import { Moves } from "#app/enums/moves"; import { Abilities } from "#enums/abilities"; import { Species } from "#enums/species"; import { BattlerIndex } from "#app/battle"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { allMoves } from "#app/data/move"; describe("Abilities - Supreme Overlord", () => { let phaserGame: Phaser.Game; let game: GameManager; const move = allMoves[Moves.TACKLE]; const basePower = move.power; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("single") .enemySpecies(Species.MAGIKARP) .enemyLevel(100) .startingLevel(1) .enemyAbility(Abilities.BALL_FETCH) .ability(Abilities.SUPREME_OVERLORD) .enemyMoveset([ Moves.SPLASH ]) .moveset([ Moves.TACKLE, Moves.EXPLOSION, Moves.LUNAR_DANCE ]); vi.spyOn(move, "calculateBattlePower"); }); it("should increase Power by 20% if 2 Pokemon are fainted in the party", async() => { await game.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]); game.move.select(Moves.EXPLOSION); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); game.doSelectPartyPokemon(1); await game.toNextTurn(); game.move.select(Moves.EXPLOSION); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); game.doSelectPartyPokemon(2); await game.toNextTurn(); game.move.select(Moves.TACKLE); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to(MoveEffectPhase); expect(move.calculateBattlePower).toHaveReturnedWith(basePower * 1.2); }); it("should increase Power by 30% if an ally fainted twice and another one once", async () => { await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]); /** * Bulbasur faints once */ game.move.select(Moves.EXPLOSION); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); game.doSelectPartyPokemon(1); await game.toNextTurn(); /** * Charmander faints once */ game.doRevivePokemon(1); game.move.select(Moves.EXPLOSION); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); game.doSelectPartyPokemon(1); await game.toNextTurn(); /** * Bulbasur faints twice */ game.move.select(Moves.EXPLOSION); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); game.doSelectPartyPokemon(2); await game.toNextTurn(); game.move.select(Moves.TACKLE); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to(MoveEffectPhase); expect(move.calculateBattlePower).toHaveReturnedWith(basePower * 1.3); }); it("should maintain its power during next battle if it is within the same arena encounter", async () => { game.override .enemySpecies(Species.MAGIKARP) .startingWave(1) .enemyLevel(1) .startingLevel(100); await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]); /** * The first Pokemon faints and another Pokemon in the party is selected. */ game.move.select(Moves.LUNAR_DANCE); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); game.doSelectPartyPokemon(1); await game.toNextTurn(); /** * Enemy Pokemon faints and new wave is entered. */ game.move.select(Moves.TACKLE); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.toNextWave(); game.move.select(Moves.TACKLE); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("TurnEndPhase"); expect(move.calculateBattlePower).toHaveLastReturnedWith(basePower * 1.1); }); it("should reset playerFaints count if we enter new trainer battle", async () => { game.override .enemySpecies(Species.MAGIKARP) .startingWave(4) .enemyLevel(1) .startingLevel(100); await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]); game.move.select(Moves.LUNAR_DANCE); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); game.doSelectPartyPokemon(1); await game.toNextTurn(); game.move.select(Moves.TACKLE); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.toNextWave(); game.move.select(Moves.TACKLE); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("BerryPhase", false); expect(move.calculateBattlePower).toHaveLastReturnedWith(basePower); }); it("should reset playerFaints count if we enter new biome", async () => { game.override .enemySpecies(Species.MAGIKARP) .startingWave(10) .enemyLevel(1) .startingLevel(100); await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]); game.move.select(Moves.LUNAR_DANCE); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); game.doSelectPartyPokemon(1); await game.toNextTurn(); game.move.select(Moves.TACKLE); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.toNextWave(); game.move.select(Moves.TACKLE); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("BerryPhase", false); expect(move.calculateBattlePower).toHaveLastReturnedWith(basePower); }); });