import { BattlerIndex } from "#app/battle"; import { Type } from "#enums/type"; import { Abilities } from "#enums/abilities"; import { ArenaTagType } from "#enums/arena-tag-type"; import { Challenges } from "#enums/challenges"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import { StatusEffect } from "#enums/status-effect"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Inverse Battle", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1); game.override .battleType("single") .starterSpecies(Species.FEEBAS) .ability(Abilities.BALL_FETCH) .enemySpecies(Species.MAGIKARP) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset(Moves.SPLASH); }); it("Immune types are 2x effective - Thunderbolt against Ground Type", async () => { game.override .moveset([ Moves.THUNDERBOLT ]) .enemySpecies(Species.SANDSHREW); await game.challengeMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(Moves.THUNDERBOLT); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("MoveEffectPhase"); expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2); }); it("2x effective types are 0.5x effective - Thunderbolt against Flying Type", async () => { game.override .moveset([ Moves.THUNDERBOLT ]) .enemySpecies(Species.PIDGEY); await game.challengeMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(Moves.THUNDERBOLT); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("MoveEffectPhase"); expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(0.5); }); it("0.5x effective types are 2x effective - Thunderbolt against Electric Type", async () => { game.override .moveset([ Moves.THUNDERBOLT ]) .enemySpecies(Species.CHIKORITA); await game.challengeMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(Moves.THUNDERBOLT); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("MoveEffectPhase"); expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2); }); it("Stealth Rock follows the inverse matchups - Stealth Rock against Charizard deals 1/32 of max HP", async () => { game.scene.arena.addTag(ArenaTagType.STEALTH_ROCK, 1, Moves.STEALTH_ROCK, 0); game.override .enemySpecies(Species.CHARIZARD) .enemyLevel(100); await game.challengeMode.startBattle(); const charizard = game.scene.getEnemyPokemon()!; const maxHp = charizard.getMaxHp(); const damage_prediction = Math.max(Math.round(charizard.getMaxHp() / 32), 1); console.log("Damage calcuation before round: " + charizard.getMaxHp() / 32); const currentHp = charizard.hp; const expectedHP = maxHp - damage_prediction; console.log("Charizard's max HP: " + maxHp, "Damage: " + damage_prediction, "Current HP: " + currentHp, "Expected HP: " + expectedHP); expect(currentHp).toBeGreaterThan(maxHp * 31 / 32 - 1); }); it("Freeze Dry is 2x effective against Water Type like other Ice type Move - Freeze Dry against Squirtle", async () => { game.override .moveset([ Moves.FREEZE_DRY ]) .enemySpecies(Species.SQUIRTLE); await game.challengeMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(Moves.FREEZE_DRY); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("MoveEffectPhase"); expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2); }); it("Water Absorb should heal against water moves - Water Absorb against Water gun", async () => { game.override .moveset([ Moves.WATER_GUN ]) .enemyAbility(Abilities.WATER_ABSORB); await game.challengeMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; enemy.hp = enemy.getMaxHp() - 1; game.move.select(Moves.WATER_GUN); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("MoveEndPhase"); expect(enemy.hp).toBe(enemy.getMaxHp()); }); it("Fire type does not get burned - Will-O-Wisp against Charmander", async () => { game.override .moveset([ Moves.WILL_O_WISP ]) .enemySpecies(Species.CHARMANDER); await game.challengeMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; game.move.select(Moves.WILL_O_WISP); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.move.forceHit(); await game.phaseInterceptor.to("MoveEndPhase"); expect(enemy.status?.effect).not.toBe(StatusEffect.BURN); }); it("Electric type does not get paralyzed - Nuzzle against Pikachu", async () => { game.override .moveset([ Moves.NUZZLE ]) .enemySpecies(Species.PIKACHU) .enemyLevel(50); await game.challengeMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; game.move.select(Moves.NUZZLE); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("MoveEndPhase"); expect(enemy.status?.effect).not.toBe(StatusEffect.PARALYSIS); }); it("Ground type is not immune to Thunder Wave - Thunder Wave against Sandshrew", async () => { game.override .moveset([ Moves.THUNDER_WAVE ]) .enemySpecies(Species.SANDSHREW); await game.challengeMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; game.move.select(Moves.THUNDER_WAVE); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.move.forceHit(); await game.phaseInterceptor.to("MoveEndPhase"); expect(enemy.status?.effect).toBe(StatusEffect.PARALYSIS); }); it("Anticipation should trigger on 2x effective moves - Anticipation against Thunderbolt", async () => { game.override .moveset([ Moves.THUNDERBOLT ]) .enemySpecies(Species.SANDSHREW) .enemyAbility(Abilities.ANTICIPATION); await game.challengeMode.startBattle(); expect(game.scene.getEnemyPokemon()?.summonData.abilitiesApplied[0]).toBe(Abilities.ANTICIPATION); }); it("Conversion 2 should change the type to the resistive type - Conversion 2 against Dragonite", async () => { game.override .moveset([ Moves.CONVERSION_2 ]) .enemyMoveset([ Moves.DRAGON_CLAW, Moves.DRAGON_CLAW, Moves.DRAGON_CLAW, Moves.DRAGON_CLAW ]); await game.challengeMode.startBattle(); const player = game.scene.getPlayerPokemon()!; game.move.select(Moves.CONVERSION_2); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("TurnEndPhase"); expect(player.getTypes()[0]).toBe(Type.DRAGON); }); it("Flying Press should be 0.25x effective against Grass + Dark Type - Flying Press against Meowscarada", async () => { game.override .moveset([ Moves.FLYING_PRESS ]) .enemySpecies(Species.MEOWSCARADA); await game.challengeMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(Moves.FLYING_PRESS); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("MoveEffectPhase"); expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(0.25); }); it("Scrappy ability has no effect - Tackle against Ghost Type still 2x effective with Scrappy", async () => { game.override .moveset([ Moves.TACKLE ]) .ability(Abilities.SCRAPPY) .enemySpecies(Species.GASTLY); await game.challengeMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(Moves.TACKLE); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("MoveEffectPhase"); expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2); }); it("FORESIGHT has no effect - Tackle against Ghost Type still 2x effective with Foresight", async () => { game.override .moveset([ Moves.FORESIGHT, Moves.TACKLE ]) .enemySpecies(Species.GASTLY); await game.challengeMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getMoveEffectiveness"); game.move.select(Moves.FORESIGHT); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("TurnEndPhase"); game.move.select(Moves.TACKLE); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.phaseInterceptor.to("MoveEffectPhase"); expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2); }); });