/** * This script creates a test boilerplate file for a move or ability. * @param {string} type - The type of test to create. Either "move", "ability", * or "item". * @param {string} fileName - The name of the file to create. * @example npm run create-test move tackle */ import fs from "fs"; import inquirer from "inquirer"; import path from "path"; import { fileURLToPath } from "url"; // Get the directory name of the current module file const __filename = fileURLToPath(import.meta.url); const __dirname = path.dirname(__filename); const typeChoices = ["Move", "Ability", "Item", "Mystery Encounter"]; /** * Prompts the user to select a type via list. * @returns {Promise<{selectedOption: string}>} the selected type */ async function promptTestType() { const typeAnswer = await inquirer.prompt([ { type: "list", name: "selectedOption", message: "What type of test would you like to create:", choices: [...typeChoices, "EXIT"], }, ]); if (typeAnswer.selectedOption === "EXIT") { console.log("Exiting..."); return process.exit(); } else if (!typeChoices.includes(typeAnswer.selectedOption)) { console.error('Please provide a valid type ("move", "ability", or "item")!'); return await promptTestType(); } return typeAnswer; } /** * Prompts the user to provide a file name. * @param {string} selectedType * @returns {Promise<{userInput: string}>} the selected file name */ async function promptFileName(selectedType) { const fileNameAnswer = await inquirer.prompt([ { type: "input", name: "userInput", message: `Please provide a file name for the ${selectedType} test:`, }, ]); if (!fileNameAnswer.userInput || fileNameAnswer.userInput.trim().length === 0) { console.error("Please provide a valid file name!"); return await promptFileName(selectedType); } return fileNameAnswer; } /** * Runs the interactive create-test "CLI" * @returns {Promise} */ async function runInteractive() { const typeAnswer = await promptTestType(); const fileNameAnswer = await promptFileName(typeAnswer.selectedOption); const type = typeAnswer.selectedOption.toLowerCase(); // Convert fileName from kebab-case or camelCase to snake_case const fileName = fileNameAnswer.userInput .replace(/-+/g, "_") // Convert kebab-case (dashes) to underscores .replace(/([a-z])([A-Z])/g, "$1_$2") // Convert camelCase to snake_case .replace(/\s+/g, '_') // Replace spaces with underscores .toLowerCase(); // Ensure all lowercase // Format the description for the test case const formattedName = fileName.replace(/_/g, " ").replace(/\b\w/g, (char) => char.toUpperCase()); // Determine the directory based on the type let dir; let description; switch (type) { case "move": dir = path.join(__dirname, "src", "test", "moves"); description = `Moves - ${formattedName}`; break; case "ability": dir = path.join(__dirname, "src", "test", "abilities"); description = `Abilities - ${formattedName}`; break; case "item": dir = path.join(__dirname, "src", "test", "items"); description = `Items - ${formattedName}`; break; case "mystery encounter": dir = path.join(__dirname, "src", "test", "mystery-encounter", "encounters"); description = `Mystery Encounter - ${formattedName}`; break; default: console.error('Invalid type. Please use "move", "ability", or "item".'); process.exit(1); } // Define the content template const content = `import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest"; describe("${description}", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([Moves.SPLASH]) .battleType("single") .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.SPLASH); }); it("test case", async () => { // await game.classicMode.startBattle([Species.MAGIKARP]); // game.move.select(Moves.SPLASH); }); }); `; // Ensure the directory exists if (!fs.existsSync(dir)) { fs.mkdirSync(dir, { recursive: true }); } // Create the file with the given name const filePath = path.join(dir, `${fileName}.test.ts`); if (fs.existsSync(filePath)) { console.error(`File "${fileName}.test.ts" already exists.`); process.exit(1); } // Write the template content to the file fs.writeFileSync(filePath, content, "utf8"); console.log(`File created at: ${filePath}`); } runInteractive();