* [Sprite] Gives Disguised form explicit identifier
`null` defaults to `disguised`, as is desired.
* [Sprite] Renamed Disguised form has exp sprites
* [Sprite] Add Busted Mimikyu to masterlist
* Rename static non-shiny front 778.png to 778-disguised.png
* static non-shiny front
* exp non-shiny front
* static non-shiny back
* exp non-shiny front
* static non-shiny back
* static shiny front
* static shiny front
* non-shiny icon
* exp non-shiny back
* shiny icon
* static var front
* exp non-shiny back
* exp shiny front
* exp shiny front
* exp shiny back
* static shiny back
* exp var front
* static var back
* Delete public/images/pokemon/variant/exp/778_3.png
* Delete public/images/pokemon/variant/exp/778_3.json
* exp shiny back
* exp shiny back
* rare icon
* epic icon
* exp var back
* static var front BUSTED
* static var back BUSTED
* exp var front BUSTED
* exp var back BUSTED
* [Sprite] Static Mimikyu Busted sprite fix
Fixes eyeholes on torso
* [Sprite] Exp Mimikyu sprite fixes
Fixes eyeholes on torsos
* Trim static shiny front sprite size
Addresses issue #2683
* [Sprite] Match static shiny Disguised w non-shiny
Addresses issue #2683
* Don't offer ball rewards past floor 189
* Remove balls from reward pool when you have max
* Change only applies to classic
* Function to weigh the player's balls
* Documented hasMaxBalls function
* More specific comment
* Giovannis Dialogue is no longer cut off in english
* Fixed the rest of the evil team dialogue
* Update src/locales/en/dialogue.ts
* Update French dialogue.ts
* Update French dialogue.ts
---------
Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
* Parental Bond basic implementation
* Parental Bond unit tests
* ESLint
* PBond AbAttr rework, documentation, and multi-target unit tests
* Update post-target move attribute logic
For Parental Bond interaction.
* AddSecondStrikeAbAttr now uses Constructor util
* Unit tests for PBond + Multi-Lens interaction
* Remove random damage spread in unit test
* Add null checks to PBond AbAttr
* Set player pokemon for unit test
* Fixed Post Target check to account for KO's
* Fix multi-strike moves applying effects at wrong times
* Test cases for updated effect timing
* Add Wake-Up Slap test case
* Fix Fury Cutter/Echoed Voice multi-hit interaction
* Fix Pay Day, Relic Song, and Fury Cutter (again)
* Add early stopping to multi-hit moves
* RecoilAttr now uses lastHitOnly
* Add faint check to last hit logic
* Test changes to change variant label color based on Tint
* Revert "Test changes to change variant label"
This reverts commit 0ad0f6293050cc5d3552fb996dc68c05f55afc1c.
* minimal recovery changes
* Finalized recovery and implemented ShinyIcon
* add setY in MockSprite
* added back some unintentional removed code
* added shiny_icons
* Initial test for tier change
* implemented Shiny Icon full functionality
* slight setY change for non-Base starters
* Dry skin and ReceivedMoveDamageMultiplierAbAttr bug fix: first cut
* Dry skin and ReceivedMoveDamageMultiplierAbAttr bug fix: removed redundant branch
* Dry skin and ReceivedMoveDamageMultiplierAbAttr bug fix: reworded test cases that had typos anyway
* Dry skin and ReceivedMoveDamageMultiplierAbAttr bug fix: renamed PreDefendMovePowerToOneAbAttr (Disguise) to mention damage rather than power
* Dry skin and ReceivedMoveDamageMultiplierAbAttr bug fix: renamed powerMultiplier to damageMultiplier in ReceivedMoveDamageMultiplierAbAttr