import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters"; import { Biome } from "#enums/biome"; import { MysteryEncounterType } from "#enums/mystery-encounter-type"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { runMysteryEncounterToEnd, runSelectMysteryEncounterOption } from "#test/mystery-encounter/encounter-test-utils"; import type BattleScene from "#app/battle-scene"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; import { initSceneWithoutEncounterPhase } from "#test/testUtils/gameManagerUtils"; import MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter"; import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases"; import { getSafariSpeciesSpawn, SafariZoneEncounter } from "#app/data/mystery-encounters/encounters/safari-zone-encounter"; import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils"; import { NON_LEGEND_PARADOX_POKEMON } from "#app/data/balance/special-species-groups"; const namespace = "mysteryEncounters/safariZone"; const defaultParty = [ Species.LAPRAS, Species.GENGAR, Species.ABRA ]; const defaultBiome = Biome.SWAMP; const defaultWave = 45; describe("Safari Zone - Mystery Encounter", () => { let phaserGame: Phaser.Game; let game: GameManager; let scene: BattleScene; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS }); }); beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; game.override.mysteryEncounterChance(100); game.override.startingWave(defaultWave); game.override.startingBiome(defaultBiome); game.override.disableTrainerWaves(); const biomeMap = new Map([ [ Biome.VOLCANO, [ MysteryEncounterType.FIGHT_OR_FLIGHT ]], [ Biome.FOREST, [ MysteryEncounterType.SAFARI_ZONE ]], [ Biome.SWAMP, [ MysteryEncounterType.SAFARI_ZONE ]], [ Biome.JUNGLE, [ MysteryEncounterType.SAFARI_ZONE ]], ]); vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(biomeMap); }); afterEach(() => { game.phaseInterceptor.restoreOg(); vi.clearAllMocks(); vi.resetAllMocks(); }); it("should have the correct properties", async () => { await game.runToMysteryEncounter(MysteryEncounterType.SAFARI_ZONE, defaultParty); expect(SafariZoneEncounter.encounterType).toBe(MysteryEncounterType.SAFARI_ZONE); expect(SafariZoneEncounter.encounterTier).toBe(MysteryEncounterTier.GREAT); expect(SafariZoneEncounter.dialogue).toBeDefined(); expect(SafariZoneEncounter.dialogue.intro).toStrictEqual([ { text: `${namespace}:intro` }, ]); expect(SafariZoneEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`); expect(SafariZoneEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`); expect(SafariZoneEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`); expect(SafariZoneEncounter.options.length).toBe(2); }); it("should not spawn outside of the forest, swamp, or jungle biomes", async () => { game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT); game.override.startingBiome(Biome.VOLCANO); await game.runToMysteryEncounter(); expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.SAFARI_ZONE); }); it("should initialize fully", async () => { initSceneWithoutEncounterPhase(scene, defaultParty); scene.currentBattle.mysteryEncounter = new MysteryEncounter(SafariZoneEncounter); const encounter = scene.currentBattle.mysteryEncounter!; scene.currentBattle.waveIndex = defaultWave; const { onInit } = encounter; expect(encounter.onInit).toBeDefined(); encounter.populateDialogueTokensFromRequirements(); const onInitResult = onInit!(); expect(onInitResult).toBe(true); }); describe("Option 1 - Enter", () => { it("should have the correct properties", () => { const option = SafariZoneEncounter.options[0]; expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT); expect(option.dialogue).toBeDefined(); expect(option.dialogue).toStrictEqual({ buttonLabel: `${namespace}:option.1.label`, buttonTooltip: `${namespace}:option.1.tooltip`, selected: [ { text: `${namespace}:option.1.selected`, }, ], }); }); it("should NOT be selectable if the player doesn't have enough money", async () => { game.scene.money = 0; await game.runToMysteryEncounter(MysteryEncounterType.SAFARI_ZONE, defaultParty); await game.phaseInterceptor.to(MysteryEncounterPhase, false); const encounterPhase = scene.getCurrentPhase(); expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name); const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase; vi.spyOn(mysteryEncounterPhase, "continueEncounter"); vi.spyOn(mysteryEncounterPhase, "handleOptionSelect"); vi.spyOn(scene.ui, "playError"); await runSelectMysteryEncounterOption(game, 1); expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name); expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled(); expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled(); }); it("should not spawn any Paradox Pokemon", async () => { const NUM_ROLLS = 2000; // As long as this is greater than total number of species, this should cover all possible RNG rolls let rngSweepProgress = 0; // Will simulate full range of RNG rolls by steadily increasing from 0 to 1 vi.spyOn(Phaser.Math.RND, "realInRange").mockImplementation((min: number, max: number) => { return rngSweepProgress * (max - min) + min; }); vi.spyOn(Phaser.Math.RND, "shuffle").mockImplementation((arr: any[]) => arr); for (let i = 0; i < NUM_ROLLS; i++) { rngSweepProgress = (2 * i + 1) / (2 * NUM_ROLLS); const simSpecies = getSafariSpeciesSpawn().speciesId; expect(NON_LEGEND_PARADOX_POKEMON).not.toContain(simSpecies); } }); // TODO: Tests for player actions inside the Safari Zone (Pokeball, Mud, Bait, Flee) }); describe("Option 2 - Leave", () => { it("should have the correct properties", () => { const option = SafariZoneEncounter.options[1]; expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT); expect(option.dialogue).toBeDefined(); expect(option.dialogue).toStrictEqual({ buttonLabel: `${namespace}:option.2.label`, buttonTooltip: `${namespace}:option.2.tooltip`, selected: [ { text: `${namespace}:option.2.selected`, }, ], }); }); it("should leave encounter without battle", async () => { const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle"); await game.runToMysteryEncounter(MysteryEncounterType.SAFARI_ZONE, defaultParty); await runMysteryEncounterToEnd(game, 2); expect(leaveEncounterWithoutBattleSpy).toBeCalled(); }); }); });