import { allSpecies } from "#app/data/pokemon-species"; import { Stat } from "#enums/stat"; import { GameModes, getGameMode } from "#app/game-mode"; import { BattleEndPhase } from "#app/phases/battle-end-phase"; import { CommandPhase } from "#app/phases/command-phase"; import { DamageAnimPhase } from "#app/phases/damage-anim-phase"; import { EncounterPhase } from "#app/phases/encounter-phase"; import { EnemyCommandPhase } from "#app/phases/enemy-command-phase"; import { LoginPhase } from "#app/phases/login-phase"; import { NextEncounterPhase } from "#app/phases/next-encounter-phase"; import { SelectGenderPhase } from "#app/phases/select-gender-phase"; import { SelectModifierPhase } from "#app/phases/select-modifier-phase"; import { SelectStarterPhase } from "#app/phases/select-starter-phase"; import { SummonPhase } from "#app/phases/summon-phase"; import { SwitchPhase } from "#app/phases/switch-phase"; import { TitlePhase } from "#app/phases/title-phase"; import { TurnInitPhase } from "#app/phases/turn-init-phase"; import { VictoryPhase } from "#app/phases/victory-phase"; import GameManager from "#test/testUtils/gameManager"; import { generateStarter } from "#test/testUtils/gameManagerUtils"; import { Mode } from "#app/ui/ui"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { PlayerGender } from "#enums/player-gender"; import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { Biome } from "#app/enums/biome"; describe("Test Battle Phase", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.scene.gameData.gender = undefined!; // just for these tests! }); it("test phase interceptor with prompt", async () => { await game.phaseInterceptor.run(LoginPhase); game.onNextPrompt("SelectGenderPhase", Mode.OPTION_SELECT, () => { game.scene.gameData.gender = PlayerGender.MALE; game.endPhase(); }); await game.phaseInterceptor.run(SelectGenderPhase); await game.phaseInterceptor.run(TitlePhase); await game.waitMode(Mode.TITLE); expect(game.scene.ui?.getMode()).toBe(Mode.TITLE); expect(game.scene.gameData.gender).toBe(PlayerGender.MALE); }, 20000); it("test phase interceptor with prompt with preparation for a future prompt", async () => { await game.phaseInterceptor.run(LoginPhase); game.onNextPrompt("SelectGenderPhase", Mode.OPTION_SELECT, () => { game.scene.gameData.gender = PlayerGender.MALE; game.endPhase(); }); game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => { game.setMode(Mode.MESSAGE); game.endPhase(); }); await game.phaseInterceptor.run(SelectGenderPhase); await game.phaseInterceptor.run(TitlePhase); await game.waitMode(Mode.TITLE); expect(game.scene.ui?.getMode()).toBe(Mode.TITLE); expect(game.scene.gameData.gender).toBe(PlayerGender.MALE); }, 20000); it("newGame one-liner", async () => { await game.startBattle(); expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND); expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); }, 20000); it("do attack wave 3 - single battle - regular - OHKO", async () => { game.override.starterSpecies(Species.MEWTWO); game.override.enemySpecies(Species.RATTATA); game.override.startingLevel(2000); game.override .startingWave(3) .battleType("single"); game.override.moveset([ Moves.TACKLE ]); game.override.enemyAbility(Abilities.HYDRATION); game.override.enemyMoveset([ Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE ]); await game.startBattle(); game.move.select(Moves.TACKLE); await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(SelectModifierPhase, false); }, 20000); it("do attack wave 3 - single battle - regular - NO OHKO with opponent using non damage attack", async () => { game.override.starterSpecies(Species.MEWTWO); game.override.enemySpecies(Species.RATTATA); game.override.startingLevel(5); game.override.startingWave(3); game.override.moveset([ Moves.TACKLE ]); game.override.enemyAbility(Abilities.HYDRATION); game.override.enemyMoveset([ Moves.TAIL_WHIP, Moves.TAIL_WHIP, Moves.TAIL_WHIP, Moves.TAIL_WHIP ]); game.override.battleType("single"); await game.startBattle(); game.move.select(Moves.TACKLE); await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnInitPhase, false); }, 20000); it("load 100% data file", async () => { await game.importData("./test/testUtils/saves/everything.prsv"); const caughtCount = Object.keys(game.scene.gameData.dexData).filter((key) => { const species = game.scene.gameData.dexData[key]; return species.caughtAttr !== 0n; }).length; expect(caughtCount).toBe(Object.keys(allSpecies).length); }, 20000); it("start battle with selected team", async () => { await game.startBattle([ Species.CHARIZARD, Species.CHANSEY, Species.MEW ]); expect(game.scene.getPlayerParty()[0].species.speciesId).toBe(Species.CHARIZARD); expect(game.scene.getPlayerParty()[1].species.speciesId).toBe(Species.CHANSEY); expect(game.scene.getPlayerParty()[2].species.speciesId).toBe(Species.MEW); }, 20000); it("test remove random battle seed int", async () => { for (let i = 0; i < 10; i++) { const rand = game.scene.randBattleSeedInt(16); expect(rand).toBe(15); } }); it("wrong phase", async () => { await game.phaseInterceptor.run(LoginPhase); await game.phaseInterceptor.run(LoginPhase).catch((e) => { expect(e).toBe("Wrong phase: this is SelectGenderPhase and not LoginPhase"); }); }, 20000); it("wrong phase but skip", async () => { await game.phaseInterceptor.run(LoginPhase); await game.phaseInterceptor.run(LoginPhase, () => game.isCurrentPhase(SelectGenderPhase)); }, 20000); it("good run", async () => { await game.phaseInterceptor.run(LoginPhase); game.onNextPrompt("SelectGenderPhase", Mode.OPTION_SELECT, () => { game.scene.gameData.gender = PlayerGender.MALE; game.endPhase(); }, () => game.isCurrentPhase(TitlePhase)); await game.phaseInterceptor.run(SelectGenderPhase, () => game.isCurrentPhase(TitlePhase)); await game.phaseInterceptor.run(TitlePhase); }, 20000); it("good run from select gender to title", async () => { await game.phaseInterceptor.run(LoginPhase); game.onNextPrompt("SelectGenderPhase", Mode.OPTION_SELECT, () => { game.scene.gameData.gender = PlayerGender.MALE; game.endPhase(); }, () => game.isCurrentPhase(TitlePhase)); await game.phaseInterceptor.runFrom(SelectGenderPhase).to(TitlePhase); }, 20000); it("good run to SummonPhase phase", async () => { await game.phaseInterceptor.run(LoginPhase); game.onNextPrompt("SelectGenderPhase", Mode.OPTION_SELECT, () => { game.scene.gameData.gender = PlayerGender.MALE; game.endPhase(); }, () => game.isCurrentPhase(TitlePhase)); game.onNextPrompt("TitlePhase", Mode.TITLE, () => { game.scene.gameMode = getGameMode(GameModes.CLASSIC); const starters = generateStarter(game.scene); const selectStarterPhase = new SelectStarterPhase(); game.scene.pushPhase(new EncounterPhase(false)); selectStarterPhase.initBattle(starters); }); await game.phaseInterceptor.runFrom(SelectGenderPhase).to(SummonPhase); }, 20000); it("2vs1", async () => { game.override.battleType("single"); game.override.enemySpecies(Species.MIGHTYENA); game.override.enemyAbility(Abilities.HYDRATION); game.override.ability(Abilities.HYDRATION); await game.startBattle([ Species.BLASTOISE, Species.CHARIZARD, ]); expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND); expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); }, 20000); it("1vs1", async () => { game.override.battleType("single"); game.override.enemySpecies(Species.MIGHTYENA); game.override.enemyAbility(Abilities.HYDRATION); game.override.ability(Abilities.HYDRATION); await game.startBattle([ Species.BLASTOISE, ]); expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND); expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); }, 20000); it("2vs2", async () => { game.override.battleType("double"); game.override.enemySpecies(Species.MIGHTYENA); game.override.enemyAbility(Abilities.HYDRATION); game.override.ability(Abilities.HYDRATION); game.override.startingWave(3); await game.startBattle([ Species.BLASTOISE, Species.CHARIZARD, ]); expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND); expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); }, 20000); it("4vs2", async () => { game.override.battleType("double"); game.override.enemySpecies(Species.MIGHTYENA); game.override.enemyAbility(Abilities.HYDRATION); game.override.ability(Abilities.HYDRATION); game.override.startingWave(3); await game.startBattle([ Species.BLASTOISE, Species.CHARIZARD, Species.DARKRAI, Species.GABITE, ]); expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND); expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); }, 20000); it("kill opponent pokemon", async () => { const moveToUse = Moves.SPLASH; game.override.battleType("single"); game.override.starterSpecies(Species.MEWTWO); game.override.enemySpecies(Species.RATTATA); game.override.enemyAbility(Abilities.HYDRATION); game.override.ability(Abilities.ZEN_MODE); game.override.startingLevel(2000); game.override.startingWave(3); game.override.moveset([ moveToUse ]); game.override.enemyMoveset([ Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE ]); await game.startBattle([ Species.DARMANITAN, Species.CHARIZARD, ]); game.move.select(moveToUse); await game.phaseInterceptor.to(DamageAnimPhase, false); await game.killPokemon(game.scene.currentBattle.enemyParty[0]); expect(game.scene.currentBattle.enemyParty[0].isFainted()).toBe(true); await game.phaseInterceptor.to(VictoryPhase, false); }, 200000); it("to next turn", async () => { const moveToUse = Moves.SPLASH; game.override.battleType("single"); game.override.starterSpecies(Species.MEWTWO); game.override.enemySpecies(Species.RATTATA); game.override.enemyAbility(Abilities.HYDRATION); game.override.ability(Abilities.ZEN_MODE); game.override.startingLevel(2000); game.override.startingWave(3); game.override.moveset([ moveToUse ]); game.override.enemyMoveset([ Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE ]); await game.startBattle(); const turn = game.scene.currentBattle.turn; game.move.select(moveToUse); await game.toNextTurn(); expect(game.scene.currentBattle.turn).toBeGreaterThan(turn); }, 20000); it("does not set new weather if staying in same biome", async () => { const moveToUse = Moves.SPLASH; game.override .battleType("single") .starterSpecies(Species.MEWTWO) .enemySpecies(Species.RATTATA) .enemyAbility(Abilities.HYDRATION) .ability(Abilities.ZEN_MODE) .startingLevel(2000) .startingWave(3) .startingBiome(Biome.LAKE) .moveset([ moveToUse ]); game.override.enemyMoveset([ Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE ]); await game.classicMode.startBattle(); const waveIndex = game.scene.currentBattle.waveIndex; game.move.select(moveToUse); vi.spyOn(game.scene.arena, "trySetWeather"); await game.doKillOpponents(); await game.toNextWave(); expect(game.scene.arena.trySetWeather).not.toHaveBeenCalled(); expect(game.scene.currentBattle.waveIndex).toBeGreaterThan(waveIndex); }, 20000); it("does not force switch if active pokemon faints at same time as enemy mon and is revived in post-battle", async () => { const moveToUse = Moves.TAKE_DOWN; game.override .battleType("single") .starterSpecies(Species.SAWK) .enemySpecies(Species.RATTATA) .startingWave(1) .startingLevel(100) .moveset([ moveToUse ]) .enemyMoveset(Moves.SPLASH) .startingHeldItems([{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ACC }]); await game.startBattle(); game.scene.getPlayerPokemon()!.hp = 1; game.move.select(moveToUse); await game.phaseInterceptor.to(BattleEndPhase); game.doRevivePokemon(0); // pretend max revive was picked game.doSelectModifier(); game.onNextPrompt("SwitchPhase", Mode.PARTY, () => { expect.fail("Switch was forced"); }, () => game.isCurrentPhase(NextEncounterPhase)); await game.phaseInterceptor.to(SwitchPhase); }, 20000); });