* [Sprite][Anim] 275 Shiftree- cropped ear fix - @hamez
* 705 6706 Sliggoo Hisuian Goodra [Color Fixes] - @ rival_kieran
- Fix to Kalosian Sligoo (705). Front exp should now use shaders properly.
- Fix to all of Hisuian Goodra's base sprites + Variants to allow them to use shaders properly (as they didn't before). .json file included.
- Fix to Hisuian Goodra's back static Rare Variant which used colors from the Epic variant on accident on cheeks + spots and drips.
- Hisuian Goodra's eyes on Variant (Rare, Epic) exps were mapped to the wrong color compared to the statics, this has been fixed.
- All images should be indexed.
* Set variants to palette, removed old files
* Have Friendship Value be shown in summary
* Fix how "fill" of icon is calced
* Update src/locales/de/pokemon-summary.json
* Actually add the images
* Add correct image files
* Update src/ui/summary-ui-handler.ts
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* Update src/ui/summary-ui-handler.ts
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* Update src/ui/summary-ui-handler.ts
* Update src/ui/summary-ui-handler.ts
Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>
* Made changed suggested in code review
* Update src/locales/en/pokemon-summary.json
---------
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>
* Removed local translation files
added translations submodule
[Enhancement] Add post-merge command to update submodules in lefthook configuration
[Enhancement] Add postinstall script to install lefthook after package installation
[Enhancement] Update postinstall script to run post-merge command after lefthook installation
* Add subproject commit for locales directory
* Remove translation team assignments from CODEOWNERS
* Add recursive submodule checkout to workflow files and update README for translations
* fix: run without locales present (#4539)
some code was hard-wired with locales having to be present. This is no longer the case now
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* move: locales files to `/public` (from `/src`)
* install: i18next-http-backend module
* implement: i18next language lazy-loading
* remove: all `config.ts` files (for locales)
* disable: enConfig import in i18next.d.ts
* remove: console.log from utils.camelCaseToKebabCase()
* remove localization tests
we don't need to test if i18next is working.
This is the job of i18next itself
* mock i18next for tests
* fix: tests that have to use the i18next key now
instead of the english translation
* fix: absolute-avarice-encounter test
* fix: loading mystery-encounter translations
with lazy-load
* fix: 2 mystery encounter translation loading
* replace: i18next mocks any vi.fn() calls
* fix: new namespace usage in ME tests
now using "mysteryEncounters/..."
* fix: delibirdy encounter not being language specific
the encounter was checking if the modifier name includes `Berry` which is only true for english. Instead it has to check if the modifier is an instance of BerryModifier
* fix: the-expert-pokemon-breeder
the new i18n pattern requires a different namespacing which has been adopted
* fix: GTS encounter tests
* add: `MockText.on()`
* fix: berries abound test
* chore: apply review suggestion
from @DayKev
* update i18next.d.ts
* chore: fix i18next.d.ts
* fix: `dialogue-misc` switchup between `en` and `ja`
* move: `SpeciesFormKey` into enum
there was an issue with circular dependencies
* replace: `#app/enums/` with `#enums/` for `SpeciesFormKey` imports
* re-sync locales from `beta`
* rename: `ca_ES` -> `ca-ES`
* rename: `pt_BR` -> `pt-BR`
* rename: `zh_CN` -> `zh-CN`
* rename: `zh_TW` -> `zh-TW`
* fix loading Species-Form-Key in poemon-evo.
* update: i18next `supporterLngs` ...
and remove `nonExplicitSupportedLngs`
* fix: `${namespace}.` -> `${namespace}:`
thanks @MokaStitcher
* major/minor ME bug fixes
* potential fix for failed save with rental pokemon
* Update src/system/game-data.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/system/game-data.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* more bug fix cleanup and PR feedback
* fix Uncommon Breed ME crash
* real fix to Fun and Games force switch issues
* add isBattleMysteryEncounter() helper function
* add isBattleMysteryEncounter() helper function
* fix unintentional replace all errors
* fix catches not updating dex
---------
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* 451 - Skorupi [Animation Fix] - @rival_kieran
- Fixed chopped up legs in Front Base, Front Shiny, Back Base and Back Shiny.
- Fixed in all animations a single choppy/weird animation loop that cut off and gave the animation itself a weird janky feeling. Removed it entirely.
- Fixed .json files accordingly. All files should be indexed, too.
* 582 Vanillite [Position Fix] - @rival_kieran
- Moves Front Base and Front Shiny to the center of the stage via adding padding to the right side of the sprite (currently the total width is 96 pixels wide, biggest allowed) and by centering the frames.
- Both should work and Vanillite doesn't have variants yet.
* 696 697 Tyrunt Tyrantrum [Colorfixes] - @ rival_kieran
- Fixed Front Shiny exp for Tyrunt (used to have the base color in 5/6 of the frames of its exp on the tailspike, it should load properly now without flicker).
- !! IMPORTANT !! Back Shiny exp for Tyrunt is currently unused because there's a worse copy of it in the /variant/exp/back folder (and I've checked and this is the one the masterlist calls for) it'd be best to revert it as the one in /variant/exp/back has extra colors due to two weird pixels + there's no real need as Tyrunt doesn't have a Base Replace
- Epic variant has been tweaked for all sprites to un-custom the eye (as it had been edited to have a slit eye instead of the ring it should have in Tyrantrum and a slightly modified ring in Tyrunt) and slightly tweak the claws (in Tyrunt, the arm claws had an extra unneeded color as border that caused issues, in Tyrantrum they weren't split properly for a change the Epic introduced). (This affects: Static Front, Static Back, Front exp, Back exp)
- Base sprites have been edited so all variants can load from shader/.json file. .json file has been put in its respective folder and should work.
- All spritesheets should be indexed and clean.
* 774 Minior ordered palettes on static sprites
* 774 minior ordered palette on exp front
* 774 Minior ordered palette exp back
* 774 Minior ordered palettes on shiny back
* 774 Minior ordered palettes on shiny exp front & back
* 774 Minior standard json for all front & back exp
all front colors have identical json values
all back colors have identical json values
* 493 Arceus fairy
* ordered palette for default silvally
palette is identical between front, back, exp front and exp back.
* standarized palettes for all silvally base images
all palettes have the same order
al images of the same type have the exact same palette
indexed rgb files
* 773-water
matched all palettes
indexed all images
* 773-bug
matched all palettes
indexed all images
* 773-psychic
matched all palettes
indexed all images
* 773-dark
matched all palettes
indexed all images
* 773-fire
matched all palettes
indexed all images
* 773-grass
matched all palettes
indexed all images
* 773-rock
matched all palettes
indexed all images
* 773-dragon
matched all palettes
indexed all images
* 773-ghost
matched all palettes
indexed all images
* 773-ground
matched all palettes
indexed all images
* 773-electric
matched all palettes
indexed all images
* 773-fairy
matched all palettes
indexed all images
* 773-flying
matched all palettes
indexed all images
* 773-poison
matched all palettes
indexed all images
* 773-steel
matched all palettes
indexed all images
* 773-ice
matched all palettes
indexed all images
* forgot 2 flying files
* 773-fighting
matched all palettes
indexed all images
* 454 Toxicroak (Base + Shiny Fix) @ vari
Adjusted base sprites to get rid of floating mouth corner.
Sprites have been saved in indexed format.
* 453 454 Croagunk Toxicroak gender variants @ vari
Recolored the new base sprites in the Variant colors. Affected sprites: All Toxicroak front sprites
added a gender difference - Rare male and epic female changed colors compared to the previous version. Affected sprites: Male rare sprites, female epic sprites.
* 4144 articuno galar json palettes
* 4146 galarian moltres palette json
* 4145 galarian zapdos palette json
* variant masterlist: set galar birds to use json palette
* [Sprite] 60 62 Poliwag Poliwrath - cleaned up stray pixels
* 280 281 282 Ralts Kirlia Gardevoir
fixed clipped horn on kirlia front and back
standard palettes
ignore mega gardevoir and gallade for now.
* 773 Silvally - created all variant palette files
* Removed variant image and anim json files
deleted "*_2" & "*_3" as they are no longer needed.
added palette file for normal-type exp front
* Added Snow Worker Dialogue Keys and Dialogue
Includes en, fr, it, es, de, ko
-placeholders for ja, pt_br, zh_cn, and zh_tw
* Update dialogue.json
* Added \n$ in Spanish and German so the textboxes don't overflow
* Fixed "defeat" Formatting for Singles and Doubles English, and Doubles Korean, Italian, French, Japanese, and German
* Fixed Formatting for English Singles "defeat", and Japanese Doubles "defeat"
* Update src/locales/ko/dialogue.json
Turns the periods into ellipses for Korean Snow worker Doubles
Co-authored-by: returntoice <171243264+returntoice@users.noreply.github.com>
* Update src/locales/ko/dialogue.json
Adds a period to Korean Singles Defeat
Co-authored-by: returntoice <171243264+returntoice@users.noreply.github.com>
* Update dialogue.json
* Update src/locales/ko/dialogue.json
Adds a space on line 310
Co-authored-by: returntoice <171243264+returntoice@users.noreply.github.com>
* Update src/locales/ja/dialogue.json
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/locales/zh_TW/dialogue.json
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/locales/zh_CN/dialogue.json
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/locales/pt_BR/dialogue.json
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
---------
Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
Co-authored-by: returntoice <171243264+returntoice@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* [Sprite] Match Sirfetch'd animation
Taken from shiny counterpart
* [Sprite] Standardise Sirfetch'd animation
Colours taken from static sprite.
Spritesheet animation taken from shiny counterpart.
* [Sprite] Standardise Sirfetch'd animation
Colours taken from static sprite.
Spritesheet animation taken from shiny counterpart.
* various bug fixes for MEs
* various bug fixes for MEs
* fix final isTransferable rename that was missed
* change Trainer's test vouchers for second option
* change unit test skips
* cut down excess ME track length and loop properly
* ME bug fix cleanup
* updating AI for Slumbering Snorlax ME, and small ME balance changes
* fix ts error
* fix bug type superfan dialogue discrepancy
* ME bug fixes PR feedback
* ME PR nits and fixes
* update naming convention of sprites
* ME balance changes and bug fixes
* fix tests
* fix An Offer You Can't Refuse ME requirements
* clean up post-battle logic for Breeder ME
* party size requirement cleanup
* clean up challenge requirements for disabling certain MEs
---------
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
* Add Team Star (WIP)
Still missing dialogue for all new trainer types, team compositions will need refining, and Starmobile graphics still do not exist yet.
* Add dialogue for all Team Star trainers
Dialogue put together courtesy of @Blitz425
* Add additional Macro Grunt dialogue lines
As suggested to be included by @Blitz425
* Add dialogue entries in dialogue.ts
Forgot them with my last commit, whoops
* Add back Team Star trainer types
Latest merge of beta into this PR deleted them for some reason
* Update Team Star boss team compositions
Bunch up Eeveelutions more in first fight, move random Rotom form to first fight. Remove Espeon, Umbreon, and Rotom from second fight, add legendary beasts and paradox beasts in their place, remove Zacian chance from second fight.
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
* fix missing semicolon
* Guarantee Sylveon is always Terastallized
* Guarantee Starmobiles on admin's teams
Also resizing the Starmobiles by 1.5 like Gigantamax Pokémon (it is still just regular Revavroom visually for now).
* Adjust trainer pools for Grunts and Admins
* Add new custom sprites for Starmobiles
This adds front and shiny front sprites made by Kieran. Party icons and back sprites are still placeholders for now.
* Minor pool adjustments
Eevee moved to Uncommon on grunts, Varoom replaced with Hisui Qwilfish for Atticus, and Heracross replaced with Pawmi for Eri.
* Remove Leon's Zamazenta, rename Team Star Boss
As to not have overlap between the champion and Star boss teams.
Also doubled the weights of the Starmobile forms.
* Force movesets for Starmobiles
Also fix accidentally giving Mela a Venusaur instead of a Revavroom. (it was just a testing thing, I swear)
* Correct movesets
Didn't realize copied movesets were desired, ech
---------
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
* Adds Expert Breeder Mystery Encounter to the game
* add achievement for Breeders in Space and remove redundant tests
* rename to Expert Pokemon Breeder
* remove unintentional test code
* remove unintentional test code
* test fix with breeder rename
---------
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
* various bug fixes for MEs
* various bug fixes for MEs
* fix final isTransferable rename that was missed
* change Trainer's test vouchers for second option
* change unit test skips
* cut down excess ME track length and loop properly
* ME bug fix cleanup
* updating AI for Slumbering Snorlax ME, and small ME balance changes
* fix ts error
* fix bug type superfan dialogue discrepancy
* ME bug fixes PR feedback
* ME PR nits and fixes
---------
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
* Changes some evolutions
* more work
* Give Onix Iron Defense at 30
* Sirfetch'd and Gholdengo, pause any evolutions
* Fix pause evolution text
* adjust wild evolution delay
* Add localization keys, clean up evo pausing
* Clean up evo delays
* Adjust friendship evos, Leader's Crest sprite by chaosgrimmon
* Fix Nugget crash
* Fixed Gimmighoul fr
* Move Charcadet armors to common
* Locale migration, Lilligant shiny stone
* Cleanup
* Fix language migration error
* Change Cosmog line evo method
* Undo Ursaluna being night only
* Evo items roll during evo pause on Eevee
* Make all time based evos use dusk and dawn times
* Fix paused and unpaused evolution texts being reversed
* Fixed evolution delays
* Moved up Mimic in Mime Jr's moveset
* Remove Cosmoem time conditions, add Gimmighoul tracker
* Remove tracker after Gimmighoul evo
* Change Scyther Steel Wing back to 30, mark custom