import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import { TerrainType } from "#app/data/terrain"; import { Type } from "#enums/type"; import { BattlerIndex } from "#app/battle"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Camouflage", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([ Moves.CAMOUFLAGE ]) .ability(Abilities.BALL_FETCH) .battleType("single") .disableCrits() .enemySpecies(Species.REGIELEKI) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.PSYCHIC_TERRAIN); }); it("Camouflage should look at terrain first when selecting a type to change into", async () => { await game.classicMode.startBattle([ Species.SHUCKLE ]); const playerPokemon = game.scene.getPlayerPokemon()!; game.move.select(Moves.CAMOUFLAGE); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.arena.getTerrainType()).toBe(TerrainType.PSYCHIC); const pokemonType = playerPokemon.getTypes()[0]; expect(pokemonType).toBe(Type.PSYCHIC); }); });