import { CommandPhase } from "#app/phases/command-phase"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Magnet Rise", () => { let phaserGame: Phaser.Game; let game: GameManager; const moveToUse = Moves.MAGNET_RISE; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.starterSpecies(Species.MAGNEZONE); game.override.enemySpecies(Species.RATTATA); game.override.enemyMoveset([ Moves.DRILL_RUN, Moves.DRILL_RUN, Moves.DRILL_RUN, Moves.DRILL_RUN ]); game.override.disableCrits(); game.override.enemyLevel(1); game.override.moveset([ moveToUse, Moves.SPLASH, Moves.GRAVITY, Moves.BATON_PASS ]); }); it("MAGNET RISE", async () => { await game.startBattle(); const startingHp = game.scene.getPlayerParty()[0].hp; game.move.select(moveToUse); await game.phaseInterceptor.to(TurnEndPhase); const finalHp = game.scene.getPlayerParty()[0].hp; const hpLost = finalHp - startingHp; expect(hpLost).toBe(0); }, 20000); it("MAGNET RISE - Gravity", async () => { await game.startBattle(); const startingHp = game.scene.getPlayerParty()[0].hp; game.move.select(moveToUse); await game.phaseInterceptor.to(CommandPhase); let finalHp = game.scene.getPlayerParty()[0].hp; let hpLost = finalHp - startingHp; expect(hpLost).toBe(0); game.move.select(Moves.GRAVITY); await game.phaseInterceptor.to(TurnEndPhase); finalHp = game.scene.getPlayerParty()[0].hp; hpLost = finalHp - startingHp; expect(hpLost).not.toBe(0); }, 20000); });