Bertie690
1607a694c3
[Move] Partially Implement Instruct ( #4857 )
...
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
2024-12-01 14:27:17 -08:00
NightKev
1ad4f3b376
[Test] Add STATUS_ACTIVATION_OVERRIDE
to overrides.ts
( #4689 )
...
This applies to Paralysis and Freeze
Added Paralysis test to demonstrate usage
- Consolidate `this.cancel()` calls
2024-10-22 23:11:02 -04:00
NightKev
c01fff49c4
[Beta P1] Fix regression in Metal Burst caused by #3974 ( #4589 )
...
Also adds a regression test for the scenario
2024-10-06 17:31:11 -04:00
NightKev
828897316e
[Test] Replace doAttack()
with move.select()
in tests ( #3567 )
...
* Consolidate `doSelectTarget()` into `doAttack()`
* Fix ternary
* Add error message to aid in debugging tests
* Update docs
* [Test] Change `doAttack()` to `selectMove()`
* Add `select()` to `src/test/utils/helpers/moveHelper.ts`
* Replace instances of `game.selectMove()` with `game.move.select()`
* Fix imports
* Replace `selectMove()` with `move.select()` helper
Fix broken tests for Pastel Veil and Sweet Veil
* Update tsdocs
2024-08-22 06:49:33 -07:00
Frederico Santos
ae2ab120dc
Deleted phases.ts ( #3618 )
2024-08-19 03:23:52 +01:00
NightKev
0d3fcd82bb
[Bug] Fix daily run generated movesets ( #3519 )
...
* Fix daily run generated movesets
* add unit-tests for `fix-daily-run` (#3 )
* add `daily` and `classic` helper. split `runToSummon`
there is now a `classicMode.runToSummon` which represents the old one used.
There is now a `dailyMode.runToSummon` too
* add daily_mode.test.ts
covers the occured issue
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-08-13 21:48:56 +01:00