import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Corrosion", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([ Moves.SPLASH ]) .battleType("single") .disableCrits() .enemySpecies(Species.GRIMER) .enemyAbility(Abilities.CORROSION) .enemyMoveset(Moves.TOXIC); }); it("If a Poison- or Steel-type Pokémon with this Ability poisons a target with Synchronize, Synchronize does not gain the ability to poison Poison- or Steel-type Pokémon.", async () => { game.override.ability(Abilities.SYNCHRONIZE); await game.classicMode.startBattle([ Species.FEEBAS ]); const playerPokemon = game.scene.getPlayerPokemon(); const enemyPokemon = game.scene.getEnemyPokemon(); expect(playerPokemon!.status).toBeUndefined(); game.move.select(Moves.SPLASH); await game.phaseInterceptor.to("BerryPhase"); expect(playerPokemon!.status).toBeDefined(); expect(enemyPokemon!.status).toBeUndefined(); }); });