import { LostAtSeaEncounter } from "#app/data/mystery-encounters/encounters/lost-at-sea-encounter"; import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters"; import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import { getPokemonSpecies } from "#app/data/pokemon-species"; import { Biome } from "#app/enums/biome"; import { MysteryEncounterType } from "#app/enums/mystery-encounter-type"; import { Species } from "#app/enums/species"; import GameManager from "#test/testUtils/gameManager"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { runMysteryEncounterToEnd, runSelectMysteryEncounterOption } from "../encounter-test-utils"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { initSceneWithoutEncounterPhase } from "#test/testUtils/gameManagerUtils"; import type BattleScene from "#app/battle-scene"; import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases"; import { PartyExpPhase } from "#app/phases/party-exp-phase"; import i18next from "i18next"; const namespace = "mysteryEncounters/lostAtSea"; /** Blastoise for surf. Pidgeot for fly. Abra for none. */ const defaultParty = [ Species.BLASTOISE, Species.PIDGEOT, Species.ABRA ]; const defaultBiome = Biome.SEA; const defaultWave = 33; describe("Lost at Sea - Mystery Encounter", () => { let phaserGame: Phaser.Game; let game: GameManager; let scene: BattleScene; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS }); }); beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; game.override.mysteryEncounterChance(100); game.override.startingWave(defaultWave); game.override.startingBiome(defaultBiome); game.override.disableTrainerWaves(); vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( new Map([ [ Biome.SEA, [ MysteryEncounterType.LOST_AT_SEA ]], [ Biome.MOUNTAIN, [ MysteryEncounterType.MYSTERIOUS_CHALLENGERS ]], ]) ); }); afterEach(() => { game.phaseInterceptor.restoreOg(); vi.clearAllMocks(); vi.resetAllMocks(); }); it("should have the correct properties", async () => { await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, defaultParty); expect(LostAtSeaEncounter.encounterType).toBe(MysteryEncounterType.LOST_AT_SEA); expect(LostAtSeaEncounter.encounterTier).toBe(MysteryEncounterTier.COMMON); expect(LostAtSeaEncounter.dialogue).toBeDefined(); expect(LostAtSeaEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}:intro` }]); expect(LostAtSeaEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`); expect(LostAtSeaEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`); expect(LostAtSeaEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`); expect(LostAtSeaEncounter.options.length).toBe(3); }); it("should not spawn outside of sea biome", async () => { game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON); game.override.startingBiome(Biome.MOUNTAIN); await game.runToMysteryEncounter(); expect(game.scene.currentBattle.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.LOST_AT_SEA); }); it("should initialize fully", () => { initSceneWithoutEncounterPhase(scene, defaultParty); scene.currentBattle.mysteryEncounter = LostAtSeaEncounter; const { onInit } = LostAtSeaEncounter; expect(LostAtSeaEncounter.onInit).toBeDefined(); LostAtSeaEncounter.populateDialogueTokensFromRequirements(); const onInitResult = onInit!(); expect(LostAtSeaEncounter.dialogueTokens?.damagePercentage).toBe("25"); expect(LostAtSeaEncounter.dialogueTokens?.option1RequiredMove).toBe(i18next.t("move:surf.name")); expect(LostAtSeaEncounter.dialogueTokens?.option2RequiredMove).toBe(i18next.t("move:fly.name")); expect(onInitResult).toBe(true); }); describe("Option 1 - Surf", () => { it("should have the correct properties", () => { const option1 = LostAtSeaEncounter.options[0]; expect(option1.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT); expect(option1.dialogue).toBeDefined(); expect(option1.dialogue).toStrictEqual({ buttonLabel: `${namespace}:option.1.label`, disabledButtonLabel: `${namespace}:option.1.label_disabled`, buttonTooltip: `${namespace}:option.1.tooltip`, disabledButtonTooltip: `${namespace}:option.1.tooltip_disabled`, selected: [ { text: `${namespace}:option.1.selected`, }, ], }); }); it("should award exp to surfable PKM (Blastoise)", async () => { const laprasSpecies = getPokemonSpecies(Species.LAPRAS); await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, defaultParty); const party = game.scene.getPlayerParty(); const blastoise = party.find((pkm) => pkm.species.speciesId === Species.BLASTOISE); const expBefore = blastoise!.exp; await runMysteryEncounterToEnd(game, 1); await game.phaseInterceptor.to(PartyExpPhase); expect(blastoise?.exp).toBe(expBefore + Math.floor(laprasSpecies.baseExp * defaultWave / 5 + 1)); }); it("should leave encounter without battle", async () => { game.override.startingWave(33); const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle"); await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, defaultParty); await runMysteryEncounterToEnd(game, 1); expect(leaveEncounterWithoutBattleSpy).toBeCalled(); }); it("should be disabled if no surfable PKM is in party", async () => { await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, [ Species.ARCANINE ]); await game.phaseInterceptor.to(MysteryEncounterPhase, false); const encounterPhase = scene.getCurrentPhase(); expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name); const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase; vi.spyOn(mysteryEncounterPhase, "continueEncounter"); vi.spyOn(mysteryEncounterPhase, "handleOptionSelect"); vi.spyOn(scene.ui, "playError"); await runSelectMysteryEncounterOption(game, 1); expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled(); expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled(); }); }); describe("Option 2 - Fly", () => { it("should have the correct properties", () => { const option2 = LostAtSeaEncounter.options[1]; expect(option2.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT); expect(option2.dialogue).toBeDefined(); expect(option2.dialogue).toStrictEqual({ buttonLabel: `${namespace}:option.2.label`, disabledButtonLabel: `${namespace}:option.2.label_disabled`, buttonTooltip: `${namespace}:option.2.tooltip`, disabledButtonTooltip: `${namespace}:option.2.tooltip_disabled`, selected: [ { text: `${namespace}:option.2.selected`, }, ], }); }); it("should award exp to flyable PKM (Pidgeot)", async () => { const laprasBaseExp = 187; const wave = 33; game.override.startingWave(wave); await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, defaultParty); const party = game.scene.getPlayerParty(); const pidgeot = party.find((pkm) => pkm.species.speciesId === Species.PIDGEOT); const expBefore = pidgeot!.exp; await runMysteryEncounterToEnd(game, 2); await game.phaseInterceptor.to(PartyExpPhase); expect(pidgeot!.exp).toBe(expBefore + Math.floor(laprasBaseExp * defaultWave / 5 + 1)); }); it("should leave encounter without battle", async () => { game.override.startingWave(33); const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle"); await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, defaultParty); await runMysteryEncounterToEnd(game, 2); expect(leaveEncounterWithoutBattleSpy).toBeCalled(); }); it("should be disabled if no flyable PKM is in party", async () => { await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, [ Species.ARCANINE ]); await game.phaseInterceptor.to(MysteryEncounterPhase, false); const encounterPhase = scene.getCurrentPhase(); expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name); const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase; vi.spyOn(mysteryEncounterPhase, "continueEncounter"); vi.spyOn(mysteryEncounterPhase, "handleOptionSelect"); vi.spyOn(scene.ui, "playError"); await runSelectMysteryEncounterOption(game, 2); expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled(); expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled(); }); }); describe("Option 3 - Wander aimlessy", () => { it("should have the correct properties", () => { const option3 = LostAtSeaEncounter.options[2]; expect(option3.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT); expect(option3.dialogue).toBeDefined(); expect(option3.dialogue).toStrictEqual({ buttonLabel: `${namespace}:option.3.label`, buttonTooltip: `${namespace}:option.3.tooltip`, selected: [ { text: `${namespace}:option.3.selected`, }, ], }); }); it("should damage all (allowed in battle) party PKM by 25%", async () => { game.override.startingWave(33); await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, defaultParty); const party = game.scene.getPlayerParty(); const abra = party.find((pkm) => pkm.species.speciesId === Species.ABRA)!; vi.spyOn(abra, "isAllowedInBattle").mockReturnValue(false); await runMysteryEncounterToEnd(game, 3); const allowedPkm = party.filter((pkm) => pkm.isAllowedInBattle()); const notAllowedPkm = party.filter((pkm) => !pkm.isAllowedInBattle()); allowedPkm.forEach((pkm) => expect(pkm.hp, `${pkm.name} should have receivd 25% damage: ${pkm.hp} / ${pkm.getMaxHp()} HP`).toBe(pkm.getMaxHp() - Math.floor(pkm.getMaxHp() * 0.25)) ); notAllowedPkm.forEach((pkm) => expect(pkm.hp, `${pkm.name} should be full hp: ${pkm.hp} / ${pkm.getMaxHp()} HP`).toBe(pkm.getMaxHp())); }); it("should leave encounter without battle", async () => { game.override.startingWave(33); const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle"); await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, defaultParty); await runMysteryEncounterToEnd(game, 3); expect(leaveEncounterWithoutBattleSpy).toBeCalled(); }); }); });