import { Moves } from "#app/enums/moves"; import { Species } from "#app/enums/species"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Moves - Foresight", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .disableCrits() .enemySpecies(Species.GASTLY) .enemyMoveset(Moves.SPLASH) .enemyLevel(5) .starterSpecies(Species.MAGIKARP) .moveset([ Moves.FORESIGHT, Moves.QUICK_ATTACK, Moves.MACH_PUNCH ]); }); it("should allow Normal and Fighting moves to hit Ghost types", async () => { await game.startBattle(); const enemy = game.scene.getEnemyPokemon()!; game.move.select(Moves.QUICK_ATTACK); await game.toNextTurn(); expect(enemy.hp).toBe(enemy.getMaxHp()); game.move.select(Moves.FORESIGHT); await game.toNextTurn(); game.move.select(Moves.QUICK_ATTACK); await game.toNextTurn(); expect(enemy.hp).toBeLessThan(enemy.getMaxHp()); enemy.hp = enemy.getMaxHp(); game.move.select(Moves.MACH_PUNCH); await game.phaseInterceptor.to(MoveEffectPhase); expect(enemy.hp).toBeLessThan(enemy.getMaxHp()); }); it("should ignore target's evasiveness boosts", async () => { game.override.enemyMoveset([ Moves.MINIMIZE ]); await game.startBattle(); const pokemon = game.scene.getPlayerPokemon()!; vi.spyOn(pokemon, "getAccuracyMultiplier"); game.move.select(Moves.FORESIGHT); await game.toNextTurn(); game.move.select(Moves.QUICK_ATTACK); await game.phaseInterceptor.to(MoveEffectPhase); expect(pokemon.getAccuracyMultiplier).toHaveReturnedWith(1); }); });