import GameManager from "#test/testUtils/gameManager"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Fake Out", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("single") .enemySpecies(Species.CORVIKNIGHT) .moveset([ Moves.FAKE_OUT, Moves.SPLASH ]) .enemyMoveset(Moves.SPLASH) .enemyLevel(10) .startingLevel(10) // prevent LevelUpPhase from happening .disableCrits(); }); it("can only be used on the first turn a pokemon is sent out in a battle", async() => { await game.classicMode.startBattle([ Species.FEEBAS ]); const enemy = game.scene.getEnemyPokemon()!; game.move.select(Moves.FAKE_OUT); await game.toNextTurn(); expect(enemy.hp).toBeLessThan(enemy.getMaxHp()); const postTurnOneHp = enemy.hp; game.move.select(Moves.FAKE_OUT); await game.toNextTurn(); expect(enemy.hp).toBe(postTurnOneHp); }, 20000); // This is a PokeRogue buff to Fake Out it("can be used at the start of every wave even if the pokemon wasn't recalled", async() => { await game.classicMode.startBattle([ Species.FEEBAS ]); const enemy = game.scene.getEnemyPokemon()!; enemy.damageAndUpdate(enemy.getMaxHp() - 1); game.move.select(Moves.FAKE_OUT); await game.toNextWave(); game.move.select(Moves.FAKE_OUT); await game.toNextTurn(); expect(game.scene.getEnemyPokemon()!.isFullHp()).toBe(false); }, 20000); it("can be used again if recalled and sent back out", async() => { game.override.startingWave(4); await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]); const enemy1 = game.scene.getEnemyPokemon()!; game.move.select(Moves.FAKE_OUT); await game.phaseInterceptor.to("MoveEndPhase"); expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp()); await game.doKillOpponents(); await game.toNextWave(); game.move.select(Moves.FAKE_OUT); await game.toNextTurn(); const enemy2 = game.scene.getEnemyPokemon()!; expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp()); enemy2.hp = enemy2.getMaxHp(); game.doSwitchPokemon(1); await game.toNextTurn(); game.doSwitchPokemon(1); await game.toNextTurn(); game.move.select(Moves.FAKE_OUT); await game.toNextTurn(); expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp()); }, 20000); });