Commit Graph

4491 Commits

Author SHA1 Message Date
ImperialSympathizer
6ad5ba972c
[Enhancement] Refactor Starter Species to use separate EggTier map (#4591)
* creates table for tracking species egg tiers

* creates table for tracking species egg tiers

* rename EggTier enum values

* replace clamp util function with Phaser function

---------

Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
2024-10-10 09:29:26 -07:00
Adrian T.
0996789ee6
[Refactor] Improve typing in phaseInterceptor.ts (#4560)
* improve typing in phaseInterceptor

* add more param typings

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-10 11:54:43 -04:00
NightKev
ba7e26152e
[Bug] Fix substitute interactions with PostDefendAbAttrs (#4570)
* Fixes some Substitute interactions

Specifically with Disguise/Ice Face and Gulp Missile

* Add tests

* Fix linting

* Add `hitsSubstitute()` checks to all `PostDefendAbAttr`s

Also fix comment indentation in `MoveEffectPhase`

* Revert `move-effect-phase.ts` changes
2024-10-10 11:45:02 -04:00
Mumble
a778537cca
[P2] Sketch Failure Bug involving multiple Sketch-s in a moveset (#4618)
* Sketch bug fix

* Added test

---------

Co-authored-by: frutescens <info@laptop>
2024-10-10 11:43:50 -04:00
PigeonBar
64147e4414
[P2] Fix Battle Bond continuing to affect Water Shuriken after Greninja returns to base form (#4602)
* [Bug] Fix Battle Bond continuing to buff Water Shuriken after Greninja returns to base form

* Test cleanup

* PR feedback

* Update test to use getMultiHitType()

* PR Feedback
2024-10-10 11:40:14 -04:00
Mumble
51894d46c2
[P2] Pollen Puff ally behavior fixed (#4615)
* pollen puff fix

* bcvbvcbfd

* integerholder to numberholder

* moved it back

---------

Co-authored-by: frutescens <info@laptop>
2024-10-10 11:38:17 -04:00
Mumble
e9906ea229
[P2] Obstruct/Kings Shield/etc no longer reduce stats through Clear Body/etc (#4627)
* bug fix

* Add test

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-10 11:31:10 -04:00
NightKev
52257def2f
[P3] Fix enemy used PP flyout, fixes #4622 (#4629)
Also add missing function return types
2024-10-10 11:30:19 -04:00
PigeonBar
ca3cc3c9c6
[P1 Bug] Fix infinite recursion from abilities disabled by Sheer Force (#4631) 2024-10-10 11:28:26 -04:00
flx-sta
f180b6070e
[Qol] Load i18n en locales during tests (#4553)
* add: i18n backend support

the backend is being supported by using msw which will import the correct file from the local locales folder

* fix: tests to no longer rely on static i18n keys

* Update src/test/mystery-encounter/encounters/teleporting-hijinks-encounter.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/test/mystery-encounter/encounters/teleporting-hijinks-encounter.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/test/ui/type-hints.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/test/mystery-encounter/encounters/a-trainers-test-encounter.test.ts

Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>

* Fix typos

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>

* Fix linting

* update locales submodule

update reference to `56eeb809eb5a2de40cfc5bc6128a78bef14deea9` (from `3ccef8472dd7cc7c362538489954cb8fdad27e5f`)

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
2024-10-09 13:01:49 -07:00
Mumble
ffe941d235
[Feature][UI] Save Preview (#4410)
* Making 3 Option UI real

* idk anymore

* Revert "Making 3 Option UI real"

This reverts commit beaad44c1e.

* Let's see

* Current issues - scrolling upwards and correct cursor landing

* argh

* Fixed reactive scrolling

* Adding ME handling

* set up descriptions

* Cleaned up UI i think

* stupid alder

* Added double trainer handling + changed enum name

* Apply suggestions from code review

Thank you Moka!

Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>

* Arrow Visibility now depends on Session Slot hasData

* documentation

* Simplified calls to revertSessionSlot + changed function name per feedback

* Fixed scrollCursor issue.

* added comment

* Update src/ui/save-slot-select-ui-handler.ts

Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>

* Fixed sound played + added better conditional

* Balance Team....

* ME related changes

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>

* Update src/data/mystery-encounters/mystery-encounter.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/mystery-encounters/mystery-encounter.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Sending Doubles-fix

* eslint..

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-09 15:04:13 -04:00
MokaStitcher
d2c579cf2a
[P2] Prevent generating Pokemon with duplicate IDs in daily runs (#4623) 2024-10-09 14:32:20 -04:00
MokaStitcher
deb2035610
[Beta][P2] Fix Grip Claw (#4614)
* [Beta][P2] Fix Grip Claw

* Add test for Grip Claw

* [test] improve grip claw's test readability

* PR feedback

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-09 14:30:28 -04:00
flx-sta
d8c914c768
[Beta P3] Fix i18n namespaces map for mysteryEncounterMessages from mystery-encounter-messages -> mystery-encounter-texts (#4617)
Something I missed in #4611
2024-10-08 13:44:23 -04:00
flx-sta
39cebb76d0
[Bug] i18n messages files fix (#4611)
* fix matching for i18n messages files

* update public/locales head
2024-10-08 13:30:48 -04:00
MokaStitcher
57a967890a
[Offline P1] Fix wrong local save being deleted when creating a new run (#4598) 2024-10-08 11:11:21 -04:00
MokaStitcher
0ede7b057d
[P3][UI] Fix egg gacha overlay not getting cleared properly (#4600) 2024-10-08 11:10:54 -04:00
MokaStitcher
6e10f6600f
[P2] Fix damage achievements not awarding (#4613) 2024-10-08 11:08:25 -04:00
chaosgrimmon
9bb6398385
[Sprite] Fix stray pixels in Kirlia's animation (#4612)
* [Sprite] Fix Kirlia padding bleedover

* [Sprite] Fix shiny Kirlia padding bleedover
2024-10-08 11:03:47 -04:00
NightKev
a1ca7e632b
[Move] Triple Arrows effect chance for stat change is now 50% (#4543)
* Triple Arrows effect chance for stat change is now properly 50%

* Add tsdocs to `StatStageChangeAttr`

* Add test for Serene Grace interaction

* Fix linting

---------

Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
2024-10-08 05:32:51 -07:00
ImperialSympathizer
0a4c12387b
Revert #4607 (#4609)
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
2024-10-07 15:42:27 -04:00
ImperialSympathizer
8980513a83
[P3 Hotfix] wrong content keys for Weird Dream ME (#4607)
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
2024-10-07 15:03:00 -04:00
Acelynn Zhang
f5fa478eb8
[P1] Fix crash when starting a challenge run after revisiting challenge select screen (#4603)
Ensure EncounterPhase initializes correctly at the start of the game
after revisting the challenge selection screen.

Fixes #4520
2024-10-07 12:01:15 -04:00
AJ Fontaine
a259ccfc34
[Beta][Test] Fix Scale Shot flaky test (#4564)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
2024-10-06 20:29:57 -07:00
NightKev
c01fff49c4
[Beta P1] Fix regression in Metal Burst caused by #3974 (#4589)
Also adds a regression test for the scenario
2024-10-06 17:31:11 -04:00
chaosgrimmon
1226ab37e1
[Sprite] Compress Bronzor animation (#4593)
* [Sprite] Compress Bronzor front animation

* [Sprite] Compress Bronzor back animation

* [Sprite] Compress shiny Bronzor back animation

* [Sprite] Compress shiny Bronzor front animation
2024-10-06 17:29:39 -04:00
ImperialSympathizer
a7157bbe9a
fix shop option cursor indexing (#4601)
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
2024-10-06 13:51:34 -07:00
NightKev
f9691b872b
Change deploy script to specify "main" instead of default_branch (#4557) 2024-10-06 05:47:34 +01:00
Frederico Santos
c2c41d9be8 Update subproject commit reference for locales 2024-10-06 02:49:03 +01:00
innerthunder
f629a3e453
[P2] Stop G-Max Pokemon from evolving (#4581) 2024-10-05 19:52:53 -04:00
NightKev
e8f40c10c9
[Test] Update create-test script for linting changes (#4587)
Add additional boilerplate code

Change prompt to be slightly more accurate

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
2024-10-05 19:52:13 -04:00
flx-sta
42b75e8440
[Qol] Make i18n money formatter controlled by translators (#4550)
* fix: i18n money formatter

* fix wrongful console.warn on i18n money formatter

* update locales submodule

update reference to `56eeb809eb5a2de40cfc5bc6128a78bef14deea9` (from `3ccef8472dd7cc7c362538489954cb8fdad27e5f`)
2024-10-05 23:01:41 +02:00
Xavion3
f562a76332
Make repeat abilities not stack (#4588)
If due to fusions you have the same ability as both passive and normal, it'll no longer stack with itself.
2024-10-05 15:10:32 +08:00
innerthunder
c99df9712a
[Move] Implement Ion Deluge (#4579) 2024-10-04 17:23:20 -04:00
MokaStitcher
1947472f1c
[P3] Fix start button cursor not being cleared properly in starter select (#4558) 2024-10-04 16:47:12 -04:00
NightKev
d362456501
[P2] Diamond Storm should only trigger once when hitting multiple pokemon (#4544)
* Diamond Storm should only trigger once when hitting multiple pokemon

* Also fix Clangorous Soulblaze just in case

* Fix linting

* Fix linting

Oops missed this one
2024-10-04 16:29:20 -04:00
innerthunder
27537286b9
[Move] Implement Electrify (#4569)
* Implement Electrify

* ESLint

* Fix docs
2024-10-04 16:24:52 -04:00
innerthunder
0bd4d6c86b
[Move] Fully Implement the Pledge Moves (#4511)
* Implement Fire/Grass Pledge combo

* Add other Pledge combo effects (untested)

* Fix missing enums

* Pledge moves integration tests

* Add turn order manipulation + more tests

* Safeguarding against weird Instruct interactions

* Update src/test/moves/pledge_moves.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix style issues

* Delete arena-tag.json

* Update package-lock.json

* Use `instanceof` for all arg type inference

* Add Pledge Move sleep test

* Fix linting

* Fix linting

Apparently GitHub has a limit on how many errors it will show

* Pledges now only bypass redirection from abilities

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-04 16:20:37 -04:00
AJ Fontaine
75bd730c04
[Balance] Fix TM compatibility on forms, Tera Blast on Indigo Disk mons (#4568)
* Fix TM compatibility on forms, Tera Blast on Indigo Disk mons

* Additional single strike moves

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-04 10:55:37 -04:00
chaosgrimmon
2c97b2bda2
[Sprite] Fix variant Farigiraf icon names (#4572) 2024-10-04 10:51:29 -04:00
NightKev
22442d3aa0
[Refactor] Refactor move phase and add documentation (#3974)
* Refactor `MovePhase` to improve readability/maintainability

Add tsdocs/comments all over

Mark all functions/fields with public/etc

Fix multi-hit moves called from Metronome/etc, fixes #3914

Remove unused function `BattleScene.pushMovePhase`

Don't use failure text as a condition for move success
A move defining potential failure text doesn't mean it failed

Replace relative imports with absolute imports in `battle-scene.ts`

Change some fields from optional to default `false`

* Fix Whirlwind test

* Fix linting
2024-10-04 10:50:03 -04:00
PigeonBar
2bc5f50154
[Test] Fix some test flakiness involving doKillOpponents() (#4571)
* [Test] Fix some test flakiness involving game.doKillOpponents()

* PR Feedback

* Fix linting

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-04 10:42:20 -04:00
Adrian T.
a5db2e1d6d
[Misc] Update readme to include relevant links (#4573) 2024-10-04 10:42:05 -04:00
EmberCM
38c682cca7
[QoL] Add fusion options to overrides (#4298)
* Add fusion options to overrides

* Add fusions overrides to overridesHelper

---------

Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-03 23:04:50 -07:00
NightKev
db1e50dfd7
add lint rules (#3769)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-03 22:16:15 -07:00
torranx
644c078a6c add new lint rules....again 2024-10-04 13:08:31 +08:00
Lneacx
74ea358f18
[Beta] Fix hit check so Poison-types do not brick semi-invuln. (#4567) 2024-10-03 23:45:53 -04:00
Acelynn Zhang
9c56c15a6c
[P3] Fix persisting sleep animation when sprite is already loaded (#4562)
Ensure that a Pokémon's animation speed is reset properly after saving
and quitting. Previously, if a Pokémon was put to sleep, which slows
its framerate, saving and quitting would result in the slower framerate
persisting even though the Pokémon was no longer asleep. This fix adds
an else condition to reset the frameRate to 12 if the sprite is already
loaded upon resuming the game.

Fixes #4465
2024-10-03 17:23:04 -04:00
Mumble
af51c1f2f0
[Move] Unique message for heal block, taunt, torment, and imprison (#4530)
Co-authored-by: frutescens <info@laptop>
2024-10-03 14:56:35 -04:00
flx-sta
46c84155b3
[Beta P1] Fix rare candy crashing (#4561) 2024-10-03 14:53:35 -04:00