import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import { StatusEffect } from "#enums/status-effect"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Magma Armor", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([Moves.SPLASH]) .ability(Abilities.BALL_FETCH) .battleStyle("single") .disableCrits() .enemySpecies(Species.MAGIKARP) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.SPLASH); }); it("should remove freeze when gained", async () => { game.override .ability(Abilities.MAGMA_ARMOR) .enemyAbility(Abilities.BALL_FETCH) .moveset(Moves.SKILL_SWAP) .enemyMoveset(Moves.SPLASH); await game.classicMode.startBattle([Species.FEEBAS]); const enemy = game.scene.getEnemyPokemon(); enemy?.trySetStatus(StatusEffect.FREEZE); expect(enemy?.status?.effect).toBe(StatusEffect.FREEZE); game.move.select(Moves.SKILL_SWAP); await game.phaseInterceptor.to("BerryPhase"); expect(enemy?.status).toBeNull(); }); });