import { BattlerIndex } from "#app/battle"; import { MoveResult } from "#app/field/pokemon"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Metal Burst", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([ Moves.METAL_BURST, Moves.FISSURE, Moves.PRECIPICE_BLADES ]) .ability(Abilities.PURE_POWER) .startingLevel(10) .battleType("double") .disableCrits() .enemySpecies(Species.PICHU) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.TACKLE); }); it("should redirect target if intended target faints", async () => { await game.classicMode.startBattle([ Species.FEEBAS, Species.FEEBAS ]); const [ , enemy2 ] = game.scene.getEnemyField(); game.move.select(Moves.METAL_BURST); game.move.select(Moves.FISSURE, 1, BattlerIndex.ENEMY); await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER); await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2 ]); await game.phaseInterceptor.to("MoveEndPhase"); await game.move.forceHit(); await game.phaseInterceptor.to("MoveEndPhase"); await game.phaseInterceptor.to("MoveEndPhase"); expect(enemy2.isFullHp()).toBe(false); }); it("should not crash if both opponents faint before the move is used", async () => { await game.classicMode.startBattle([ Species.FEEBAS, Species.ARCEUS ]); const [ enemy1, enemy2 ] = game.scene.getEnemyField(); game.move.select(Moves.METAL_BURST); game.move.select(Moves.PRECIPICE_BLADES, 1); await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER); await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2 ]); await game.phaseInterceptor.to("MoveEndPhase"); await game.move.forceHit(); await game.phaseInterceptor.to("MoveEndPhase"); await game.phaseInterceptor.to("BerryPhase"); expect(enemy1.isFainted()).toBe(true); expect(enemy2.isFainted()).toBe(true); expect(game.scene.getPlayerField()[0].getLastXMoves(1)[0].result).toBe(MoveResult.FAIL); }); });