import { BattlerIndex } from "#app/battle"; import { allMoves, RandomMoveAttr } from "#app/data/move"; import { Stat } from "#app/enums/stat"; import { MoveResult } from "#app/field/pokemon"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Moves - Copycat", () => { let phaserGame: Phaser.Game; let game: GameManager; const randomMoveAttr = allMoves[Moves.METRONOME].getAttrs(RandomMoveAttr)[0]; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([ Moves.COPYCAT, Moves.SPIKY_SHIELD, Moves.SWORDS_DANCE, Moves.SPLASH ]) .ability(Abilities.BALL_FETCH) .battleType("single") .disableCrits() .starterSpecies(Species.FEEBAS) .enemySpecies(Species.MAGIKARP) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.SPLASH); }); it("should copy the last move successfully executed", async () => { game.override.enemyMoveset(Moves.SUCKER_PUNCH); await game.classicMode.startBattle(); game.move.select(Moves.SWORDS_DANCE); await game.toNextTurn(); game.move.select(Moves.COPYCAT); // Last successful move should be Swords Dance await game.toNextTurn(); expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(4); }); it("should fail when the last move used is not a valid Copycat move", async () => { game.override.enemyMoveset(Moves.PROTECT); // Protect is not a valid move for Copycat to copy await game.classicMode.startBattle(); game.move.select(Moves.SPIKY_SHIELD); // Spiky Shield is not a valid move for Copycat to copy await game.toNextTurn(); game.move.select(Moves.COPYCAT); await game.toNextTurn(); expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); }); it("should copy the called move when the last move successfully calls another", async () => { game.override .moveset([ Moves.SPLASH, Moves.METRONOME ]) .enemyMoveset(Moves.COPYCAT); await game.classicMode.startBattle(); vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(Moves.SWORDS_DANCE); game.move.select(Moves.METRONOME); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); // Player moves first, so enemy can copy Swords Dance await game.toNextTurn(); expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(2); }); it("should apply secondary effects of a move", async () => { game.override.enemyMoveset(Moves.ACID_SPRAY); // Secondary effect lowers SpDef by 2 stages await game.classicMode.startBattle(); game.move.select(Moves.COPYCAT); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.toNextTurn(); expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.SPDEF)).toBe(-2); }); });