105 Commits

Author SHA1 Message Date
innerthunder
0221c9faba
[Ability][Move] Rewrite Type Resolution and Effectiveness Calculation Functions (#3704)
* Make type/category read-only

* Fix protean/libero tests

* Refactor Pokemon type effectiveness calculation

* Merge getMoveEffectiveness and getAttackMoveEffectiveness

* Move priority-blocking ability check

* Fix incorrect early stopping implementation in MultiHitAttr

* Fix Aerilate, etc. affecting variable-type moves

* Thunder Wave now respects Attack type immunities

* Use final move types for pre-defend abilities

* Steal some things from flx's PR hehe

* Fix Thousand Arrows + "No effect" messages

* Fix status type effectiveness check

* Another status move effectiveness update + some docs

* changing status logic again...

* Fix unnecessary "No Effect" message for Volt Absorb, etc

* Add type effectiveness unit test

* Add Galvanize integration tests

* Add multi-hit test to galvanize tests

* Add power check to first Galvanize test

* Add missing doc line

Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>

* Resolve torranx's nits

* Apply suggestions from Kev's code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* More suggestions I missed

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Optimize effectiveness test and make others more stylish (#3)

* Resolve Kev's remaining nits and some test issues

---------

Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta
Co-authored-by: frutescens
2024-08-25 19:11:01 -07:00
NightKev
4162762a0e
[Test] Refactor/consolidate Forecast tests (#3754) 2024-08-25 12:24:44 -07:00
Adrian T.
03de6cfe36
[Ability] Implement Forecast (#3534)
* initial forecast implementation

* updates

* bug fixes and add tests

* bug fixes

* update docs

* fix issues post-merge

* add show ability

* add support for simulated abilities

* add simulated conditions and fix tests

* fix simulated conditions
2024-08-25 17:23:09 +08:00
NightKev
4867ffb229
[Test] Update new Disguise test with test framework changes (#3724) 2024-08-24 01:51:39 -04:00
NightKev
41a0dfe192
[Bug] Fix duplicate FaintPhase if Mimikyu faints to Disguise damage (#3686)
* Fix duplicate `FaintPhase` if Mimikyu faints to Disguise damage

* Add regression test
2024-08-23 22:04:49 -07:00
schmidtc1
3baa1400cc
[Bug] Fixes Moody increasing and decreasing the same stat (#3694)
* Replaces selectableStats array with the proper decreaseStatArray

* Adds docs to MoodyAbAttr

* Updates docs, creates unit tests for moody
2024-08-22 13:57:38 -07:00
NightKev
828897316e
[Test] Replace doAttack() with move.select() in tests (#3567)
* Consolidate `doSelectTarget()` into `doAttack()`

* Fix ternary

* Add error message to aid in debugging tests

* Update docs

* [Test] Change `doAttack()` to `selectMove()`

* Add `select()` to `src/test/utils/helpers/moveHelper.ts`

* Replace instances of `game.selectMove()` with `game.move.select()`

* Fix imports

* Replace `selectMove()` with `move.select()` helper

Fix broken tests for Pastel Veil and Sweet Veil

* Update tsdocs
2024-08-22 06:49:33 -07:00
Leo Kim
b1d4037a57
[Bug] Fix some damage formulas processed with ceil instead of floor (#3557)
* fix damage calculations. add test code

* define toIntValue function to replace every repeatitive min floor function.

* revert unnecessary minimum boundary

* update function name `toIntValue` -> `toDmgValue`. update comments.

* add missing updates for changing function name

* Update src/utils.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* remove redundant comment

* update import code for test with phase

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-08-21 22:39:11 -07:00
innerthunder
051d38e0a2
[Enhancement] Add support for simulated calls to Abilities (#3529)
* Adds simulated tag support to all abilities

* Fix compiler errors in ability.ts

Most things are still on fire 😢

* Fix errors left over after merge

* Another pass through simulated ability call logic

* Fix leftover errors from merge resolution

* Another gh pages issue :pikamad:

* Simulated call fixes based on Kev's feedback

* RIP phases.ts

---------

Co-authored-by: Xavion3 <xavion333@gmail.com>
2024-08-21 18:29:21 -07:00
Frederico Santos
ae2ab120dc
Deleted phases.ts (#3618) 2024-08-19 03:23:52 +01:00
NightKev
098811c006
Main -> Beta (#3635)
* Fixed issue with falsy issue within condition to get a stat for IV scanner

* add fix setting code to prevent form/variant bug when default form/variant setting is wrong.
in addition, that fix code include gender fix, so i revert old gender fix.
update wrong log message.

* [Hotfix] Fix Memory Mushroom not showing relearner moves (#3619)

* Fix Memory Mushroom not showing relearner moves

* Fix rollout test

* Rewrite player faint logic in FaintPhase (#3614)

* 867 runerigus sprite (#3629)

cropped static frames, fixed cropped sprite
set runerigus exp to use the shiny exp's animation
verified all hex colors are unchanged

- fixed ultra necrozma exp front variant swapped arrays.
- xatu female eye color fix

* [Bug] Preventing the MBH from being stolen in Endless (#3630)

* Endless MBH Fix

* add import

* Revert "add import"

This reverts commit 814a4059c2830e972c348d698259535e117850bf.

* Revert "Endless MBH Fix"

This reverts commit 8eb448130132ff9eed614a2ec576926814008df0.

* removed newline

---------

Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: frutescens <info@laptop>

* [Bug] Fix type-hints for immunity (#3620)

* enable mock containers to be found by name

* enable mock text to be found by name

* add test coverage for type-hints

Only for "immunity" and "status moves"

* fix wrong message key of curse(ghost type) (#3631)

Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>

* [Hotfix] Steal-able Mini Black Hole Pt 2  (#3632)

* Still have no idea where Eternatus is given the MBH....

* typedocs

---------

Co-authored-by: frutescens <info@laptop>

* [Hotfix] Abilities that prevent ATK drops no longer stop other stat drops (#3624)

* Abilities that prevent ATK drops no longer stop other stat drops

* Apply suggestions from code review

Co-authored-by: Mumble <kimjoanne@protonmail.com>

* Add `isNullOrUndefined()` utility function

---------

* Grip Claw now shows the proper pokemon nickname (#3634)

Co-authored-by: frutescens <info@laptop>

---------

Co-authored-by: Opaque02 <66582645+Opaque02@users.noreply.github.com>
Co-authored-by: KimJeongSun <leo@atlaslabs.ai>
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: cam <lrlrliwoo@gmail.com>
Co-authored-by: Mumble <kimjoanne@protonmail.com>
Co-authored-by: frutescens <info@laptop>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
2024-08-19 02:18:43 +01:00
NightKev
0e6c2952ca
Make Disguise properly reset form on arena reset when fainted (#3612) 2024-08-18 05:05:04 +01:00
innerthunder
8704723c9c
Fix missing form change logic for Cramorant (#3603) 2024-08-18 02:22:21 +01:00
NightKev
2b0b9fcb70
[Bug] Palafin should not swap to Hero form when switching due to faint (#3532)
* Palafin should not swap to Hero form when switching due to faint

Also add more tests for Zero to Hero

* Use `.isFainted()` instead of checking HP
2024-08-13 22:14:49 +01:00
NightKev
39e7591d3b
[Ability] Heatproof now reduces burn damage by half (#3524)
* Heatproof now reduces burn damage by half

* Add tests

* Add comment to test
2024-08-13 22:00:19 +01:00
NightKev
0d3fcd82bb
[Bug] Fix daily run generated movesets (#3519)
* Fix daily run generated movesets

* add unit-tests for `fix-daily-run` (#3)

* add `daily` and `classic` helper. split `runToSummon`

there is now a `classicMode.runToSummon` which represents the old one used.
There is now a `dailyMode.runToSummon` too

* add daily_mode.test.ts

covers the occured issue

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-08-13 21:48:56 +01:00
Mumble
513adf779f
[Ability] Stall + Mycelium Might (#3484)
* Implemented Stall

* Fixed implementation

* AbAttr Name Change

* Wrote test for Stall

* Update src/test/abilities/stall.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>

* Updated ability variables and test

* Apply suggestions from code review

Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>

* eslint fixes

* Update src/test/abilities/stall.test.ts

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>

* added documentation and implemented mycelium might

* added note on quick claw

* Documentation + Quick Claw implementation

* This is where I would test quick claw-stall/m.m. if i could override modifierstacks

* Forgot to add edits oops

---------

Co-authored-by: Frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
2024-08-13 21:25:58 +01:00
NightKev
6c2c14cb1e
[Test] Fix Flash Fire tests to remove enemy ability RNG (#3523)
* Fix Flash Fire tests to remove enemy ability RNG

* Replace manual status application with override use
2024-08-12 21:21:51 -05:00
NightKev
223295e827
[Fix] Refactor Disguise to work like Ice Face (#2684)
* Fix typos in `src/data/egg.ts` comments

* Refactor Disguise using Ice Face as a base

i18n {
  Co-authored-by: Arxxer <javiptn7@gmail.com>
  Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com>
  Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>
  Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
  Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>
}

Update tests

* Update jsdoc

* Make recoil damage a parameter

* Fix Ice Face i18n parameter name

* Add i18n placeholder strings for translation

* Update disguise test with override helper functions

* Move a form change from `battle-scene.ts` to `ability.ts`

* Remove a bit of obsolete code from the Disguise test

* Add some translations

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: returntoice <dieandbecome@gmail.com>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: Sonny Ding <93831983+sonnyding1@users.noreply.github.com>

* Add translation placeholder strings for Japanese and Catalan

* Update for strict-null

* Remove unused parameter from the `BattlerTag` class

* Remove species checks, fusion doesn't seem to be an issue (any more?)

* Move Ice Face weather-based code to a subclass

* Condense conditionals

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

---------

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: returntoice <dieandbecome@gmail.com>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: Sonny Ding <93831983+sonnyding1@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-08-12 11:52:39 +01:00
allen925
c078e5d612
[Bug][Test] Fix minor bug of ability Flash Fire, added test file (#3458)
* fix: let flash fire hit after frozen, and baton pass not passing it. added: flash fire test file

* added more tests and made small adjustments

* Update src/test/abilities/flash_fire.test.ts

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>

---------

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
2024-08-12 01:26:37 -04:00
NightKev
0e0ed10ce0
[Test] Fix test names that weren't changed from copy/pasting (#3502) 2024-08-12 00:54:42 -04:00
Adrian T.
bfdcd4fc1e
[Dev] Move function from testUtils.ts to gameManager.ts (2/3) (#3432)
* move mockTurnOrder to gameManager

* change name

* fix test failing

* fix purify test

* fix typo
2024-08-09 11:07:55 -04:00
Adrian T.
2b12326280
[Dev] Move function from testUtils.ts to gameManager.ts (1/3) (#3430)
* move mockHitCheck to gameManager

* add abstract base class and move helper class

* add param for single target miss
2024-08-09 10:37:10 -04:00
innerthunder
7f5e873457
[Move] Fully Implement Gulp Missile (#3438)
* Fix Dive + Gulp Missile interaction

* Fix animation + remove tests for inaccurate behavior

* Fix strict-null issue in new test
2024-08-08 14:23:11 -04:00
Adrian T.
d0629830a8
[Dev] Add mockHitCheck util (#3421)
* add mockHitCheck helper

* update docs
2024-08-07 23:18:37 -04:00
Adrian T.
9ff8685752
[Dev] Update changeTurnOrder name to mockTurnOrder (naming convention) (#3422)
* change changeTurnOrder to mockTurnOrder

* update docs
2024-08-07 23:15:45 -04:00
flx-sta
a07d2c57a4
[Refactor] use typescript strict-null (#3259)
* TS: enable strict-null

* fix battle-scene.ts

* fix voucher.ts

* adapt more files to strict-null

* adapt more files to strict-null ( 2)

* adapt ability.ts to strict-null

* adapt `arena.ts` to strict-null

* adapt TagAddedEvent constructor to strict-null

* adapt phases.ts.to strict-null

* adapt status-effect.ts to strict-null

* adapt `account.ts` to strict-null

* adapt `configHandler.ts` to strict-null

* adapt `ability.ts` to strict-null

* adapt `biomes.ts` to strict-null

* adapt `challenge.ts` to strict-null

* adapt `daily-run.ts` to strict-null

* adapt `nature.ts` to strict-null

* adapt `pokemon-forms.ts` to strict-null

* adapt `tainer-names.ts` to strict-null

* adapt `types.ts` to strict-null

* adapt `weather.ts` to strict-null

* adapt `egg-hatch-phase.ts` to strict-null

* adapt `evolution-phase.ts` to strict-null

* adapt `pokemon-sprite-sparkle-handler.ts` to strict-null

* adapt `evolution-phase.ts` to strict-null

* adapt `game-mode.ts` to strict-null

* adapt `utils.ts` to strict-null

* adapt `voucher-ui-handler.ts` to strict-null

* adapt `src/ui/unavailable-modal-ui-handler.ts` to strict-null

* adapt `src/ui/ui.ts` to strict-null

* adapt `src/ui/ui-theme.ts` to strict-null

* adapt `src/ui/title-ui-handler.ts` to strict-null

* adapt `src/ui/time-of-day-widget.ts` to strict-null

* adapt `src/ui/text.ts` to strict-null

* adapt `src/ui/target-select-ui-handler.ts` to strict-null

* adapt `src/ui/settings/settings-keyboard-ui-handler.ts` to strict-null

* adapt more files to strict-null (3)

* adapt more files to strict-null (4)

* adapt more files (mostly tests) to strict-null (5)

* adapt more files to strict-null (6)

* adapt more files to strict-null (7)

* Update `src/data/pokemon-evolutions.ts` for strict-null

Partial update `src/data/pokemon-species.ts` for strict-null

* adapt more files to strict-null (8)

* adapt more files to strict-null (9)

* Strict some more nulls (still a few errors remaining)

* adapt rest of the files to strict-null (9)

* fix tests (check for null instead of undefined)

* repalce a lot of `??` with bangs

And added TODO notice as usual

* fix more tests

* all tests pass now

* fix broken game-loop after trainer battle

add some console.warn for missing cases and falling back to default

* remove guessed fallback from utils.rgbHexToRgba

* add TODO for this.currentBattle = null

* adjust   getPokemonById() return to include `null`

* fix compilation errors

* add test for pokemon.trySetStatus

* `chanceMultiplier` shouldn't be optional

* allow `null` for currentPhase

* adjust hasExpSprite logic for no keymatch found

* reduce bang usage in account.updateUserInfo()

* fix new strict-null issues after merge

* fix `strict-null` issues in dropdown.ts

and sand_spit.test.ts

* fix egg-gacha

* adapt gul_missile.test.ts to strict-null

* fix move.ts strict-null

* fix i18n.ts strict-null

* fix strict-null issues

* fix baton_pass test

after accidentially breaking it

* chore: fix compiler errors

* revert accidential changes in baton_pass.test.ts

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-08-07 17:23:12 +01:00
NightKev
0ef329e8eb
[Test] Add helper function to modify the turn order for tests (#3374)
* Add helper function to modify the turn order for tests

* Replace manual speed modification with new helper function

* Replace `vi.spyOn()` instances with helper function
2024-08-07 13:52:20 +01:00
Adrian T.
9875fcc59d
[Ability] Partially implement Gulp Missile (#3327)
* implement gulp missile

* add tests

* change fly to dive

* show ability when reverting to normal form

* update ai score, tests

* update score condition

* adjust conditions, damage

* add underwater test

* update damage in test

* partial commit
2024-08-06 16:18:47 -04:00
NightKev
877d0c6db8
[Test] Stylistic consistency pass on tests (#3378)
* Modify tests to use overrides helper functions

* Apply stylistic consistency to overrides in tests

Also remove some non-test-related expects()
2024-08-06 10:06:25 -04:00
NightKev
0a77dcdb4f
[Bug] Sand Spit should only activate when hit with a damaging move (#3337)
* Sand Spit should only activate when hit with a damaging move

* Add tests for Sand Spit
2024-08-05 11:51:36 -04:00
NightKev
68d3d27d47
[Test] Fix Power Spot test so Stonjourner always moves second (#3357) 2024-08-05 09:47:54 -04:00
NightKev
a301507f80
[Test] Remove held items from all tests when there are no item overrides (#3358) 2024-08-05 09:46:34 -04:00
Mumble
ebbdc334e9
[Tests] Test for Ability Magic Guard (#3253)
* Drafted testable conditions for Magic Guard

* Weather Test

* Update src/test/abilities/magic_guard.test.ts

InnerThunder

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* Implemented checks for poison/toxic/burn

* Added tests for recoil moves and volatile status

* Added tests for entry hazards

* Moved overrides to top

* Gave player Pokemon the passive Unnerve to prevent random berry interference

* Added tests for ability interactions

* Added reference link

---------

Co-authored-by: Frutescens <info@laptop>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-07-30 12:16:04 -04:00
Adrian T.
5b4a24824f
[Ability] Fully implement Pastel Veil, update Sweet Veil (after beta fix) (#3208)
* ful implement pastel veil, update sweet veil

* improve docs

* update docs

* cleanup attrs
2024-07-30 10:06:31 -04:00
Felix Staud
5ddb9de9b6 Merge branch 'beta' into feature/test--overrides-helper-2 2024-07-29 13:51:35 -07:00
NightKev
4b9c3e9b07
[Test] Remove held item RNG (white herb) from intimidate tests (#3205)
Also add a helper function to remove enemy held items
2024-07-29 16:46:04 -04:00
Felix Staud
a22db0df99 apply game.override.enemyStatusEffect 2024-07-29 07:45:05 -07:00
Felix Staud
4338f7b927 apply game.override.startingHeldItems 2024-07-29 07:44:55 -07:00
Felix Staud
a7b26355b0 apply game.override.passiveAbility 2024-07-29 07:44:37 -07:00
Felix Staud
dfdba05439 apply game.override.enemyPassiveAbility 2024-07-29 07:44:18 -07:00
Felix Staud
6d14915f5f apply game.override.disableCrits() 2024-07-29 07:42:04 -07:00
Felix Staud
a025e30200 apply missing game.override.startingLevel 2024-07-29 07:41:54 -07:00
Felix Staud
e8859d2b62 apply missing game.override.ability 2024-07-29 07:41:48 -07:00
Felix Staud
5350f3a9f5 apply game.override.enemyLevel 2024-07-29 07:41:43 -07:00
Felix Staud
4c15fd86b0 apply game.override.starterForms 2024-07-29 07:41:31 -07:00
Felix Staud
3242a084f1 apply game.override.moveset 2024-07-29 07:41:07 -07:00
Felix Staud
c7a3ae24ac apply game.override.ability 2024-07-29 07:40:23 -07:00
Felix Staud
5924e5c1b4 apply game.override.startingLevel 2024-07-29 07:40:09 -07:00
Felix Staud
5a173df24d apply game.override.starterSpecies 2024-07-29 07:40:00 -07:00