import { BattlerIndex } from "#app/battle"; import { MoveResult } from "#app/field/pokemon"; import { toDmgValue } from "#app/utils"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Revival Blessing", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([ Moves.SPLASH, Moves.REVIVAL_BLESSING, Moves.MEMENTO ]) .ability(Abilities.BALL_FETCH) .battleType("single") .disableCrits() .enemySpecies(Species.MAGIKARP) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.SPLASH); }); it("should revive a selected fainted Pokemon when used by the player", async () => { await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]); game.move.select(Moves.MEMENTO); game.doSelectPartyPokemon(1, "SwitchPhase"); await game.toNextTurn(); const player = game.scene.getPlayerPokemon()!; expect(player.species.speciesId).toBe(Species.MAGIKARP); game.move.select(Moves.REVIVAL_BLESSING); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); game.doSelectPartyPokemon(1, "RevivalBlessingPhase"); await game.phaseInterceptor.to("MoveEndPhase", false); const revivedPokemon = game.scene.getPlayerParty()[1]; expect(revivedPokemon.status?.effect).toBeFalsy(); expect(revivedPokemon.hp).toBe(Math.floor(revivedPokemon.getMaxHp() / 2)); }); it("should revive a random fainted enemy when used by an enemy Trainer", async () => { game.override.enemyMoveset(Moves.REVIVAL_BLESSING).startingWave(8); await game.classicMode.startBattle([ Species.MAGIKARP ]); game.move.select(Moves.SPLASH); await game.doKillOpponents(); await game.toNextTurn(); game.move.select(Moves.SPLASH); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("MoveEndPhase", false); const revivedPokemon = game.scene.getEnemyParty()[1]; expect(revivedPokemon.status?.effect).toBeFalsy(); expect(revivedPokemon.hp).toBe(Math.floor(revivedPokemon.getMaxHp() / 2)); }); it("should fail when there are no fainted Pokemon to target", async () => { await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]); game.move.select(Moves.REVIVAL_BLESSING); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("MoveEndPhase", false); const player = game.scene.getPlayerPokemon()!; expect(player.getLastXMoves()[0].result).toBe(MoveResult.FAIL); }); it("should revive a player pokemon and immediately send it back out if used in the same turn it fainted in doubles", async () => { game.override .battleType("double") .enemyMoveset([ Moves.SPLASH, Moves.FISSURE ]) .enemyAbility(Abilities.NO_GUARD) .enemyLevel(100); await game.classicMode.startBattle([ Species.FEEBAS, Species.MILOTIC, Species.GYARADOS ]); const feebas = game.scene.getPlayerField()[0]; game.move.select(Moves.SPLASH); game.move.select(Moves.REVIVAL_BLESSING, 1); await game.forceEnemyMove(Moves.FISSURE, BattlerIndex.PLAYER); await game.forceEnemyMove(Moves.SPLASH); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2 ]); await game.phaseInterceptor.to("MoveEndPhase"); await game.phaseInterceptor.to("MoveEndPhase"); expect(feebas.isFainted()).toBe(true); game.doSelectPartyPokemon(0, "RevivalBlessingPhase"); await game.toNextTurn(); expect(feebas.isFainted()).toBe(false); expect(feebas.hp).toBe(toDmgValue(0.5 * feebas.getMaxHp())); expect(game.scene.getPlayerField()[0]).toBe(feebas); }); });