import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; import GameManager from "#test/testUtils/gameManager"; import { Species } from "#enums/species"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { BattlerIndex } from "#app/battle"; import { StatusEffect } from "#app/enums/status-effect"; describe("Moves - Baneful Bunker", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override.battleType("single"); game.override.moveset(Moves.SLASH); game.override.enemySpecies(Species.SNORLAX); game.override.enemyAbility(Abilities.INSOMNIA); game.override.enemyMoveset(Moves.BANEFUL_BUNKER); game.override.startingLevel(100); game.override.enemyLevel(100); }); test( "should protect the user and poison attackers that make contact", async () => { await game.classicMode.startBattle([ Species.CHARIZARD ]); const leadPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.SLASH); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("BerryPhase", false); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeTruthy(); } ); test( "should protect the user and poison attackers that make contact, regardless of accuracy checks", async () => { await game.classicMode.startBattle([ Species.CHARIZARD ]); const leadPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.SLASH); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("MoveEffectPhase"); await game.move.forceMiss(); await game.phaseInterceptor.to("BerryPhase", false); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeTruthy(); } ); test( "should not poison attackers that don't make contact", async () => { game.override.moveset(Moves.FLASH_CANNON); await game.classicMode.startBattle([ Species.CHARIZARD ]); const leadPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.FLASH_CANNON); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("MoveEffectPhase"); await game.move.forceMiss(); await game.phaseInterceptor.to("BerryPhase", false); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeFalsy(); } ); });