* adding immunity check
* making tests
* modifying and adding tests
* making tests more rigorous
* changing hitcheck return to be what it was originally, no significant effect
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* added various tests for protect based moves, reset protect test file bc no easy way to test specifically with protect, and changes in move-effect to fix the issue
* adding another non contact move test for baneful bunker
* Update src/test/moves/obstruct.test.ts
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* Update src/test/moves/baneful_bunker.test.ts
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* Update src/test/moves/baneful_bunker.test.ts
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* Update src/test/moves/baneful_bunker.test.ts
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* better descriptions for baneful bunker test
---------
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* add .github/workflows/mystery-event.yml
* update mystery-event.yml
* mystery encounters: resolve review comments:
Lost at Sea:
-fix typo in handlePokemonGuidingYouPhase function
Mysterious Chest:
- remove obsolete commented code
mystery-encounter.ts
- remove unused `onDone` field from MysteryEncounterBuilder
* fix typo in CanLearnMoveRequirementOptions
* remove redundance from Pokemon.isAllowedInBattle()
* chore: jsdoc formatting
* fix lost-at-sea tests
* add fallback for biomeMysteryEncounters if empty
* lost-at-sea-encounter: fix and extend tests
* move "battle:fainted" into `koPlayerPokemon`
* add retries to quick-draw tests
* fix lost-at-sea-encounter tests
* clean up battle animation logic
* Update and rename mystery-event.yml to mystery-events.yml
* Update mystery-events.yml
* Fix typo
* Update mystery-events.yml
Fix debug runs
* clean up unit tests and utils
* attach github issues to all encounter jsdocs
* start dialogue refactor
* update sleeping snorlax encounter
* migrate encounters dialogue to new format
* cleanup and add jsdocs
* finish fiery fallout encounter
* fix unit test breaks
* add skeleton tests to fiery fallout
* commit latest test changes
* finish unit tests for fiery fallout
* bug fix for empty modifier shop
* stash working changes
* stash changes
* Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/test/utils/overridesHelper.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/test/utils/overridesHelper.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/test/utils/overridesHelper.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/test/utils/overridesHelper.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/data/battle-anims.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* nit updates and cleanup
* Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* add jsdocs and more cleanup
* add more jsdoc
* add the strong stuff encounter
* add the strong stuff encounter and more unit tests
* cleanup container length checks in ME ui
* add retries to tests
* add retries to tests
* fix trainer wave disable override
* add shuckle juice modifier
* add dialogue bug fixes
* add dialogue bug fixes
* add pokemon salesman encounter and affects pokedex UI display
* add unit tests for pokemon salesman
* temp stash
* add offer you can't refuse
* add unit tests for offer you can't refuse encounter
* remove unnecessary prompt handlers
* add tests for disabled encounter options
* add delibird-y encounter
* add delibird-y encounter
* add absolute avarice encounter
* finish absolute avarice encounter
* add unit tests and enhancements for item overrides in tests
* fix unit test
* cleanup absolute avarice PR
* small bug fixes with latest sync from main
* update visuals loading for safari and stat trainer visuals
* update visuals loading for safari and stat trainer visuals
* update a trainer's test encounter and add unit tests
* add Trash to Treasure encounter
* clean up trash to treasure encounter
* clean up trash to treasure encounter
* add berries abound encounter
* start clowning around encounter
* first implementation pass at clowning around
* add unit tests for clowning around
* add unit tests for clowning around
* clean up ME unit tests
* clean up unit tests
* update unit tests
* add part timer and dancing lessons encounters
* add unit tests for Dancing Lessons and Part-Timer
* reordered biome list and adjusted redirection for project and labels
* Add Weird Dream encounter and slight reworks to Berries Abound/Fight or Flight
* adjusting yml to match new labels
* fix yml whoopsie
* Expanded 'Weird Dream' banlist and fixed a bug with the BST bump range
* adds Winstrate Challenge mystery encounter
* small cleanup for winstrates
* add unit tests for Winstrate Challenge
* fix pokemon not returning after winstrate battle
* commit latest beta merge updates
* fix ME null checks and unit tests with beta update
* fix ME null checks and unit tests with beta update
* MEs to pokerogue beta branch
* test dialogue changes
* test patch fix
* test patch fix
* test patch fix
* adds teleporting hijinks encounter
* add unit tests for Teleporting Hijinks
* small change to teleporting hijinks dialogue
* migrate ME translations to json
* add retries to berries-abound.Option1: should reward the player with X berries based on wave
* add missing ME dialogue back in
* revert template changes
* add ME unique trainer dialogue to both dialogue jsons
* fix hanging comma in json
* fix broken imports
* resolve lint issues
* fix flaky test
* balance tweaks to a few MEs, updates to bug superfan
* add unit tests for Bug-Type Superfan and clean up dialogue
* Adds Fun and Games mystery encounter
* add unit tests for Fun and Games encounter
* update jsdoc
* small ME balance changes
* small ME balance changes
* Adds Uncommon Breed ME and misc. ME bug fixes
* Update getFinalSessionData() to collect Mystery Encounter data
* adds GTS encounter
* various ME bug fixes and balance changes
* latest ME bug fixes
* clean up GTS Encounter and add unit tests
* small cleanup to MEs branch
* add BGM music names for ME music
* bug fixes and balance changes for MEs
* ME data schema updates
* balance changes and bug fixes to MEs
* balance changes and bug fixes to MEs
* update tests for MEs
* add jsdoc to party exp function
* dialogue updates and test fixes for MEs
* dialogue updates and test fixes for MEs
* PR suggestions and fixees
* stash PR feedback and bugfixes
* fix all tests for MEs and cleanup
* PR feedback
* update flaky ME test
* update tests, bug fix MEs, and sprite assets
* remove unintentional console log
* re-enable stubbed function for Phaser text styling
* handle undefined introVisuals properly
* PR feedback from NightKev
* disable Uncommon Breed tests
* locales updates and bug fixes for safari zone
* more PR feedback and update field trip with Rarer Candy
* fix unit test
* Change how reroll button gets disabled in Modifier Shop Phase
* update continue button text logic
* Update src/ui/modifier-select-ui-handler.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* fix money formatting and some nits
* more nits
* more nits
* update ME tsdocs with links
* update ME tsdocs with links
---------
Co-authored-by: Felix Staud <felix.staud@headwire.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
Co-authored-by: InnocentGameDev <asdargmng@gmail.com>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
* Obstruct et al no longer protect against status moves
* Remove `.js` from import
Co-authored-by: ImperialSympathizer <110984302+ben-lear@users.noreply.github.com>
* Add tsdocs for new/modified classes
* List relevant moves in tsdocs
---------
Co-authored-by: ImperialSympathizer <110984302+ben-lear@users.noreply.github.com>
- remove any `.js` extension imports
- remove unncessary dynamic imports of `modifier.ts` file. The file was being imported statically & dynamically. Made it pure static
- increase vite chunk-size warning limit
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
* Fix off-by-one error in some random number calls
* Fix mock RNG function used by tests
Also remove unnecessary extra RNG mock from Glaive Rush test
* Just some github UI manipulation don't mind me
* Update Glaive Rush test
* Remove unnecessary `Math.floor()`
* Remove resolved comment
* Add tsdocs to various functions
* Remove `src/rng.md` file
* Update tsdoc
* Make type/category read-only
* Fix protean/libero tests
* Refactor Pokemon type effectiveness calculation
* Merge getMoveEffectiveness and getAttackMoveEffectiveness
* Move priority-blocking ability check
* Fix incorrect early stopping implementation in MultiHitAttr
* Fix Aerilate, etc. affecting variable-type moves
* Thunder Wave now respects Attack type immunities
* Use final move types for pre-defend abilities
* Steal some things from flx's PR hehe
* Fix Thousand Arrows + "No effect" messages
* Fix status type effectiveness check
* Another status move effectiveness update + some docs
* changing status logic again...
* Fix unnecessary "No Effect" message for Volt Absorb, etc
* Add type effectiveness unit test
* Add Galvanize integration tests
* Add multi-hit test to galvanize tests
* Add power check to first Galvanize test
* Add missing doc line
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
* Resolve torranx's nits
* Apply suggestions from Kev's code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* More suggestions I missed
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Optimize effectiveness test and make others more stylish (#3)
* Resolve Kev's remaining nits and some test issues
---------
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta
Co-authored-by: frutescens
* Adds simulated tag support to all abilities
* Fix compiler errors in ability.ts
Most things are still on fire 😢
* Fix errors left over after merge
* Another pass through simulated ability call logic
* Fix leftover errors from merge resolution
* Another gh pages issue :pikamad:
* Simulated call fixes based on Kev's feedback
* RIP phases.ts
---------
Co-authored-by: Xavion3 <xavion333@gmail.com>