import { BattlerIndex } from "#app/battle"; import { Abilities } from "#app/enums/abilities"; import { MoveResult } from "#app/field/pokemon"; import { MovePhase } from "#app/phases/move-phase"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - After You", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("double") .enemyLevel(5) .enemySpecies(Species.PIKACHU) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.SPLASH) .ability(Abilities.BALL_FETCH) .moveset([ Moves.AFTER_YOU, Moves.SPLASH ]); }); it("makes the target move immediately after the user", async () => { await game.classicMode.startBattle([ Species.REGIELEKI, Species.SHUCKLE ]); game.move.select(Moves.AFTER_YOU, 0, BattlerIndex.PLAYER_2); game.move.select(Moves.SPLASH, 1); await game.phaseInterceptor.to("MoveEffectPhase"); await game.phaseInterceptor.to(MovePhase, false); const phase = game.scene.getCurrentPhase() as MovePhase; expect(phase.pokemon).toBe(game.scene.getPlayerField()[1]); await game.phaseInterceptor.to("MoveEndPhase"); }); it("fails if target already moved", async () => { game.override.enemySpecies(Species.SHUCKLE); await game.classicMode.startBattle([ Species.REGIELEKI, Species.PIKACHU ]); game.move.select(Moves.SPLASH); game.move.select(Moves.AFTER_YOU, 1, BattlerIndex.PLAYER); await game.phaseInterceptor.to("MoveEndPhase"); await game.phaseInterceptor.to("MoveEndPhase"); await game.phaseInterceptor.to(MovePhase); expect(game.scene.getPlayerField()[1].getLastXMoves(1)[0].result).toBe(MoveResult.FAIL); }); });