import { Biome } from "#app/enums/biome"; import { MysteryEncounterType } from "#app/enums/mystery-encounter-type"; import { Species } from "#app/enums/species"; import GameManager from "#test/testUtils/gameManager"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import { runMysteryEncounterToEnd, skipBattleRunMysteryEncounterRewardsPhase } from "#test/mystery-encounter/encounter-test-utils"; import type BattleScene from "#app/battle-scene"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters"; import { BerryModifier, PokemonHeldItemModifier } from "#app/modifier/modifier"; import { BerryType } from "#enums/berry-type"; import { AbsoluteAvariceEncounter } from "#app/data/mystery-encounters/encounters/absolute-avarice-encounter"; import { Moves } from "#enums/moves"; import { CommandPhase } from "#app/phases/command-phase"; import { MovePhase } from "#app/phases/move-phase"; import { SelectModifierPhase } from "#app/phases/select-modifier-phase"; import i18next from "i18next"; const namespace = "mysteryEncounters/absoluteAvarice"; const defaultParty = [ Species.LAPRAS, Species.GENGAR, Species.ABRA ]; const defaultBiome = Biome.PLAINS; const defaultWave = 45; describe("Absolute Avarice - Mystery Encounter", () => { let phaserGame: Phaser.Game; let game: GameManager; let scene: BattleScene; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS }); }); beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; game.override.mysteryEncounterChance(100); game.override.startingWave(defaultWave); game.override.startingBiome(defaultBiome); game.override.disableTrainerWaves(); vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( new Map([ [ Biome.PLAINS, [ MysteryEncounterType.ABSOLUTE_AVARICE ]], [ Biome.VOLCANO, [ MysteryEncounterType.MYSTERIOUS_CHALLENGERS ]], ]) ); }); afterEach(() => { game.phaseInterceptor.restoreOg(); vi.clearAllMocks(); vi.resetAllMocks(); }); it("should have the correct properties", async () => { await game.runToMysteryEncounter(MysteryEncounterType.ABSOLUTE_AVARICE, defaultParty); expect(AbsoluteAvariceEncounter.encounterType).toBe(MysteryEncounterType.ABSOLUTE_AVARICE); expect(AbsoluteAvariceEncounter.encounterTier).toBe(MysteryEncounterTier.GREAT); expect(AbsoluteAvariceEncounter.dialogue).toBeDefined(); expect(AbsoluteAvariceEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}:intro` }]); expect(AbsoluteAvariceEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`); expect(AbsoluteAvariceEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`); expect(AbsoluteAvariceEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`); expect(AbsoluteAvariceEncounter.options.length).toBe(3); }); it("should not spawn outside of proper biomes", async () => { game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT); game.override.startingBiome(Biome.VOLCANO); await game.runToMysteryEncounter(); expect(game.scene.currentBattle.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.ABSOLUTE_AVARICE); }); it("should not spawn if player does not have enough berries", async () => { scene.modifiers = []; await game.runToMysteryEncounter(); expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.ABSOLUTE_AVARICE); }); it("should spawn if player has enough berries", async () => { game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT); game.override.startingHeldItems([{ name: "BERRY", count: 2, type: BerryType.SITRUS }, { name: "BERRY", count: 3, type: BerryType.GANLON }]); await game.runToMysteryEncounter(); expect(scene.currentBattle?.mysteryEncounter?.encounterType).toBe(MysteryEncounterType.ABSOLUTE_AVARICE); }); it("should remove all player's berries at the start of the encounter", async () => { game.override.startingHeldItems([{ name: "BERRY", count: 2, type: BerryType.SITRUS }, { name: "BERRY", count: 3, type: BerryType.GANLON }]); await game.runToMysteryEncounter(MysteryEncounterType.ABSOLUTE_AVARICE, defaultParty); expect(scene.currentBattle?.mysteryEncounter?.encounterType).toBe(MysteryEncounterType.ABSOLUTE_AVARICE); expect(scene.modifiers?.length).toBe(0); }); describe("Option 1 - Fight the Greedent", () => { it("should have the correct properties", () => { const option1 = AbsoluteAvariceEncounter.options[0]; expect(option1.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT); expect(option1.dialogue).toBeDefined(); expect(option1.dialogue).toStrictEqual({ buttonLabel: `${namespace}:option.1.label`, buttonTooltip: `${namespace}:option.1.tooltip`, selected: [ { text: `${namespace}:option.1.selected`, }, ], }); }); it("should start battle against Greedent", async () => { const phaseSpy = vi.spyOn(scene, "pushPhase"); await game.runToMysteryEncounter(MysteryEncounterType.ABSOLUTE_AVARICE, defaultParty); await runMysteryEncounterToEnd(game, 1, undefined, true); const enemyField = scene.getEnemyField(); expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name); expect(enemyField.length).toBe(1); expect(enemyField[0].species.speciesId).toBe(Species.GREEDENT); const moveset = enemyField[0].moveset.map(m => m?.moveId); expect(moveset?.length).toBe(4); expect(moveset).toEqual([ Moves.THRASH, Moves.BODY_PRESS, Moves.STUFF_CHEEKS, Moves.CRUNCH ]); const movePhases = phaseSpy.mock.calls.filter(p => p[0] instanceof MovePhase).map(p => p[0]); expect(movePhases.length).toBe(1); expect(movePhases.filter(p => (p as MovePhase).move.moveId === Moves.STUFF_CHEEKS).length).toBe(1); // Stuff Cheeks used before battle }); it("should give reviver seed to each pokemon after battle", async () => { await game.runToMysteryEncounter(MysteryEncounterType.ABSOLUTE_AVARICE, defaultParty); await runMysteryEncounterToEnd(game, 1, undefined, true); await skipBattleRunMysteryEncounterRewardsPhase(game); await game.phaseInterceptor.to(SelectModifierPhase, false); expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name); for (const partyPokemon of scene.getPlayerParty()) { const pokemonId = partyPokemon.id; const pokemonItems = scene.findModifiers(m => m instanceof PokemonHeldItemModifier && (m as PokemonHeldItemModifier).pokemonId === pokemonId, true) as PokemonHeldItemModifier[]; const revSeed = pokemonItems.find(i => i.type.name === i18next.t("modifierType:ModifierType.REVIVER_SEED.name")); expect(revSeed).toBeDefined; expect(revSeed?.stackCount).toBe(1); } }); }); describe("Option 2 - Reason with It", () => { it("should have the correct properties", () => { const option = AbsoluteAvariceEncounter.options[1]; expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT); expect(option.dialogue).toBeDefined(); expect(option.dialogue).toStrictEqual({ buttonLabel: `${namespace}:option.2.label`, buttonTooltip: `${namespace}:option.2.tooltip`, selected: [ { text: `${namespace}:option.2.selected`, }, ], }); }); it("Should return 3 (2/5ths floored) berries if 8 were stolen", { retry: 5 }, async () => { game.override.startingHeldItems([{ name: "BERRY", count: 2, type: BerryType.SITRUS }, { name: "BERRY", count: 3, type: BerryType.GANLON }, { name: "BERRY", count: 3, type: BerryType.APICOT }]); await game.runToMysteryEncounter(MysteryEncounterType.ABSOLUTE_AVARICE, defaultParty); expect(scene.currentBattle?.mysteryEncounter?.encounterType).toBe(MysteryEncounterType.ABSOLUTE_AVARICE); expect(scene.modifiers?.length).toBe(0); await runMysteryEncounterToEnd(game, 2); const berriesAfter = scene.findModifiers(m => m instanceof BerryModifier); const berryCountAfter = berriesAfter.reduce((a, b) => a + b.stackCount, 0); expect(berriesAfter).toBeDefined(); expect(berryCountAfter).toBe(3); }); it("Should return 2 (2/5ths floored) berries if 7 were stolen", { retry: 5 }, async () => { game.override.startingHeldItems([{ name: "BERRY", count: 2, type: BerryType.SITRUS }, { name: "BERRY", count: 3, type: BerryType.GANLON }, { name: "BERRY", count: 2, type: BerryType.APICOT }]); await game.runToMysteryEncounter(MysteryEncounterType.ABSOLUTE_AVARICE, defaultParty); expect(scene.currentBattle?.mysteryEncounter?.encounterType).toBe(MysteryEncounterType.ABSOLUTE_AVARICE); expect(scene.modifiers?.length).toBe(0); await runMysteryEncounterToEnd(game, 2); const berriesAfter = scene.findModifiers(m => m instanceof BerryModifier); const berryCountAfter = berriesAfter.reduce((a, b) => a + b.stackCount, 0); expect(berriesAfter).toBeDefined(); expect(berryCountAfter).toBe(2); }); it("should leave encounter without battle", async () => { const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle"); await game.runToMysteryEncounter(MysteryEncounterType.ABSOLUTE_AVARICE, defaultParty); await runMysteryEncounterToEnd(game, 2); expect(leaveEncounterWithoutBattleSpy).toBeCalled(); }); }); describe("Option 3 - Let it have the food", () => { it("should have the correct properties", () => { const option = AbsoluteAvariceEncounter.options[2]; expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT); expect(option.dialogue).toBeDefined(); expect(option.dialogue).toStrictEqual({ buttonLabel: `${namespace}:option.3.label`, buttonTooltip: `${namespace}:option.3.tooltip`, selected: [ { text: `${namespace}:option.3.selected`, }, ], }); }); it("should add Greedent to the party", async () => { await game.runToMysteryEncounter(MysteryEncounterType.ABSOLUTE_AVARICE, defaultParty); const partyCountBefore = scene.getPlayerParty().length; await runMysteryEncounterToEnd(game, 3); const partyCountAfter = scene.getPlayerParty().length; expect(partyCountBefore + 1).toBe(partyCountAfter); const greedent = scene.getPlayerParty()[scene.getPlayerParty().length - 1]; expect(greedent.species.speciesId).toBe(Species.GREEDENT); const moveset = greedent.moveset.map(m => m?.moveId); expect(moveset?.length).toBe(4); expect(moveset).toEqual([ Moves.THRASH, Moves.BODY_PRESS, Moves.STUFF_CHEEKS, Moves.SLACK_OFF ]); }); it("should leave encounter without battle", async () => { const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle"); await game.runToMysteryEncounter(MysteryEncounterType.ABSOLUTE_AVARICE, defaultParty); await runMysteryEncounterToEnd(game, 3); expect(leaveEncounterWithoutBattleSpy).toBeCalled(); }); }); });