import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { toDmgValue } from "#app/utils"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import { Stat } from "#enums/stat"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; import { Abilities } from "#app/enums/abilities"; // RATIO : HP Cost of Move const RATIO = 2; // PREDAMAGE : Amount of extra HP lost const PREDAMAGE = 15; describe("Moves - BELLY DRUM", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .starterSpecies(Species.MAGIKARP) .enemySpecies(Species.SNORLAX) .startingLevel(100) .enemyLevel(100) .moveset([ Moves.BELLY_DRUM ]) .enemyMoveset(Moves.SPLASH) .enemyAbility(Abilities.BALL_FETCH); }); // Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Belly_Drum_(move) test("raises the user's ATK stat stage to its max, at the cost of 1/2 of its maximum HP", async() => { await game.startBattle([ Species.MAGIKARP ]); const leadPokemon = game.scene.getPlayerPokemon()!; const hpLost = toDmgValue(leadPokemon.getMaxHp() / RATIO); game.move.select(Moves.BELLY_DRUM); await game.phaseInterceptor.to(TurnEndPhase); expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost); expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6); } ); test("will still take effect if an uninvolved stat stage is at max", async() => { await game.startBattle([ Species.MAGIKARP ]); const leadPokemon = game.scene.getPlayerPokemon()!; const hpLost = toDmgValue(leadPokemon.getMaxHp() / RATIO); // Here - Stat.ATK -> -3 and Stat.SPATK -> 6 leadPokemon.setStatStage(Stat.ATK, -3); leadPokemon.setStatStage(Stat.SPATK, 6); game.move.select(Moves.BELLY_DRUM); await game.phaseInterceptor.to(TurnEndPhase); expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost); expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6); expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(6); } ); test("fails if the pokemon's ATK stat stage is at its maximum", async() => { await game.startBattle([ Species.MAGIKARP ]); const leadPokemon = game.scene.getPlayerPokemon()!; leadPokemon.setStatStage(Stat.ATK, 6); game.move.select(Moves.BELLY_DRUM); await game.phaseInterceptor.to(TurnEndPhase); expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp()); expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6); } ); test("fails if the user's health is less than 1/2", async() => { await game.startBattle([ Species.MAGIKARP ]); const leadPokemon = game.scene.getPlayerPokemon()!; const hpLost = toDmgValue(leadPokemon.getMaxHp() / RATIO); leadPokemon.hp = hpLost - PREDAMAGE; game.move.select(Moves.BELLY_DRUM); await game.phaseInterceptor.to(TurnEndPhase); expect(leadPokemon.hp).toBe(hpLost - PREDAMAGE); expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0); } ); });