import { allMoves } from "#app/data/move"; import { Abilities } from "#app/enums/abilities"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Abilities - Battery", () => { let phaserGame: Phaser.Game; let game: GameManager; const batteryMultiplier = 1.3; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("double"); game.override.enemySpecies(Species.SHUCKLE); game.override.enemyAbility(Abilities.BALL_FETCH); game.override.moveset([ Moves.TACKLE, Moves.BREAKING_SWIPE, Moves.SPLASH, Moves.DAZZLING_GLEAM ]); game.override.enemyMoveset(Moves.SPLASH); }); it("raises the power of allies' special moves by 30%", async () => { const moveToCheck = allMoves[Moves.DAZZLING_GLEAM]; const basePower = moveToCheck.power; vi.spyOn(moveToCheck, "calculateBattlePower"); await game.startBattle([ Species.PIKACHU, Species.CHARJABUG ]); game.move.select(Moves.DAZZLING_GLEAM); game.move.select(Moves.SPLASH, 1); await game.phaseInterceptor.to(MoveEffectPhase); expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower * batteryMultiplier); }); it("does not raise the power of allies' non-special moves", async () => { const moveToCheck = allMoves[Moves.BREAKING_SWIPE]; const basePower = moveToCheck.power; vi.spyOn(moveToCheck, "calculateBattlePower"); await game.startBattle([ Species.PIKACHU, Species.CHARJABUG ]); game.move.select(Moves.BREAKING_SWIPE); game.move.select(Moves.SPLASH, 1); await game.phaseInterceptor.to(MoveEffectPhase); expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower); }); it("does not raise the power of the ability owner's special moves", async () => { const moveToCheck = allMoves[Moves.DAZZLING_GLEAM]; const basePower = moveToCheck.power; vi.spyOn(moveToCheck, "calculateBattlePower"); await game.startBattle([ Species.CHARJABUG, Species.PIKACHU ]); game.move.select(Moves.DAZZLING_GLEAM); game.move.select(Moves.SPLASH, 1); await game.phaseInterceptor.to(TurnEndPhase); expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower); }); });