import { BattlerIndex } from "#app/battle"; import { PostTurnRestoreBerryAbAttr } from "#app/data/abilities/ability"; import type Pokemon from "#app/field/pokemon"; import { BerryModifier, PreserveBerryModifier } from "#app/modifier/modifier"; import type { ModifierOverride } from "#app/modifier/modifier-type"; import type { BooleanHolder } from "#app/utils/common"; import { Abilities } from "#enums/abilities"; import { BerryType } from "#enums/berry-type"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import { Stat } from "#enums/stat"; import { WeatherType } from "#enums/weather-type"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Abilities - Harvest", () => { let phaserGame: Phaser.Game; let game: GameManager; const getPlayerBerries = () => game.scene.getModifiers(BerryModifier, true).filter(b => b.pokemonId === game.scene.getPlayerPokemon()?.id); /** Check whether the player's Modifiers contains the specified berries and nothing else. */ function expectBerriesContaining(...berries: ModifierOverride[]): void { const actualBerries: ModifierOverride[] = getPlayerBerries().map( // only grab berry type and quantity since that's literally all we care about b => ({ name: "BERRY", type: b.berryType, count: b.getStackCount() }), ); expect(actualBerries).toEqual(berries); } beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([Moves.SPLASH, Moves.NATURAL_GIFT, Moves.FALSE_SWIPE, Moves.GASTRO_ACID]) .ability(Abilities.HARVEST) .startingLevel(100) .battleStyle("single") .disableCrits() .statusActivation(false) // Since we're using nuzzle to proc both enigma and sitrus berries .weather(WeatherType.SUNNY) // guaranteed recovery .enemyLevel(1) .enemySpecies(Species.MAGIKARP) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset([Moves.SPLASH, Moves.NUZZLE, Moves.KNOCK_OFF, Moves.INCINERATE]); }); it("replenishes eaten berries", async () => { game.override.startingHeldItems([{ name: "BERRY", type: BerryType.LUM, count: 1 }]); await game.classicMode.startBattle([Species.FEEBAS]); game.move.select(Moves.SPLASH); await game.forceEnemyMove(Moves.NUZZLE); await game.phaseInterceptor.to("BerryPhase"); expect(getPlayerBerries()).toHaveLength(0); expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toHaveLength(1); await game.phaseInterceptor.to("TurnEndPhase"); expectBerriesContaining({ name: "BERRY", type: BerryType.LUM, count: 1 }); expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toEqual([]); }); it("tracks berries eaten while disabled/not present", async () => { // Note: this also checks for harvest not being present as neutralizing gas works by making // the game consider all other pokemon to *not* have their respective abilities. game.override .startingHeldItems([ { name: "BERRY", type: BerryType.ENIGMA, count: 2 }, { name: "BERRY", type: BerryType.LUM, count: 2 }, ]) .enemyAbility(Abilities.NEUTRALIZING_GAS); await game.classicMode.startBattle([Species.MILOTIC]); const milotic = game.scene.getPlayerPokemon()!; expect(milotic).toBeDefined(); // Chug a few berries without harvest (should get tracked) game.move.select(Moves.SPLASH); await game.forceEnemyMove(Moves.NUZZLE); await game.toNextTurn(); expect(milotic.battleData.berriesEaten).toEqual(expect.arrayContaining([BerryType.ENIGMA, BerryType.LUM])); expect(getPlayerBerries()).toHaveLength(2); // Give ourselves harvest and disable enemy neut gas, // but force our roll to fail so we don't accidentally recover anything vi.spyOn(PostTurnRestoreBerryAbAttr.prototype, "canApplyPostTurn").mockReturnValueOnce(false); game.override.ability(Abilities.HARVEST); game.move.select(Moves.GASTRO_ACID); await game.forceEnemyMove(Moves.NUZZLE); await game.toNextTurn(); expect(milotic.battleData.berriesEaten).toEqual( expect.arrayContaining([BerryType.ENIGMA, BerryType.LUM, BerryType.ENIGMA, BerryType.LUM]), ); expect(getPlayerBerries()).toHaveLength(0); // proc a high roll and we _should_ get a berry back! game.move.select(Moves.SPLASH); await game.forceEnemyMove(Moves.SPLASH); await game.toNextTurn(); expect(milotic.battleData.berriesEaten).toHaveLength(3); expect(getPlayerBerries()).toHaveLength(1); }); it("remembers berries eaten array across waves", async () => { game.override .startingHeldItems([{ name: "BERRY", type: BerryType.PETAYA, count: 2 }]) .ability(Abilities.BALL_FETCH); // don't actually need harvest for this test await game.classicMode.startBattle([Species.REGIELEKI]); const regieleki = game.scene.getPlayerPokemon()!; regieleki.hp = 1; game.move.select(Moves.SPLASH); await game.forceEnemyMove(Moves.SPLASH); await game.doKillOpponents(); await game.phaseInterceptor.to("TurnEndPhase"); // ate 1 berry without recovering (no harvest) expect(regieleki.battleData.berriesEaten).toEqual([BerryType.PETAYA]); expectBerriesContaining({ name: "BERRY", count: 1, type: BerryType.PETAYA }); expect(regieleki.getStatStage(Stat.SPATK)).toBe(1); await game.toNextWave(); expect(regieleki.battleData.berriesEaten).toEqual([BerryType.PETAYA]); expectBerriesContaining({ name: "BERRY", count: 1, type: BerryType.PETAYA }); expect(regieleki.getStatStage(Stat.SPATK)).toBe(1); }); it("keeps harvested berries across reloads", async () => { game.override .startingHeldItems([{ name: "BERRY", type: BerryType.PETAYA, count: 1 }]) .moveset([Moves.SPLASH, Moves.EARTHQUAKE]) .enemyMoveset([Moves.SUPER_FANG, Moves.HEAL_PULSE]) .enemyAbility(Abilities.COMPOUND_EYES); await game.classicMode.startBattle([Species.REGIELEKI]); const regieleki = game.scene.getPlayerPokemon()!; regieleki.hp = regieleki.getMaxHp() / 4 + 1; game.move.select(Moves.SPLASH); await game.forceEnemyMove(Moves.SUPER_FANG); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.toNextTurn(); // ate 1 berry and recovered it expect(regieleki.battleData.berriesEaten).toEqual([]); expect(getPlayerBerries()).toEqual([expect.objectContaining({ berryType: BerryType.PETAYA, stackCount: 1 })]); expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.SPATK)).toBe(1); // heal up so harvest doesn't proc and kill enemy game.move.select(Moves.EARTHQUAKE); await game.forceEnemyMove(Moves.HEAL_PULSE); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.toNextWave(); expectBerriesContaining({ name: "BERRY", count: 1, type: BerryType.PETAYA }); expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.SPATK)).toBe(1); await game.reload.reloadSession(); expect(regieleki.battleData.berriesEaten).toEqual([]); expectBerriesContaining({ name: "BERRY", count: 1, type: BerryType.PETAYA }); expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.SPATK)).toBe(1); }); it("cannot restore capped berries", async () => { const initBerries: ModifierOverride[] = [ { name: "BERRY", type: BerryType.LUM, count: 2 }, { name: "BERRY", type: BerryType.STARF, count: 2 }, ]; game.override.startingHeldItems(initBerries); await game.classicMode.startBattle([Species.FEEBAS]); const feebas = game.scene.getPlayerPokemon()!; feebas.battleData.berriesEaten = [BerryType.LUM, BerryType.STARF]; game.move.select(Moves.SPLASH); await game.forceEnemyMove(Moves.SPLASH); await game.phaseInterceptor.to("BerryPhase"); // Force RNG roll to hit the first berry we find that matches. // This does nothing on a success (since there'd only be a starf left to grab), // but ensures we don't accidentally let any false positives through. vi.spyOn(Phaser.Math.RND, "integerInRange").mockReturnValue(0); await game.phaseInterceptor.to("TurnEndPhase"); // recovered a starf expectBerriesContaining( { name: "BERRY", type: BerryType.LUM, count: 2 }, { name: "BERRY", type: BerryType.STARF, count: 3 }, ); }); it("does nothing if all berries are capped", async () => { const initBerries: ModifierOverride[] = [ { name: "BERRY", type: BerryType.LUM, count: 2 }, { name: "BERRY", type: BerryType.STARF, count: 3 }, ]; game.override.startingHeldItems(initBerries); await game.classicMode.startBattle([Species.FEEBAS]); const player = game.scene.getPlayerPokemon()!; player.battleData.berriesEaten = [BerryType.LUM, BerryType.STARF]; game.move.select(Moves.SPLASH); await game.forceEnemyMove(Moves.SPLASH); await game.phaseInterceptor.to("TurnEndPhase"); expectBerriesContaining(...initBerries); }); describe("move/ability interactions", () => { it("cannot restore incinerated berries", async () => { game.override.startingHeldItems([{ name: "BERRY", type: BerryType.STARF, count: 3 }]); await game.classicMode.startBattle([Species.FEEBAS]); game.move.select(Moves.SPLASH); await game.forceEnemyMove(Moves.INCINERATE); await game.phaseInterceptor.to("TurnEndPhase"); expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toEqual([]); }); it("cannot restore knocked off berries", async () => { game.override.startingHeldItems([{ name: "BERRY", type: BerryType.STARF, count: 3 }]); await game.classicMode.startBattle([Species.FEEBAS]); game.move.select(Moves.SPLASH); await game.forceEnemyMove(Moves.KNOCK_OFF); await game.phaseInterceptor.to("TurnEndPhase"); expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toEqual([]); }); it("can restore berries eaten by Teatime", async () => { const initBerries: ModifierOverride[] = [{ name: "BERRY", type: BerryType.STARF, count: 1 }]; game.override.startingHeldItems(initBerries).enemyMoveset(Moves.TEATIME); await game.classicMode.startBattle([Species.FEEBAS]); // nom nom the berr berr yay yay game.move.select(Moves.SPLASH); await game.phaseInterceptor.to("TurnEndPhase"); expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toEqual([]); expectBerriesContaining(...initBerries); }); it("cannot restore Plucked berries for either side", async () => { const initBerries: ModifierOverride[] = [{ name: "BERRY", type: BerryType.PETAYA, count: 1 }]; game.override.startingHeldItems(initBerries).enemyAbility(Abilities.HARVEST).enemyMoveset(Moves.PLUCK); await game.classicMode.startBattle([Species.FEEBAS]); // gobble gobble gobble game.move.select(Moves.SPLASH); await game.phaseInterceptor.to("BerryPhase"); // pluck triggers harvest for neither side expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toEqual([]); expect(game.scene.getEnemyPokemon()?.battleData.berriesEaten).toEqual([]); expect(getPlayerBerries()).toEqual([]); }); it("cannot restore berries preserved via Berry Pouch", async () => { // mock berry pouch to have a 100% success rate vi.spyOn(PreserveBerryModifier.prototype, "apply").mockImplementation( (_pokemon: Pokemon, doPreserve: BooleanHolder): boolean => { doPreserve.value = false; return true; }, ); const initBerries: ModifierOverride[] = [{ name: "BERRY", type: BerryType.PETAYA, count: 1 }]; game.override.startingHeldItems(initBerries).startingModifier([{ name: "BERRY_POUCH", count: 1 }]); await game.classicMode.startBattle([Species.FEEBAS]); game.move.select(Moves.SPLASH); await game.phaseInterceptor.to("TurnEndPhase", false); // won't trigger harvest since we didn't lose the berry (it just doesn't ever add it to the array) expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toEqual([]); expectBerriesContaining(...initBerries); }); it("can restore stolen berries", async () => { const initBerries: ModifierOverride[] = [{ name: "BERRY", type: BerryType.SITRUS, count: 1 }]; game.override.enemyHeldItems(initBerries).passiveAbility(Abilities.MAGICIAN).hasPassiveAbility(true); await game.classicMode.startBattle([Species.MEOWSCARADA]); // pre damage const player = game.scene.getPlayerPokemon()!; player.hp = 1; // steal a sitrus and immediately consume it game.move.select(Moves.FALSE_SWIPE); await game.forceEnemyMove(Moves.SPLASH); await game.phaseInterceptor.to("BerryPhase"); expect(player.battleData.berriesEaten).toEqual([BerryType.SITRUS]); await game.phaseInterceptor.to("TurnEndPhase"); expect(player.battleData.berriesEaten).toEqual([]); expectBerriesContaining(...initBerries); }); // TODO: Enable once fling actually works...??? it.todo("can restore berries flung at user", async () => { game.override.enemyHeldItems([{ name: "BERRY", type: BerryType.STARF, count: 1 }]).enemyMoveset(Moves.FLING); await game.classicMode.startBattle([Species.FEEBAS]); game.move.select(Moves.SPLASH); await game.phaseInterceptor.to("TurnEndPhase"); expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toBe([]); expect(getPlayerBerries()).toEqual([]); }); // TODO: Enable once Nat Gift gets implemented...??? it.todo("can restore berries consumed via Natural Gift", async () => { const initBerries: ModifierOverride[] = [{ name: "BERRY", type: BerryType.STARF, count: 1 }]; game.override.startingHeldItems(initBerries); await game.classicMode.startBattle([Species.FEEBAS]); game.move.select(Moves.NATURAL_GIFT); await game.phaseInterceptor.to("TurnEndPhase"); expect(game.scene.getPlayerPokemon()?.battleData.berriesEaten).toHaveLength(0); expectBerriesContaining(...initBerries); }); }); });