import { Status } from "#app/data/status-effect"; import { MoveResult } from "#app/field/pokemon"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import { StatusEffect } from "#enums/status-effect"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Early Bird", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([ Moves.REST, Moves.BELLY_DRUM, Moves.SPLASH ]) .ability(Abilities.EARLY_BIRD) .battleType("single") .disableCrits() .enemySpecies(Species.MAGIKARP) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.SPLASH); }); it("reduces Rest's sleep time to 1 turn", async () => { await game.classicMode.startBattle([ Species.FEEBAS ]); const player = game.scene.getPlayerPokemon()!; game.move.select(Moves.BELLY_DRUM); await game.toNextTurn(); game.move.select(Moves.REST); await game.toNextTurn(); expect(player.status?.effect).toBe(StatusEffect.SLEEP); game.move.select(Moves.SPLASH); await game.toNextTurn(); expect(player.status?.effect).toBe(StatusEffect.SLEEP); expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL); game.move.select(Moves.SPLASH); await game.toNextTurn(); expect(player.status?.effect).toBeUndefined(); expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS); }); it("reduces 3-turn sleep to 1 turn", async () => { await game.classicMode.startBattle([ Species.FEEBAS ]); const player = game.scene.getPlayerPokemon()!; player.status = new Status(StatusEffect.SLEEP, 0, 4); game.move.select(Moves.SPLASH); await game.toNextTurn(); expect(player.status?.effect).toBe(StatusEffect.SLEEP); expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL); game.move.select(Moves.SPLASH); await game.toNextTurn(); expect(player.status?.effect).toBeUndefined(); expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS); }); it("reduces 1-turn sleep to 0 turns", async () => { await game.classicMode.startBattle([ Species.FEEBAS ]); const player = game.scene.getPlayerPokemon()!; player.status = new Status(StatusEffect.SLEEP, 0, 2); game.move.select(Moves.SPLASH); await game.toNextTurn(); expect(player.status?.effect).toBeUndefined(); expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS); }); });