import { Biome } from "#app/enums/biome"; import { MysteryEncounterType } from "#app/enums/mystery-encounter-type"; import { Species } from "#app/enums/species"; import GameManager from "#test/testUtils/gameManager"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import { runMysteryEncounterToEnd, runSelectMysteryEncounterOption } from "#test/mystery-encounter/encounter-test-utils"; import type BattleScene from "#app/battle-scene"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { DelibirdyEncounter } from "#app/data/mystery-encounters/encounters/delibirdy-encounter"; import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters"; import type { MoneyRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements"; import { BerryModifier, HealingBoosterModifier, HitHealModifier, LevelIncrementBoosterModifier, MoneyMultiplierModifier, PokemonInstantReviveModifier, PokemonNatureWeightModifier, PreserveBerryModifier } from "#app/modifier/modifier"; import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases"; import { generateModifierType } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import { modifierTypes } from "#app/modifier/modifier-type"; import { BerryType } from "#enums/berry-type"; const namespace = "mysteryEncounters/delibirdy"; const defaultParty = [ Species.LAPRAS, Species.GENGAR, Species.ABRA ]; const defaultBiome = Biome.CAVE; const defaultWave = 45; describe("Delibird-y - Mystery Encounter", () => { let phaserGame: Phaser.Game; let game: GameManager; let scene: BattleScene; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS }); }); beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; game.override.mysteryEncounterChance(100); game.override.startingWave(defaultWave); game.override.startingBiome(defaultBiome); game.override.disableTrainerWaves(); vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( new Map([ [ Biome.CAVE, [ MysteryEncounterType.DELIBIRDY ]], ]) ); }); afterEach(() => { game.phaseInterceptor.restoreOg(); vi.clearAllMocks(); vi.resetAllMocks(); }); it("should have the correct properties", async () => { await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty); expect(DelibirdyEncounter.encounterType).toBe(MysteryEncounterType.DELIBIRDY); expect(DelibirdyEncounter.encounterTier).toBe(MysteryEncounterTier.GREAT); expect(DelibirdyEncounter.dialogue).toBeDefined(); expect(DelibirdyEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}:intro` }]); expect(DelibirdyEncounter.dialogue.outro).toStrictEqual([{ text: `${namespace}:outro` }]); expect(DelibirdyEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`); expect(DelibirdyEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`); expect(DelibirdyEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`); expect(DelibirdyEncounter.options.length).toBe(3); }); it("should not spawn if player does not have enough money", async () => { scene.money = 0; await game.runToMysteryEncounter(); expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.DELIBIRDY); }); describe("Option 1 - Give them money", () => { it("should have the correct properties", () => { const option1 = DelibirdyEncounter.options[0]; expect(option1.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT); expect(option1.dialogue).toBeDefined(); expect(option1.dialogue).toStrictEqual({ buttonLabel: `${namespace}:option.1.label`, buttonTooltip: `${namespace}:option.1.tooltip`, selected: [ { text: `${namespace}:option.1.selected`, }, ], }); }); it("Should update the player's money properly", async () => { const initialMoney = 20000; scene.money = initialMoney; const updateMoneySpy = vi.spyOn(EncounterPhaseUtils, "updatePlayerMoney"); await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty); await runMysteryEncounterToEnd(game, 1); const price = (scene.currentBattle.mysteryEncounter?.options[0].requirements[0] as MoneyRequirement).requiredMoney; expect(updateMoneySpy).toHaveBeenCalledWith(-price, true, false); expect(scene.money).toBe(initialMoney - price); }); it("Should give the player an Amulet Coin", async () => { scene.money = 200000; await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty); await runMysteryEncounterToEnd(game, 1); const itemModifier = scene.findModifier(m => m instanceof MoneyMultiplierModifier) as MoneyMultiplierModifier; expect(itemModifier).toBeDefined(); expect(itemModifier?.stackCount).toBe(1); }); it("Should give the player a Shell Bell if they have max stacks of Amulet Coins", async () => { scene.money = 200000; await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty); // Max Amulet Coins scene.modifiers = []; const amuletCoin = generateModifierType(modifierTypes.AMULET_COIN)!.newModifier() as MoneyMultiplierModifier; amuletCoin.stackCount = 5; scene.addModifier(amuletCoin, true, false, false, true); await scene.updateModifiers(true); await runMysteryEncounterToEnd(game, 1); const amuletCoinAfter = scene.findModifier(m => m instanceof MoneyMultiplierModifier); const shellBellAfter = scene.findModifier(m => m instanceof HitHealModifier); expect(amuletCoinAfter).toBeDefined(); expect(amuletCoinAfter?.stackCount).toBe(5); expect(shellBellAfter).toBeDefined(); expect(shellBellAfter?.stackCount).toBe(1); }); it("should be disabled if player does not have enough money", async () => { scene.money = 0; await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty); await game.phaseInterceptor.to(MysteryEncounterPhase, false); const encounterPhase = scene.getCurrentPhase(); expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name); const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase; vi.spyOn(mysteryEncounterPhase, "continueEncounter"); vi.spyOn(mysteryEncounterPhase, "handleOptionSelect"); vi.spyOn(scene.ui, "playError"); await runSelectMysteryEncounterOption(game, 1); expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled(); expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled(); }); it("should leave encounter without battle", async () => { scene.money = 200000; const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle"); await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty); await runMysteryEncounterToEnd(game, 1); expect(leaveEncounterWithoutBattleSpy).toBeCalled(); }); }); describe("Option 2 - Give Food", () => { it("should have the correct properties", () => { const option = DelibirdyEncounter.options[1]; expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT); expect(option.dialogue).toBeDefined(); expect(option.dialogue).toStrictEqual({ buttonLabel: `${namespace}:option.2.label`, buttonTooltip: `${namespace}:option.2.tooltip`, secondOptionPrompt: `${namespace}:option.2.select_prompt`, selected: [ { text: `${namespace}:option.2.selected`, }, ], }); }); it("Should decrease Berry stacks and give the player a Candy Jar", async () => { await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty); // Set 2 Sitrus berries on party lead scene.modifiers = []; const sitrus = generateModifierType(modifierTypes.BERRY, [ BerryType.SITRUS ])!; const sitrusMod = sitrus.newModifier(scene.getPlayerParty()[0]) as BerryModifier; sitrusMod.stackCount = 2; scene.addModifier(sitrusMod, true, false, false, true); await scene.updateModifiers(true); await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1, optionNo: 1 }); const sitrusAfter = scene.findModifier(m => m instanceof BerryModifier); const candyJarAfter = scene.findModifier(m => m instanceof LevelIncrementBoosterModifier); expect(sitrusAfter?.stackCount).toBe(1); expect(candyJarAfter).toBeDefined(); expect(candyJarAfter?.stackCount).toBe(1); }); it("Should remove Reviver Seed and give the player a Berry Pouch", async () => { await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty); // Set 1 Reviver Seed on party lead scene.modifiers = []; const revSeed = generateModifierType(modifierTypes.REVIVER_SEED)!; const modifier = revSeed.newModifier(scene.getPlayerParty()[0]) as PokemonInstantReviveModifier; modifier.stackCount = 1; scene.addModifier(modifier, true, false, false, true); await scene.updateModifiers(true); await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1, optionNo: 1 }); const reviverSeedAfter = scene.findModifier(m => m instanceof PokemonInstantReviveModifier); const berryPouchAfter = scene.findModifier(m => m instanceof PreserveBerryModifier); expect(reviverSeedAfter).toBeUndefined(); expect(berryPouchAfter).toBeDefined(); expect(berryPouchAfter?.stackCount).toBe(1); }); it("Should give the player a Shell Bell if they have max stacks of Candy Jars", async () => { await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty); // 99 Candy Jars scene.modifiers = []; const candyJar = generateModifierType(modifierTypes.CANDY_JAR)!.newModifier() as LevelIncrementBoosterModifier; candyJar.stackCount = 99; scene.addModifier(candyJar, true, false, false, true); const sitrus = generateModifierType(modifierTypes.BERRY, [ BerryType.SITRUS ])!; // Sitrus berries on party const sitrusMod = sitrus.newModifier(scene.getPlayerParty()[0]) as BerryModifier; sitrusMod.stackCount = 2; scene.addModifier(sitrusMod, true, false, false, true); await scene.updateModifiers(true); await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1, optionNo: 1 }); const sitrusAfter = scene.findModifier(m => m instanceof BerryModifier); const candyJarAfter = scene.findModifier(m => m instanceof LevelIncrementBoosterModifier); const shellBellAfter = scene.findModifier(m => m instanceof HitHealModifier); expect(sitrusAfter?.stackCount).toBe(1); expect(candyJarAfter).toBeDefined(); expect(candyJarAfter?.stackCount).toBe(99); expect(shellBellAfter).toBeDefined(); expect(shellBellAfter?.stackCount).toBe(1); }); it("Should give the player a Shell Bell if they have max stacks of Berry Pouches", async () => { await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty); // 3 Berry Pouches scene.modifiers = []; const healingCharm = generateModifierType(modifierTypes.BERRY_POUCH)!.newModifier() as PreserveBerryModifier; healingCharm.stackCount = 3; scene.addModifier(healingCharm, true, false, false, true); // Set 1 Reviver Seed on party lead const revSeed = generateModifierType(modifierTypes.REVIVER_SEED)!; const modifier = revSeed.newModifier(scene.getPlayerParty()[0]) as PokemonInstantReviveModifier; modifier.stackCount = 1; scene.addModifier(modifier, true, false, false, true); await scene.updateModifiers(true); await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1, optionNo: 1 }); const reviverSeedAfter = scene.findModifier(m => m instanceof PokemonInstantReviveModifier); const healingCharmAfter = scene.findModifier(m => m instanceof PreserveBerryModifier); const shellBellAfter = scene.findModifier(m => m instanceof HitHealModifier); expect(reviverSeedAfter).toBeUndefined(); expect(healingCharmAfter).toBeDefined(); expect(healingCharmAfter?.stackCount).toBe(3); expect(shellBellAfter).toBeDefined(); expect(shellBellAfter?.stackCount).toBe(1); }); it("should be disabled if player does not have any proper items", async () => { await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty); // Set 1 Soul Dew on party lead scene.modifiers = []; const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!; const modifier = soulDew.newModifier(scene.getPlayerParty()[0]); scene.addModifier(modifier, true, false, false, true); await scene.updateModifiers(true); await game.phaseInterceptor.to(MysteryEncounterPhase, false); const encounterPhase = scene.getCurrentPhase(); expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name); const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase; vi.spyOn(mysteryEncounterPhase, "continueEncounter"); vi.spyOn(mysteryEncounterPhase, "handleOptionSelect"); vi.spyOn(scene.ui, "playError"); await runSelectMysteryEncounterOption(game, 2); expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled(); expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled(); }); it("should leave encounter without battle", async () => { const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle"); await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty); // Set 1 Reviver Seed on party lead const revSeed = generateModifierType(modifierTypes.REVIVER_SEED)!; const modifier = revSeed.newModifier(scene.getPlayerParty()[0]) as PokemonInstantReviveModifier; modifier.stackCount = 1; scene.addModifier(modifier, true, false, false, true); await scene.updateModifiers(true); await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1, optionNo: 1 }); expect(leaveEncounterWithoutBattleSpy).toBeCalled(); }); }); describe("Option 3 - Give Item", () => { it("should have the correct properties", () => { const option = DelibirdyEncounter.options[2]; expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT); expect(option.dialogue).toBeDefined(); expect(option.dialogue).toStrictEqual({ buttonLabel: `${namespace}:option.3.label`, buttonTooltip: `${namespace}:option.3.tooltip`, secondOptionPrompt: `${namespace}:option.3.select_prompt`, selected: [ { text: `${namespace}:option.3.selected`, }, ], }); }); it("Should decrease held item stacks and give the player a Healing Charm", async () => { await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty); // Set 2 Soul Dew on party lead scene.modifiers = []; const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!; const modifier = soulDew.newModifier(scene.getPlayerParty()[0]) as PokemonNatureWeightModifier; modifier.stackCount = 2; scene.addModifier(modifier, true, false, false, true); await scene.updateModifiers(true); await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 }); const soulDewAfter = scene.findModifier(m => m instanceof PokemonNatureWeightModifier); const healingCharmAfter = scene.findModifier(m => m instanceof HealingBoosterModifier); expect(soulDewAfter?.stackCount).toBe(1); expect(healingCharmAfter).toBeDefined(); expect(healingCharmAfter?.stackCount).toBe(1); }); it("Should remove held item and give the player a Healing Charm", async () => { await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty); // Set 1 Soul Dew on party lead scene.modifiers = []; const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!; const modifier = soulDew.newModifier(scene.getPlayerParty()[0]) as PokemonNatureWeightModifier; modifier.stackCount = 1; scene.addModifier(modifier, true, false, false, true); await scene.updateModifiers(true); await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 }); const soulDewAfter = scene.findModifier(m => m instanceof PokemonNatureWeightModifier); const healingCharmAfter = scene.findModifier(m => m instanceof HealingBoosterModifier); expect(soulDewAfter).toBeUndefined(); expect(healingCharmAfter).toBeDefined(); expect(healingCharmAfter?.stackCount).toBe(1); }); it("Should give the player a Shell Bell if they have max stacks of Healing Charms", async () => { await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty); // 5 Healing Charms scene.modifiers = []; const healingCharm = generateModifierType(modifierTypes.HEALING_CHARM)!.newModifier() as HealingBoosterModifier; healingCharm.stackCount = 5; scene.addModifier(healingCharm, true, false, false, true); // Set 1 Soul Dew on party lead const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!; const modifier = soulDew.newModifier(scene.getPlayerParty()[0]) as PokemonNatureWeightModifier; modifier.stackCount = 1; scene.addModifier(modifier, true, false, false, true); await scene.updateModifiers(true); await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 }); const soulDewAfter = scene.findModifier(m => m instanceof PokemonNatureWeightModifier); const healingCharmAfter = scene.findModifier(m => m instanceof HealingBoosterModifier); const shellBellAfter = scene.findModifier(m => m instanceof HitHealModifier); expect(soulDewAfter).toBeUndefined(); expect(healingCharmAfter).toBeDefined(); expect(healingCharmAfter?.stackCount).toBe(5); expect(shellBellAfter).toBeDefined(); expect(shellBellAfter?.stackCount).toBe(1); }); it("should be disabled if player does not have any proper items", async () => { await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty); // Set 1 Reviver Seed on party lead scene.modifiers = []; const revSeed = generateModifierType(modifierTypes.REVIVER_SEED)!; const modifier = revSeed.newModifier(scene.getPlayerParty()[0]); scene.addModifier(modifier, true, false, false, true); await scene.updateModifiers(true); await game.phaseInterceptor.to(MysteryEncounterPhase, false); const encounterPhase = scene.getCurrentPhase(); expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name); const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase; vi.spyOn(mysteryEncounterPhase, "continueEncounter"); vi.spyOn(mysteryEncounterPhase, "handleOptionSelect"); vi.spyOn(scene.ui, "playError"); await runSelectMysteryEncounterOption(game, 3); expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled(); expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled(); }); it("should leave encounter without battle", async () => { const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle"); await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty); // Set 1 Soul Dew on party lead scene.modifiers = []; const soulDew = generateModifierType(modifierTypes.SOUL_DEW)!; const modifier = soulDew.newModifier(scene.getPlayerParty()[0]) as PokemonNatureWeightModifier; modifier.stackCount = 1; scene.addModifier(modifier, true, false, false, true); await scene.updateModifiers(true); await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 }); expect(leaveEncounterWithoutBattleSpy).toBeCalled(); }); }); });