import { CommandPhase } from "#app/phases/command-phase"; import { Mode } from "#app/ui/ui"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Test Battle Phase", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.enemySpecies(Species.RATTATA); game.override.startingLevel(2000); game.override.moveset([ Moves.TACKLE ]); game.override.enemyAbility(Abilities.HYDRATION); game.override.ability(Abilities.HYDRATION); game.override.enemyMoveset([ Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE ]); }); it("startBattle 2vs1 boss", async() => { game.override .battleType("single") .startingWave(10); await game.startBattle([ Species.BLASTOISE, Species.CHARIZARD, ]); expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND); expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); }, 20000); it("startBattle 2vs2 boss", async() => { game.override .battleType("double") .startingWave(10); await game.startBattle([ Species.BLASTOISE, Species.CHARIZARD, ]); expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND); expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); }, 20000); it("startBattle 2vs2 trainer", async() => { game.override .battleType("double") .startingWave(5); await game.startBattle([ Species.BLASTOISE, Species.CHARIZARD, ]); expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND); expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); }, 20000); it("startBattle 2vs1 trainer", async() => { game.override .battleType("single") .startingWave(5); await game.startBattle([ Species.BLASTOISE, Species.CHARIZARD, ]); expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND); expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); }, 20000); it("startBattle 2vs1 rival", async() => { game.override .battleType("single") .startingWave(8); await game.startBattle([ Species.BLASTOISE, Species.CHARIZARD, ]); expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND); expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); }, 20000); it("startBattle 2vs2 rival", async() => { game.override .battleType("double") .startingWave(8); await game.startBattle([ Species.BLASTOISE, Species.CHARIZARD, ]); expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND); expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); }, 20000); it("startBattle 1vs1 trainer", async() => { game.override .battleType("single") .startingWave(5); await game.startBattle([ Species.BLASTOISE, ]); expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND); expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); }, 20000); it("startBattle 2vs2 trainer", async() => { game.override .battleType("double") .startingWave(5); await game.startBattle([ Species.BLASTOISE, Species.CHARIZARD, ]); expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND); expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); }, 20000); it("startBattle 4vs2 trainer", async() => { game.override .battleType("double") .startingWave(5); await game.startBattle([ Species.BLASTOISE, Species.CHARIZARD, Species.DARKRAI, Species.GABITE, ]); expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND); expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name); }, 20000); });