import { SubstituteTag } from "#app/data/battler-tags"; import { MoveResult } from "#app/field/pokemon"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest"; describe("Moves - Shed Tail", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([ Moves.SHED_TAIL ]) .battleType("single") .enemySpecies(Species.SNORLAX) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.SPLASH); }); it("transfers a Substitute doll to the switched in Pokemon", async () => { await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]); const magikarp = game.scene.getPlayerPokemon()!; game.move.select(Moves.SHED_TAIL); game.doSelectPartyPokemon(1); await game.phaseInterceptor.to("TurnEndPhase", false); const feebas = game.scene.getPlayerPokemon()!; const substituteTag = feebas.getTag(SubstituteTag); expect(feebas).not.toBe(magikarp); expect(feebas.hp).toBe(feebas.getMaxHp()); // Note: Shed Tail's HP cost is currently not accurate to mainline, as it // should cost ceil(maxHP / 2) instead of max(floor(maxHp / 2), 1). The current // implementation is consistent with Substitute's HP cost logic, but that's not // the case in mainline for some reason :regiDespair:. expect(magikarp.hp).toBe(Math.ceil(magikarp.getMaxHp() / 2)); expect(substituteTag).toBeDefined(); expect(substituteTag?.hp).toBe(Math.floor(magikarp.getMaxHp() / 4)); }); it("should fail if no ally is available to switch in", async () => { await game.classicMode.startBattle([ Species.MAGIKARP ]); const magikarp = game.scene.getPlayerPokemon()!; expect(game.scene.getPlayerParty().length).toBe(1); game.move.select(Moves.SHED_TAIL); await game.phaseInterceptor.to("TurnEndPhase", false); expect(magikarp.isOnField()).toBeTruthy(); expect(magikarp.getLastXMoves()[0].result).toBe(MoveResult.FAIL); }); });