import { BattlerIndex } from "#app/battle"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { allMoves } from "#app/data/move"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { FlinchAttr } from "#app/data/move"; describe("Abilities - Serene Grace", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .disableCrits() .battleType("single") .ability(Abilities.SERENE_GRACE) .moveset([ Moves.AIR_SLASH ]) .enemySpecies(Species.ALOLA_GEODUDE) .enemyLevel(10) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset([ Moves.SPLASH ]); }); it("Serene Grace should double the secondary effect chance of a move", async () => { await game.classicMode.startBattle([ Species.SHUCKLE ]); const airSlashMove = allMoves[Moves.AIR_SLASH]; const airSlashFlinchAttr = airSlashMove.getAttrs(FlinchAttr)[0]; vi.spyOn(airSlashFlinchAttr, "getMoveChance"); game.move.select(Moves.AIR_SLASH); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.move.forceHit(); await game.phaseInterceptor.to("BerryPhase"); expect(airSlashFlinchAttr.getMoveChance).toHaveLastReturnedWith(60); }); });