Remove battle-bond key from form key overrides based on feedback

* Fixes being able to select forms that shouldn't be startable

* Add Minior Cores as cycleable

* Remove unused code from previous implementation
2024-05-25 22:31:42 -05:00
Greenlamp2
b170478119
fix conflict without rebase (#1186) 2024-05-25 21:36:09 -04:00
Jannik Tappert
de1c2b2b5b
Added localization to the biomes. (#1378)
* Added localization to the biomes.

German Localization by me. (Native German).
French Localiztation by sangara42 from Discord

* Changed End back to ??? and Space is now Space again it all but German and French

* Changed english biome names according to https://wiki.pokerogue.net/biomes:biomes

* And we are back to grassy field since apparently the wiki is wrong...
2024-05-25 15:57:22 -05:00
nterrien
6f2d639a7b
Fix French translation of Genesect's Drive (#1379) 2024-05-25 15:54:31 -05:00
td76099
ae0cd86bc3
Adding clause so right Pokemon in double battle cannot target itself with a spread move when left one dies with no replacement (#1370) 2024-05-25 14:06:50 -05:00
Nicholas Galauxy
93c91bf73a
Fix incorrectly unselectable starter formes (#1332)
* Fix incorrectly unselectable starter formes

* Fix linter issue that got merged upstream

* Remove battle-bond key from form key overrides based on feedback
2024-05-25 12:53:46 -05:00
damocleas
1b8b0789c0
Made Lab 25% instead of 12.5% to encounter after Factory (#1351)
This biome is too rare, this is just a temporary change until biomes are redone.
2024-05-25 18:45:07 +01:00
ASCAlex
311f7b7420
Fixed German localization for Starf Berry description and localized zippyZap effect (#1373) 2024-05-25 11:47:31 -05:00
Frederico Santos
f95bd40353
Swapped Aron for Aggron on Iris pokemon pool (#1374) 2024-05-25 11:45:27 -05:00
Benjamin Odom
5c28e1fb11
Adds New BattleSceneEventTypes (#1372)
* Add BattleSceneEvents

* Update battle-scene-events.ts
2024-05-25 17:23:53 +01:00
Jannik Tappert
97d8275417
localized Honeygather again (#1369) 2024-05-25 09:31:30 -05:00
Frederico Santos
ef28e75b39
hotfix for alder bgm on double battle (#1368) 2024-05-25 09:20:27 -05:00
Jakub Hanko
caeb22c26b
Implement Honey Gather (#1360)
* Implement Honey Gather

* Updated Ability Description

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-25 08:01:08 -05:00
Jannik Tappert
aaa96ebe0e
Adding the option to have named trainers be able to have a double battle together (#1318)
* WIP: Adding the option to have named trainers be able to have a double battle together

* The team generation now works.
Also changed it so the special pools are now seperatly defined so we can access it for the team generation of the doubles.

They will happen at a 33% chance.

TODO: Option for seperate double dialogue (because for example the dialogue for tate and liza dont make sense since they reference their other sibling not beeing there...)

* Obviously didnt mean to push changes to battle.ts... (I made this change for a test)

* The doubles now have victory and encounter dialogue (the dialogue itself isnt THAT good since english isnt my first language)

* Changed signatureSpecies for the new galar elite 4

* Added Marnie & Piers as a double

* ESLint

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-25 07:47:18 -05:00
Tempoanon
49c365f154
Make iv scanner check against baby form IVs (#1214) 2024-05-25 06:47:26 -05:00
Jannik Tappert
b524be1db1
Issue #1118 Added Galar Elite 4 (#1246)
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-25 06:38:59 -05:00
td76099
c4c4774528
Beat Up checks the user's party instead of always checking player's party (#1268) 2024-05-25 06:31:04 -05:00
innerthunder
4ffff8e1ee
Implement Quick Guard and other conditional team protection moves (#1275)
* Implement conditional protection arena tag

Affected moves:
- Quick Guard
- Wide Guard
- Mat Block
- Crafty Shield
- Feint (updated)

* Add support for moves that ignore Protect to conditional protection moves

* Comments for protect arena tags

* ESLint

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-25 06:22:10 -05:00
ReneGV
5c327e347a
Implement Purify (#1291)
* Implement purify

* Code review fixes

* Remove vitest import

* Update status-effect.ts

* Update status-effect.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-25 06:01:23 -05:00
神龟
79f69ddfe0
Update move.ts (#1359) 2024-05-25 05:43:42 -05:00
LaukkaE
0da469d7a3
Fix Wind Rider (#607)
Fix Wind Rider
2024-05-25 05:32:32 -05:00
arColm
ae2928e1c9
Implement Poison Puppeteer (#320)
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-25 04:51:36 -05:00
Franck TROUILLEZ
37ebbd28d5
Apply offset to baseY as well during Pokemon#setMini (#1357)
This fixes an issue where this.baseY and this.y were not sync anymore, leading to unexpected behavior while using both values, especially during the selectTargetPhase, where the UI was not working for the first player pokemon.
2024-05-25 04:45:47 -05:00
Tempoanon
d71451fc23
Players win if classic and past floor 200 (#1348)
* Players win if classic and past floor 200

* isClassic

* no need to handle game over twice
2024-05-25 04:36:30 -05:00
Jannik Tappert
34474fb10e
German Loc for the menu.ts change (#1354) 2024-05-25 04:36:14 -05:00
YounesM
4277439a2d
Implemented Dancer Ability (#590)
* implemented Dancer Ability

* corrected target selection for double battles, improved ability detection

* Added TSDoc

* Enhanced TSDoc

* Corrected dancing StatusMove triggering

* Linter corrections
2024-05-24 23:00:58 -05:00
SnowCharm
5f7c593365
Update zh_CN ability.ts and move.ts (#1350)
* fix translation error in zh_CN ability.ts

* add translation for Zippy Zap

* fix translation to keep up with the current impl
2024-05-24 23:46:16 -04:00
Matthew Olker
1e283afc84 fix anmation duplicate warnings 2024-05-24 22:57:47 -04:00
Benjamin Odom
32fadf8cb6
Update menu.ts (#1349) 2024-05-24 21:46:21 -04:00
Matthew Olker
840ac9f53f fix single pokemon run away in double battle 2024-05-24 21:16:27 -04:00
Matthew
623c05a3df
update running away in double battles for real this time (#1345) 2024-05-24 19:39:58 -05:00
zaccie
564add66d2
Changing Biome Text Colour (#1346)
On light coloured biomes this change should be similar readability
In darker biomes it's has much easier readability
+ now becomes more consistent colour with the rest of the game text which just looks better imo
2024-05-24 20:31:33 -04:00
Tempoanon
dc828c6801
Revert "Update running away in Double Battles (#1336)" (#1342)
This reverts commit 5e7a9b0872.
2024-05-25 09:54:46 +10:00
Matthew
5e7a9b0872
Update running away in Double Battles (#1336)
* Add check for active pokemon and double battle with 1 active

* remove unecessary case
2024-05-24 19:46:52 -04:00
Benjamin Odom
416d666b30
Update Biome Text Labels and Variable Name (#1340)
* Added ability to get hex colour from type, added biome text, added functionality for querying biomeType with object.

* Revert "Added ability to get hex colour from type, added biome text, added functionality for querying biomeType with object."

This reverts commit 0f87000aa4.

* Reverted changes, added biome text to line one and renamed wavecounttext to a more standard name.

* Update battle-scene.ts

* Update Formatting

* Update Enums

* Revert

* Update overrides.ts

* Update battle-scene.ts

---------

Co-authored-by: Jon Studders <jonstudders1@gmail.com>
2024-05-24 18:43:38 -05:00
Nicholas Galauxy
815b37d23c
Convert reconnect method to exponential backoff timeout (#1293)
* Convert reconnect method to exponential backoff timeout

* Reset to the starting duration after getting a response

* Fix broken scope enclosures
2024-05-24 17:57:49 -05:00
Jon Studders
c8b77cffc1
Added current biome text (#915)
* Added ability to get hex colour from type, added biome text, added functionality for querying biomeType with object.

* Revert "Added ability to get hex colour from type, added biome text, added functionality for querying biomeType with object."

This reverts commit 0f87000aa4.

* Reverted changes, added biome text to line one and renamed wavecounttext to a more standard name.

* Update battle-scene.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-24 18:36:02 -04:00
Greenlamp2
410b33a44f
Merge pull request #1338 from bennybroseph/MoveUsedEvent-Add
Add MoveUsedEvent to Listen For When a Move Gets Used
2024-05-25 00:20:12 +02:00
Benjamin Odom
3985c63dad Update battle-scene.ts 2024-05-24 17:03:49 -05:00
Benjamin Odom
74bf42b4b7 Let's try this again 2024-05-24 17:01:47 -05:00
Matthew Olker
751a3d1e49 add names to battle info ui objects and solve key already exists warning for starter select 2024-05-24 17:23:49 -04:00
Jon Studders
d01cd98d06
Fixed champion ribbon boss segments. (#1334) 2024-05-24 16:07:57 -05:00
Douglas Marchione de Souza
0d6145263f
Acrobatics does not treat vitamins as held items (#718)
* Changed the move Acrobatics so it doesn't include
non-held items on it's damage calculations

* Changed exception so it includes within_party
items, and updated the move description

* Small typo e_e'

* Change Description of Move

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-24 15:49:23 -05:00
LaukkaE
0309fde7e8
Fix Aftermath not working (#1209) 2024-05-24 15:35:45 -05:00
Jakub Hanko
a48ba9864d
Implement Destiny Bond move (#1104)
* Use getBattleStat instead of getStat in BattleStatRatioPowerAttr

* Change unnecessary let into const

* Refactor BattleStatRatioPowerAttr into two distinct classes

* Add TSDoc for the new classes

* Implementation of Destiny Bond

* Add TSDocs

* Make the move fail in boss battles

* Fix boss immunity and ally fainting

* Update docs

* Add doc of return value of tag lapse

* Fix ESLint
2024-05-24 15:23:23 -05:00
Greenlamp2
136fcbfda8
init dialog call in the loading-scene (#1331) 2024-05-24 15:08:18 -05:00
Jon Studders
3670574342
Added a champion ribbon on enemy pokemon if they have a classic win. (#881)
* Added a champion ribbon on enemy pokemon if they have a classic win.

* Refactored to check for other non-root starterDex entities.

* Check for caughtIcon, if false then move ribbon to the left.

* Fixed Merge.

* Bit of refactoring, added check for classic mode.

* Removed random newline and removed unused import.

* Removed overlapping ribbon.
2024-05-24 15:57:02 -04:00
Madmadness65
41751ab8df Update encounter levels for some Pokémon
When the wild evolution delays were updated, the biomes file wasn't updated to match, so that has been fixed.
Additionally, the previous refactor removed the commented-out outputPools function. It is where it is because it allows for easily filling out the biomes file for an update.
2024-05-24 14:48:24 -05:00
Greenlamp2
c1a7df913a
refactor executed code while importing and initializing all of these in loading-scene (#1125) 2024-05-24 13:46:30 -04:00
神龟
a9af2bd6ff
Update pokemon.ts (#1297) 2024-05-24 11:15:11 -05:00
神龟
34e9236874
Make zh_CN translation easier to understand (#1292)
* Update modifier-type.ts

* Update menu.ts

* Update tutorial.ts
2024-05-24 11:13:51 -05:00
GhostFlys
6168b77761
Update Chinese battle.ts and egg-list-ui-handler.ts (#1314)
* Update battle.ts

update some lines of translation
make some translation more official

* Update egg-list-ui-handler.ts

make text position more accurate
2024-05-24 10:25:57 -05:00
Greenlamp2
622885767d
Enforce Consistent Spacing with ESLint's space-before-blocks and keyword-spacing Rules (#1308)
* added rule no-trailing-spaces

* added rule space-before-block

* added rule keyword spacing
2024-05-23 19:19:20 -05:00
Greenlamp2
e2be6ba002
added rule no-trailing-spaces (#1307) 2024-05-23 18:45:04 -05:00
Franck TROUILLEZ
68e94845ab
Add BattleInfo to TargetSelectUiHandler to move when target selected (#1255)
This change allows to move the box containing the battle info of the ennemy pokemons during double battle when the user has to choose a target. In addition to the pokemon opacity constantly changing, the battle info will also move up and down to indicate which Pokemon is targeted.

It exposes the BattleInfo object from the Pokemon object through an accessor method.
2024-05-23 18:28:53 -04:00
Benjamin Odom
c2bc94a5f3
Increases the Amount of Time Until a Reconnect up to a Maximum (#1295)
* Update unavailable-modal-ui-handler.ts

* Update unavailable-modal-ui-handler.ts

* Update unavailable-modal-ui-handler.ts
2024-05-23 16:19:36 -05:00
Greenlamp2
c86a51ba89
prevent opening the menu on confirm dialog + fix config error message on crash (#1278) 2024-05-23 13:26:12 -05:00
Lugiad
79af115278
Few new lines up to be localized from in battle.ts locales (#1144)
* Update phases.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update phases.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update battle.ts

* Update phases.ts
2024-05-23 13:22:09 -05:00
Matthew
f7a7b23dd1
Update README and package, re-add money formatter (#1286) 2024-05-23 12:29:18 -04:00
Greenlamp2
bac6c22973
ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224)
* eslint config + packages

* updated eslint config

* fix the issue eslint adding ;;;; at interfaces

* first round with eslint --fix .

* removed config for unused export

* Revert "first round with eslint --fix ."

This reverts commit 77a88e0895.

* removed config for camelCase

* for real this time, first round of eslint --fix .

* halfway to manual eslint fix

* eslint done

* added "how to setup" the hook to eslint --fix each new file before commit (if wanted)

* removed eslintrc config file duplicat

* fix human error + ignore build folder + merge overrides

* added curly brace style + eslint

* applied double quote linter rule

* added lefthook

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* github action to run eslint

* added node_modules to ignore eslint

* different action for typescript

* no need for different glob (default src)

* node 20

* node 20

* removed no longer needed install file

* remove hooks part from README

* eslint fixes

---------

Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
2024-05-23 11:03:10 -04:00
iv
2240e09406
zh_tw localization (#1279)
* zh_tw translation

* update translation to newer version

* follow file naming convention
2024-05-23 07:01:22 -05:00
Vance Ehrlich
45415a87bb
Disable tera-blast to prevent its use while there is not an animation (#1270)
* Disable tera-blast to prevent its use while there is not an animation

* Update TERA_BLAST to be unimplemented rather than partial
2024-05-22 23:37:23 -05:00
damocleas
8cd166536a
Egg-move changes for 8 pokemon (#1262)
Ekans
Nidoran F
Zubat
Spinarak
Pyukumuku
Cosmog
Nacli
Flittle
2024-05-22 19:08:26 -05:00
Tempoanon
8b4aa872d9
Update wrong Italian ability localizations and berry pouch (#1259) 2024-05-22 18:38:00 -05:00
Dmitriy K
a601d4d39e
hotfix creating berry with undefined type (#1260) 2024-05-22 18:34:49 -05:00
Blitzy
6c824d8894
Give Certain Starters a Reliable Level 1 Damaging Move (#1250)
* Give certain Pokemon who start without a damage dealing move a Level 1 option.

A simple QOL change to certain Pokemon who otherwise didn't start with any sort of damage dealing move, or started out with unreliable moves that made the first biome a chore to get through such as Wrap/Bind or Astonish/Flail. The move choices were simply to help early game for these Pokemon and majority of these moves were moves the Pokemon had access to at some point save for some special cases. The following Pokemon were affected: Abra, Gastly, Lickitung, Dunsparce, Slugma, Wailmer, Spoink, Shuppet, Duskull, Burmy, Chingling, Bonsly, Carnivine, Giratina, Darkrai, Throh, Vanillite, Pumpkaboo, Bounsweet, Pyukumuku, Cosmog, Magearna, Applin, Sinistea, Poltchageist.

* Give certain Pokemon a level 1 damage dealing move

* Added Formatting to indicate what is custom, changed Spoink to pull from Confusion 2 levels earlier
2024-05-22 16:36:57 -05:00
Jannik Tappert
e66d7026d5
Added German Localization to Voucher.ts (#1249) 2024-05-22 14:40:53 -05:00
nedpfeiffer
b72b432ce3
Spanish translations (#1084)
* spanish translations

* shortened translation
2024-05-22 13:01:29 -05:00
Matthew Olker
99557b318f Merge branch 'main' of https://github.com/pagefaultgames/pokerogue 2024-05-22 11:06:49 -04:00
Matthew Olker
aed9b56a7b Add helper functions to game mode 2024-05-22 11:06:24 -04:00
Ethan
ecc17c5342
Fixes Issue #805, the TODO was for a bug and was fixed in Platinum (#1238) 2024-05-22 09:59:29 -05:00
Dmitriy K
cd7e818a01
Mostly implement the Harvest ability (#1081)
* add harvest ability, move berry phase before turn end phase

* readd removing berry from memory after harvest
2024-05-22 08:52:45 -04:00
Xavion3
7ae09a31a5
Hotfix Sucker Punch and Upper Hand AI (#1237) 2024-05-22 07:13:39 -05:00
Benjamin Odom
460e94725b
Fix Money Typo (#1234) 2024-05-22 01:50:14 -05:00
zaccie
b66a68a37b
Drop Shadow Fixes On Team Builder Screen (#1220)
* Drop Shadow Adjustments

Adding support for x,y axis on dropshadow and adjusting the values to be less bad

* Further Refined New Shadow Positons

- Reverted MOVE_INFO_CONTENT to the old default
- Slight adjustments to other values

* Fixed Broken Drop Shadows

Fixed a case where the dropshadow became worse

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-22 01:23:40 -05:00
Franck TROUILLEZ
7ac4900a3e
Allow to explicitly ignore faint phase when damaging. (#1182)
This allows to skip the faint phase in the `#damage` method for physical and special moves, to ensure we first queue the messages for the effectiveness of the attack and the potential critical hit.
We then explicitly unshift the faint phase in this case.
2024-05-22 01:01:16 -05:00
Frederico Santos
ae03b9cb20
Money with abbreviated form (#1222) 2024-05-22 00:54:44 -05:00
Ethan
c1c464b07a
Fixes Issue #1225: Scrafty line does not have Trailblaze in their TM learnset (#1228) 2024-05-22 00:33:49 -05:00
Madmadness65
25a792f080 Reduce wild evolution delay on some Pokémon
It was causing some Pokémon to be unevolved in later Classic mode trainer battles (notably the fifth and sixth rival fights). Lowering their evolution delay *should* mean they are fully evolved by these fights now.
2024-05-21 22:36:12 -05:00
td76099
fbd863a25c
Feature: Finish implementing Mind's Eye (#1060)
* Adds in the accuracy and evasion bypass for Mind's Eye

* Added comment to new IgnoreOpponentEvasionAbAttr class

* Added docs to apply so that it is actually complete
2024-05-21 23:11:42 -04:00
damocleas
879f009156
Quick-fix Egg Moves for Applin, Sableye, Pawmi, Nacli (#1226) 2024-05-21 19:50:06 -05:00
Madmadness65
3c8b4550b6 End shiny event
I hope everyone enjoyed the extended shiny event this weekend.
2024-05-21 18:58:48 -05:00
Madmadness65
bbfb4bb795 Fix Rayquaza's egg moves being reverted
It was an error from the document used.
2024-05-21 14:55:10 -05:00
Madmadness65
f1e622e4b9 Update egg moves
The newest batch of egg move changes.
2024-05-21 14:26:33 -05:00
zaccie
33f8365192
Drop Shadow Adjustments (#1197)
* Drop Shadow Adjustments

Adding support for x,y axis on dropshadow and adjusting the values to be less bad

* Further Refined New Shadow Positons

- Reverted MOVE_INFO_CONTENT to the old default
- Slight adjustments to other values
2024-05-21 10:00:33 -05:00
LaukkaE
8c01403630
tie event to UTC (#1203)
correct time
2024-05-21 09:38:07 -05:00
Jannik Tappert
5eb4077f13
Fixed german localization of bad dreams (#1206) 2024-05-21 09:33:54 -05:00
Lugiad
6405bcab87
Correction to French ability-trigger.ts (#1200) 2024-05-21 08:53:06 -05:00
Xavion3
3fd1ecf6a7
Update moveset logic to account for new sacrifice attr (#1192) 2024-05-21 02:40:53 -05:00
Sbug98
42e2be22bc
Implements bad dreams (#633)
* test commit

* de modified readme

* first implementation, needs testing with healer

* fixed beahviour if 2+ opponents are on field, also added message

* further fixed

* reset of overrides.ts before merge to main

* fixed grammar

Co-authored-by: Jonas Pinson <jonas.pinson@gmail.com>

* Implemented changes suggested by @bennybroseph and @TempsRay

* Added more docs to the class

* removed old comments

* fixed ability name in comments

* added translation and made message localized

* fixed ability name

* added missing bracket

---------

Co-authored-by: Jonas Pinson <jonas.pinson@gmail.com>
2024-05-21 02:26:01 -05:00
Jacob Knispel
6016ecfb46
Prevent Pokemon Info screen from being covered up (#1156)
* Move Pokemon info screen when confirming

Prevents the yes/no confirm menu from getting in the way when the Pokemon Info screen is open when catching a new Pokemon

* Greatly sped up makeRoomForConfirmUi()
2024-05-21 02:24:03 -05:00
0zuzu
67d5532d15
Check available Pkmn before asking to switch (#1194)
* Create Start Server.bat

idk anymore

* Update .gitignore

* Delete Start Server.bat

* Update .gitignore

* Update phases.ts

Check available party before asking to switch
2024-05-21 02:16:17 -05:00
Matthew Olker
70939bf89f Should fix black screen on load issue 2024-05-21 00:25:55 -04:00
Matthew Olker
e3a71cf171 Revert: Allow Roaming Gimmighoul to be caught 2024-05-20 23:51:16 -04:00
José Ricardo Fleury Oliveira
e97d79170d
added nonExplicitSupportedLngs (#1181) 2024-05-20 23:26:53 -04:00
Madmadness65
82be3daf9d Allow Roaming Gimmighoul to be caught 2024-05-20 22:12:07 -05:00
Matthew Olker
680eecc452 Fix incorrect passive costs 2024-05-20 21:40:56 -04:00
Greenlamp2
c454e2d232
Fix - shiny color swap (#1183)
* return a list of errors if something is wrong with the variant's sprite

* reformat

* added data in error message

* added read comfort + detection of missing json for existing variant

* fix an error of message display

* fix fetch color swap, missing a return
2024-05-20 19:17:21 -05:00
damocleas
0fd2dcf0aa
Update pokemon-species.ts (#1184)
Updated Starter Point Values for 6+ Cost mons
2024-05-20 19:15:09 -05:00
Matthew Olker
04045623a0 Update shiny event end to match discord announcement 2024-05-20 16:41:40 -04:00
Greenlamp2
136afa6b00
Tests - Check if something is wrong with the variant's sprite (#1175)
* return a list of errors if something is wrong with the variant's sprite

* reformat

* added data in error message

* added read comfort + detection of missing json for existing variant

* fix an error of message display
2024-05-20 14:40:40 -05:00
Greenlamp2
d2e455cdad
Tests - Check if something is wrong with the variant's sprite (#1162)
* return a list of errors if something is wrong with the variant's sprite

* reformat
2024-05-20 07:31:16 -05:00
JO
9493f59a4e
Complete Psychic Fangs TM list (#1161) 2024-05-20 07:30:45 -05:00
Benjamin Odom
f93f2bfca6
Reduce EXP Balance (#1128)
* Set max to 4
2024-05-20 19:06:20 +10:00
GhostFlys
60cbd636e6
update chinese conifg.ts and egg.ts (#1151)
* Update chinese config.ts

* Update chinese egg.ts
2024-05-20 02:18:01 -05:00
Madmadness65
2894c8bfc3 Revert "Update chinese config.ts (#1149)"
This reverts commit 8f8ee9127d.
2024-05-20 01:51:08 -05:00
GhostFlys
8f8ee9127d
Update chinese config.ts (#1149) 2024-05-20 01:44:00 -05:00
Matthew Olker
b95a59c094 setup more future language text configuration 2024-05-19 23:11:07 -04:00
Somod1
a32f61fbf7
update zh_CN voucher locales (#1145)
* Add files via upload

* Update zh_CN voucher locales
2024-05-19 22:05:14 -05:00
Matthew Olker
ca1ae4b556 cleanup language and candy in starter select ui handler 2024-05-19 21:40:58 -04:00
Adrian Torrano
3671fe4c2f
Prevent spamming of requests when going over scoreboard pages (#1130)
* prevent spamming of requests

* add documentations
2024-05-19 18:04:32 -05:00