import { BattlerIndex } from "#app/battle"; import { allMoves } from "#app/data/move"; import { Abilities } from "#enums/abilities"; import { ArenaTagType } from "#enums/arena-tag-type"; import { BattlerTagType } from "#enums/battler-tag-type"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Arena - Gravity", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .battleType("single") .moveset([ Moves.TACKLE, Moves.GRAVITY, Moves.FISSURE ]) .ability(Abilities.UNNERVE) .enemyAbility(Abilities.BALL_FETCH) .enemySpecies(Species.SHUCKLE) .enemyMoveset(Moves.SPLASH) .enemyLevel(5); }); // Reference: https://bulbapedia.bulbagarden.net/wiki/Gravity_(move) it("non-OHKO move accuracy is multiplied by 1.67", async () => { const moveToCheck = allMoves[Moves.TACKLE]; vi.spyOn(moveToCheck, "calculateBattleAccuracy"); // Setup Gravity on first turn await game.classicMode.startBattle([ Species.PIKACHU ]); game.move.select(Moves.GRAVITY); await game.phaseInterceptor.to("TurnEndPhase"); expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined(); // Use non-OHKO move on second turn await game.toNextTurn(); game.move.select(Moves.TACKLE); await game.phaseInterceptor.to("MoveEffectPhase"); expect(moveToCheck.calculateBattleAccuracy).toHaveLastReturnedWith(100 * 1.67); }); it("OHKO move accuracy is not affected", async () => { /** See Fissure {@link https://bulbapedia.bulbagarden.net/wiki/Fissure_(move)} */ const moveToCheck = allMoves[Moves.FISSURE]; vi.spyOn(moveToCheck, "calculateBattleAccuracy"); // Setup Gravity on first turn await game.classicMode.startBattle([ Species.PIKACHU ]); game.move.select(Moves.GRAVITY); await game.phaseInterceptor.to("TurnEndPhase"); expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined(); // Use OHKO move on second turn await game.toNextTurn(); game.move.select(Moves.FISSURE); await game.phaseInterceptor.to("MoveEffectPhase"); expect(moveToCheck.calculateBattleAccuracy).toHaveLastReturnedWith(30); }); describe("Against flying types", () => { it("can be hit by ground-type moves now", async () => { game.override .enemySpecies(Species.PIDGEOT) .moveset([ Moves.GRAVITY, Moves.EARTHQUAKE ]); await game.classicMode.startBattle([ Species.PIKACHU ]); const pidgeot = game.scene.getEnemyPokemon()!; vi.spyOn(pidgeot, "getAttackTypeEffectiveness"); // Try earthquake on 1st turn (fails!); game.move.select(Moves.EARTHQUAKE); await game.phaseInterceptor.to("TurnEndPhase"); expect(pidgeot.getAttackTypeEffectiveness).toHaveLastReturnedWith(0); // Setup Gravity on 2nd turn await game.toNextTurn(); game.move.select(Moves.GRAVITY); await game.phaseInterceptor.to("TurnEndPhase"); expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined(); // Use ground move on 3rd turn await game.toNextTurn(); game.move.select(Moves.EARTHQUAKE); await game.phaseInterceptor.to("TurnEndPhase"); expect(pidgeot.getAttackTypeEffectiveness).toHaveLastReturnedWith(1); }); it("keeps super-effective moves super-effective after using gravity", async () => { game.override .enemySpecies(Species.PIDGEOT) .moveset([ Moves.GRAVITY, Moves.THUNDERBOLT ]); await game.classicMode.startBattle([ Species.PIKACHU ]); const pidgeot = game.scene.getEnemyPokemon()!; vi.spyOn(pidgeot, "getAttackTypeEffectiveness"); // Setup Gravity on 1st turn game.move.select(Moves.GRAVITY); await game.phaseInterceptor.to("TurnEndPhase"); expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined(); // Use electric move on 2nd turn await game.toNextTurn(); game.move.select(Moves.THUNDERBOLT); await game.phaseInterceptor.to("TurnEndPhase"); expect(pidgeot.getAttackTypeEffectiveness).toHaveLastReturnedWith(2); }); }); it("cancels Fly if its user is semi-invulnerable", async () => { game.override .enemySpecies(Species.SNORLAX) .enemyMoveset(Moves.FLY) .moveset([ Moves.GRAVITY, Moves.SPLASH ]); await game.classicMode.startBattle([ Species.CHARIZARD ]); const charizard = game.scene.getPlayerPokemon()!; const snorlax = game.scene.getEnemyPokemon()!; game.move.select(Moves.SPLASH); await game.toNextTurn(); expect(snorlax.getTag(BattlerTagType.FLYING)).toBeDefined(); game.move.select(Moves.GRAVITY); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("MoveEffectPhase"); expect(snorlax.getTag(BattlerTagType.INTERRUPTED)).toBeDefined(); await game.phaseInterceptor.to("TurnEndPhase"); expect(charizard.hp).toBe(charizard.getMaxHp()); }); });