import { ArenaTagSide } from "#app/data/arena-tag"; import { allMoves } from "#app/data/move"; import { ArenaTagType } from "#enums/arena-tag-type"; import { BattlerTagType } from "#enums/battler-tag-type"; import { Stat } from "#enums/stat"; import { StatusEffect } from "#enums/status-effect"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Infiltrator", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([ Moves.TACKLE, Moves.WATER_GUN, Moves.SPORE, Moves.BABY_DOLL_EYES ]) .ability(Abilities.INFILTRATOR) .battleType("single") .disableCrits() .enemySpecies(Species.SNORLAX) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.SPLASH) .startingLevel(100) .enemyLevel(100); }); it.each([ { effectName: "Light Screen", tagType: ArenaTagType.LIGHT_SCREEN, move: Moves.WATER_GUN }, { effectName: "Reflect", tagType: ArenaTagType.REFLECT, move: Moves.TACKLE }, { effectName: "Aurora Veil", tagType: ArenaTagType.AURORA_VEIL, move: Moves.TACKLE } ])("should bypass the target's $effectName", async ({ tagType, move }) => { await game.classicMode.startBattle([ Species.MAGIKARP ]); const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; const preScreenDmg = enemy.getAttackDamage(player, allMoves[move]).damage; game.scene.arena.addTag(tagType, 1, Moves.NONE, enemy.id, ArenaTagSide.ENEMY, true); const postScreenDmg = enemy.getAttackDamage(player, allMoves[move]).damage; expect(postScreenDmg).toBe(preScreenDmg); expect(player.battleData.abilitiesApplied[0]).toBe(Abilities.INFILTRATOR); }); it("should bypass the target's Safeguard", async () => { await game.classicMode.startBattle([ Species.MAGIKARP ]); const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; game.scene.arena.addTag(ArenaTagType.SAFEGUARD, 1, Moves.NONE, enemy.id, ArenaTagSide.ENEMY, true); game.move.select(Moves.SPORE); await game.phaseInterceptor.to("BerryPhase", false); expect(enemy.status?.effect).toBe(StatusEffect.SLEEP); expect(player.battleData.abilitiesApplied[0]).toBe(Abilities.INFILTRATOR); }); // TODO: fix this interaction to pass this test it.todo("should bypass the target's Mist", async () => { await game.classicMode.startBattle([ Species.MAGIKARP ]); const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; game.scene.arena.addTag(ArenaTagType.MIST, 1, Moves.NONE, enemy.id, ArenaTagSide.ENEMY, true); game.move.select(Moves.BABY_DOLL_EYES); await game.phaseInterceptor.to("MoveEndPhase"); expect(enemy.getStatStage(Stat.ATK)).toBe(-1); expect(player.battleData.abilitiesApplied[0]).toBe(Abilities.INFILTRATOR); }); it("should bypass the target's Substitute", async () => { await game.classicMode.startBattle([ Species.MAGIKARP ]); const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; enemy.addTag(BattlerTagType.SUBSTITUTE, 1, Moves.NONE, enemy.id); game.move.select(Moves.BABY_DOLL_EYES); await game.phaseInterceptor.to("MoveEndPhase"); expect(enemy.getStatStage(Stat.ATK)).toBe(-1); expect(player.battleData.abilitiesApplied[0]).toBe(Abilities.INFILTRATOR); }); });