import { Stat } from "#enums/stat"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Defog", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([ Moves.MIST, Moves.SAFEGUARD, Moves.SPLASH ]) .ability(Abilities.BALL_FETCH) .battleType("single") .disableCrits() .enemySpecies(Species.SHUCKLE) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset([ Moves.DEFOG, Moves.GROWL ]); }); it("should not allow Safeguard to be active", async () => { await game.classicMode.startBattle([ Species.REGIELEKI ]); const playerPokemon = game.scene.getPlayerField(); const enemyPokemon = game.scene.getEnemyField(); game.move.select(Moves.SAFEGUARD); await game.forceEnemyMove(Moves.DEFOG); await game.phaseInterceptor.to("BerryPhase"); expect(playerPokemon[0].isSafeguarded(enemyPokemon[0])).toBe(false); expect(true).toBe(true); }); it("should not allow Mist to be active", async () => { await game.classicMode.startBattle([ Species.REGIELEKI ]); const playerPokemon = game.scene.getPlayerField(); game.move.select(Moves.MIST); await game.forceEnemyMove(Moves.DEFOG); await game.toNextTurn(); game.move.select(Moves.SPLASH); await game.forceEnemyMove(Moves.GROWL); await game.phaseInterceptor.to("BerryPhase"); expect(playerPokemon[0].getStatStage(Stat.ATK)).toBe(-1); expect(true).toBe(true); }); });